My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Baby Dragon Inferno Dragon Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Night Witch Lava Hound
Giant Snowball
Furnace Guards Baby Dragon Inferno Dragon Night Witch Lava Hound
Zap
Furnace Guards Inferno Dragon Night Witch Lava Hound
Barbarian Barrel
Valkyrie Furnace Guards Night Witch
The Log
Furnace Guards
Earthquake
Furnace Guards
Arrows
Furnace Guards Night Witch Lava Hound
Royal Delivery
Valkyrie Guards Baby Dragon Inferno Dragon Night Witch Lava Hound
Fireball
Furnace Baby Dragon Inferno Dragon Night Witch Lava Hound
Poison
Furnace Guards Night Witch Lava Hound
Lightning
Valkyrie Furnace Baby Dragon Inferno Dragon Night Witch
Rocket
Valkyrie Furnace Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Guards Baby Dragon Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Valkyrie Furnace Baby Dragon Inferno Dragon Night Witch Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Valkyrie Furnace Baby Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Furnace Baby Dragon
Furnace
Valkyrie Baby Dragon Lava Hound
Rocket
Lava Hound
Guards
Lava Hound
Baby Dragon
Lava Hound Valkyrie Furnace Inferno Dragon
Inferno Dragon
Lava Hound Baby Dragon
Night Witch
Lava Hound
Lava Hound
Baby Dragon Inferno Dragon Furnace Rocket Guards Night Witch

Defense Synergies 0 7

Valkyrie
Furnace Baby Dragon Night Witch
Furnace
Valkyrie Guards Baby Dragon
Rocket
Guards
Furnace Baby Dragon
Baby Dragon
Valkyrie Furnace Guards Inferno Dragon
Inferno Dragon
Baby Dragon
Night Witch
Valkyrie
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Baby Dragon
Inferno Dragon Valkyrie Furnace Night Witch
Furnace Rocket Valkyrie Inferno Dragon Night Witch
Inferno Dragon Night Witch Valkyrie Furnace Guards
Valkyrie Rocket
Valkyrie Furnace Guards Baby Dragon Night Witch
Furnace Rocket Inferno Dragon Baby Dragon Night Witch
Rocket Valkyrie Baby Dragon
Inferno Dragon Furnace Night Witch
Guards Valkyrie Night Witch
Valkyrie Guards Furnace Baby Dragon Night Witch
Inferno Dragon Furnace Baby Dragon Night Witch
Furnace Night Witch Valkyrie Rocket Guards
Valkyrie Rocket Furnace Guards Baby Dragon Night Witch
Inferno Dragon Furnace
Rocket Furnace Inferno Dragon
Valkyrie Furnace Night Witch
Valkyrie Furnace Guards Baby Dragon Night Witch
Valkyrie Furnace Baby Dragon Guards Inferno Dragon
Inferno Dragon
Valkyrie Furnace Guards Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Furnace
Valkyrie Rocket Baby Dragon Inferno Dragon
Guards Valkyrie Furnace Rocket
Valkyrie Rocket Guards Night Witch
Valkyrie Guards Inferno Dragon Night Witch
Furnace Rocket Baby Dragon
Rocket Guards Valkyrie Furnace Night Witch
Valkyrie Inferno Dragon
Rocket Valkyrie Baby Dragon Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Valkyrie Guards
Rocket Valkyrie Guards
Rocket Valkyrie Guards Night Witch
Valkyrie Furnace Baby Dragon
Guards Valkyrie Furnace Rocket Baby Dragon Inferno Dragon Night Witch
Valkyrie Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Guards Baby Dragon
Baby Dragon
Rocket Baby Dragon
Valkyrie Rocket Guards
Rocket Valkyrie Furnace Baby Dragon
Furnace Rocket Baby Dragon
Furnace Baby Dragon
Baby Dragon
Rocket Guards Night Witch
Rocket Valkyrie
Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Furnace Baby Dragon
Rocket Furnace Baby Dragon
Furnace Rocket Baby Dragon
Rocket
Rocket Night Witch
Rocket Baby Dragon
Rocket Valkyrie Baby Dragon
Rocket Baby Dragon Night Witch
Rocket
Rocket
Rocket Baby Dragon
Valkyrie Furnace Baby Dragon
Inferno Dragon
Baby Dragon
Baby Dragon
Rocket Baby Dragon
Furnace Baby Dragon Night Witch
Rocket Guards
Night Witch
Rocket Night Witch
Rocket
Rocket
Rocket Guards Night Witch
Rocket Baby Dragon
Valkyrie Rocket Baby Dragon
Baby Dragon
Rocket
Rocket Guards Baby Dragon
Rocket
Rocket Baby Dragon

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