My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Flying Machine Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Fire Spirit Goblin Gang Flying Machine Furnace
Zap
Fire Spirit Goblin Gang Flying Machine Furnace
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Valkyrie Furnace Ice Wizard
The Log
Fire Spirit Goblin Gang Elite Barbarians Furnace
Earthquake
Goblin Gang Furnace
Arrows
Fire Spirit Goblin Gang Flying Machine Furnace
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Valkyrie Flying Machine Ice Wizard
Fireball
Goblin Gang Elite Barbarians Flying Machine Furnace Ice Wizard
Poison
Goblin Gang Flying Machine Furnace Ice Wizard
Lightning
Elite Barbarians Valkyrie Furnace Ice Wizard
Rocket
Elite Barbarians Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Furnace Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rocket Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Ice Wizard Valkyrie Flying Machine Furnace Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblin Gang Ice Wizard Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians Furnace
Goblin Gang
Valkyrie
Elite Barbarians
Valkyrie Fire Spirit Furnace
Valkyrie
Fire Spirit Elite Barbarians Goblin Gang Flying Machine Furnace
Flying Machine
Valkyrie Furnace
Furnace
Fire Spirit Elite Barbarians Valkyrie Flying Machine
Rocket
Ice Wizard

Defense Synergies 1 11

Fire Spirit
Valkyrie
Goblin Gang
Valkyrie Flying Machine Furnace Ice Wizard
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Fire Spirit Goblin Gang Flying Machine Furnace Ice Wizard
Flying Machine
Goblin Gang Valkyrie Furnace Ice Wizard
Furnace
Goblin Gang Valkyrie Flying Machine Ice Wizard
Rocket
Ice Wizard
Goblin Gang Valkyrie Flying Machine Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Flying Machine
Elite Barbarians Goblin Gang Valkyrie Flying Machine Furnace Ice Wizard
Goblin Gang Furnace Rocket Fire Spirit Elite Barbarians Valkyrie Ice Wizard
Elite Barbarians Goblin Gang Valkyrie Furnace Ice Wizard
Elite Barbarians Valkyrie Rocket
Goblin Gang Fire Spirit Valkyrie Flying Machine Furnace Ice Wizard
Furnace Rocket Fire Spirit Goblin Gang Flying Machine Ice Wizard
Rocket Valkyrie Flying Machine
Goblin Gang Elite Barbarians Furnace Ice Wizard
Goblin Gang Elite Barbarians Fire Spirit Valkyrie Ice Wizard
Goblin Gang Valkyrie Ice Wizard Flying Machine Furnace
Goblin Gang Flying Machine Furnace Ice Wizard
Furnace Fire Spirit Goblin Gang Elite Barbarians Valkyrie Flying Machine Rocket Ice Wizard
Fire Spirit Valkyrie Rocket Goblin Gang Furnace
Elite Barbarians Goblin Gang Furnace
Rocket Goblin Gang Elite Barbarians Furnace
Goblin Gang Elite Barbarians Valkyrie Furnace
Fire Spirit Goblin Gang Elite Barbarians Valkyrie Flying Machine Furnace Ice Wizard
Valkyrie Furnace Fire Spirit Flying Machine Ice Wizard
Elite Barbarians
Goblin Gang Valkyrie Fire Spirit Elite Barbarians Flying Machine Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Elite Barbarians Furnace
Goblin Gang Elite Barbarians Valkyrie Flying Machine Rocket
Goblin Gang Elite Barbarians Valkyrie Furnace Rocket
Goblin Gang Valkyrie Rocket Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie
Fire Spirit Furnace Rocket Goblin Gang Flying Machine Ice Wizard
Goblin Gang Rocket Elite Barbarians Valkyrie Flying Machine Furnace Ice Wizard
Elite Barbarians Valkyrie
Rocket Elite Barbarians Valkyrie Flying Machine
Goblin Gang
Elite Barbarians Valkyrie Flying Machine
Rocket Elite Barbarians Valkyrie
Elite Barbarians Rocket Goblin Gang Valkyrie
Valkyrie Flying Machine Furnace
Goblin Gang Elite Barbarians Valkyrie Flying Machine Furnace Rocket
Valkyrie Elite Barbarians Flying Machine Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine Rocket
Flying Machine Ice Wizard
Rocket Flying Machine
Valkyrie Flying Machine Rocket
Rocket Fire Spirit Valkyrie Furnace
Fire Spirit Flying Machine Furnace Rocket Ice Wizard
Fire Spirit Flying Machine Furnace
Fire Spirit Flying Machine Ice Wizard
Flying Machine
Rocket Fire Spirit Goblin Gang Elite Barbarians
Rocket Valkyrie Flying Machine
Fire Spirit Flying Machine Rocket
Flying Machine Rocket Fire Spirit Elite Barbarians
Flying Machine Rocket
Elite Barbarians Flying Machine Furnace
Rocket Flying Machine Furnace
Flying Machine Furnace Rocket
Rocket
Rocket
Rocket Fire Spirit Flying Machine
Rocket Fire Spirit Valkyrie Flying Machine
Rocket
Rocket
Rocket
Rocket Flying Machine
Fire Spirit Valkyrie Furnace Ice Wizard
Flying Machine Ice Wizard
Flying Machine
Rocket
Elite Barbarians Fire Spirit Flying Machine Furnace Ice Wizard
Rocket Flying Machine
Elite Barbarians
Rocket
Rocket
Rocket
Fire Spirit Goblin Gang Flying Machine Rocket
Rocket Fire Spirit Flying Machine Ice Wizard
Goblin Gang Valkyrie Flying Machine Rocket
Flying Machine
Rocket
Elite Barbarians Flying Machine
Goblin Gang Elite Barbarians Flying Machine Rocket
Flying Machine Rocket
Flying Machine Rocket

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