My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Baby Dragon Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Wizard Baby Dragon P.E.K.K.A Bandit Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Furnace Baby Dragon Inferno Dragon
Zap
Furnace Bandit Inferno Dragon
Barbarian Barrel
Valkyrie Furnace Wizard Bandit Magic Archer
The Log
Furnace Bandit
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Valkyrie Wizard Baby Dragon P.E.K.K.A Bandit Inferno Dragon Magic Archer
Fireball
Furnace Wizard Baby Dragon Bandit Inferno Dragon Magic Archer
Poison
Furnace Wizard Magic Archer
Lightning
Valkyrie Furnace Wizard Baby Dragon Bandit Inferno Dragon Magic Archer
Rocket
Valkyrie Furnace Wizard Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Wizard Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Valkyrie Furnace Baby Dragon Inferno Dragon Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Valkyrie Furnace Baby Dragon

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Furnace Wizard Baby Dragon P.E.K.K.A Bandit Magic Archer
Furnace
Valkyrie Baby Dragon P.E.K.K.A Bandit
Wizard
Valkyrie P.E.K.K.A Bandit
Baby Dragon
Valkyrie Furnace P.E.K.K.A Bandit Inferno Dragon
P.E.K.K.A
Magic Archer Valkyrie Furnace Wizard Baby Dragon
Bandit
Valkyrie Furnace Wizard Baby Dragon Magic Archer
Inferno Dragon
Baby Dragon
Magic Archer
P.E.K.K.A Valkyrie Bandit

Defense Synergies 0 15

Valkyrie
Furnace Wizard Baby Dragon P.E.K.K.A Bandit Magic Archer
Furnace
Valkyrie Baby Dragon Bandit Magic Archer
Wizard
Valkyrie P.E.K.K.A Bandit
Baby Dragon
Valkyrie Furnace P.E.K.K.A Bandit Inferno Dragon
P.E.K.K.A
Valkyrie Wizard Baby Dragon
Bandit
Valkyrie Furnace Wizard Baby Dragon Magic Archer
Inferno Dragon
Baby Dragon
Magic Archer
Valkyrie Furnace Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon Magic Archer
P.E.K.K.A Inferno Dragon Valkyrie Furnace Bandit
Furnace P.E.K.K.A Valkyrie Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Furnace Bandit
Valkyrie P.E.K.K.A
Valkyrie Furnace Baby Dragon Bandit Magic Archer
Furnace Inferno Dragon Wizard Baby Dragon Magic Archer
Valkyrie Baby Dragon P.E.K.K.A Bandit Magic Archer
P.E.K.K.A Inferno Dragon Furnace
Valkyrie Bandit
Valkyrie Furnace Wizard Baby Dragon Bandit Magic Archer
Inferno Dragon Furnace Wizard Baby Dragon Magic Archer
Furnace P.E.K.K.A Valkyrie Wizard Bandit
Valkyrie Wizard Furnace Baby Dragon P.E.K.K.A Magic Archer
P.E.K.K.A Inferno Dragon Furnace Bandit
Furnace P.E.K.K.A Bandit Inferno Dragon
Wizard Valkyrie Furnace P.E.K.K.A
Valkyrie Furnace Wizard Baby Dragon Bandit Magic Archer
Valkyrie Furnace Wizard Baby Dragon Bandit Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
Valkyrie Wizard Furnace Baby Dragon P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Furnace P.E.K.K.A Bandit
Bandit Valkyrie Wizard Baby Dragon Inferno Dragon Magic Archer
P.E.K.K.A Bandit Valkyrie Furnace
Valkyrie P.E.K.K.A Bandit
P.E.K.K.A Valkyrie Bandit Inferno Dragon
Furnace Wizard Baby Dragon Magic Archer
P.E.K.K.A Valkyrie Furnace Bandit
P.E.K.K.A Valkyrie Inferno Dragon
P.E.K.K.A Valkyrie Baby Dragon Bandit Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Wizard Bandit
Wizard Valkyrie Furnace Baby Dragon Magic Archer
Valkyrie Furnace Baby Dragon P.E.K.K.A Inferno Dragon Magic Archer
Valkyrie Wizard Baby Dragon P.E.K.K.A Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Baby Dragon Bandit
Baby Dragon Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Valkyrie
Wizard Valkyrie Furnace Baby Dragon Magic Archer
Wizard Furnace Baby Dragon Magic Archer
Furnace Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Wizard Bandit
Valkyrie Wizard Bandit Magic Archer
Wizard Baby Dragon Magic Archer
Baby Dragon Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Furnace Baby Dragon Magic Archer
Furnace Wizard Baby Dragon Bandit Magic Archer
Magic Archer Furnace Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit Magic Archer
Valkyrie Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer
Wizard
Baby Dragon
Valkyrie Furnace Wizard Baby Dragon Magic Archer
Inferno Dragon
Wizard Baby Dragon Bandit Magic Archer
Wizard Baby Dragon Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Furnace Wizard Baby Dragon Magic Archer
Wizard
Wizard Bandit Magic Archer
Magic Archer
P.E.K.K.A
Wizard Magic Archer
Bandit Magic Archer
Wizard Baby Dragon Magic Archer
Valkyrie Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
P.E.K.K.A
Baby Dragon Magic Archer
Magic Archer
Baby Dragon Bandit Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: