My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Zappies Elixir Collector Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Battle Healer Barbarian Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Flying Machine Zappies Night Witch
Zap
Flying Machine Zappies Night Witch
Barbarian Barrel
Valkyrie Zappies Night Witch
The Log
Zappies
Earthquake
Zappies Elixir Collector
Arrows
Flying Machine Zappies Night Witch
Royal Delivery
Valkyrie Flying Machine Battle Healer Zappies Night Witch
Fireball
Flying Machine Battle Healer Zappies Elixir Collector Night Witch
Poison
Flying Machine Battle Healer Zappies Elixir Collector Night Witch
Lightning
Valkyrie Battle Healer Elixir Collector Night Witch
Rocket
Valkyrie Battle Healer Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Healer Elixir Collector Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Valkyrie Flying Machine Battle Healer Zappies Night Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Barbarian Barrel Valkyrie Flying Machine Battle Healer

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Flying Machine Battle Healer Zappies
Flying Machine
Valkyrie Battle Healer Zappies Barbarian Barrel Golem
Battle Healer
Valkyrie Flying Machine Zappies Barbarian Barrel Golem Night Witch
Zappies
Valkyrie Flying Machine Battle Healer Barbarian Barrel Golem
Elixir Collector
Barbarian Barrel
Flying Machine Battle Healer Zappies Golem
Golem
Night Witch Flying Machine Battle Healer Zappies Barbarian Barrel
Night Witch
Golem Battle Healer

Defense Synergies 0 12

Valkyrie
Flying Machine Battle Healer Zappies Night Witch
Flying Machine
Valkyrie Battle Healer Zappies Barbarian Barrel
Battle Healer
Valkyrie Flying Machine Zappies Barbarian Barrel Night Witch
Zappies
Valkyrie Flying Machine Battle Healer Barbarian Barrel
Elixir Collector
Barbarian Barrel
Flying Machine Battle Healer Zappies Night Witch
Golem
Night Witch
Valkyrie Battle Healer Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Flying Machine Zappies Barbarian Barrel
Valkyrie Flying Machine Battle Healer Zappies Night Witch
Valkyrie Zappies Night Witch
Night Witch Valkyrie Zappies
Valkyrie Battle Healer Barbarian Barrel
Barbarian Barrel Valkyrie Flying Machine Zappies Night Witch
Flying Machine Zappies Night Witch
Valkyrie Flying Machine Battle Healer Barbarian Barrel
Zappies Night Witch
Valkyrie Battle Healer Zappies Barbarian Barrel Night Witch
Valkyrie Flying Machine Zappies Barbarian Barrel Night Witch
Flying Machine Zappies Night Witch
Night Witch Valkyrie Flying Machine Battle Healer Zappies
Valkyrie Zappies Barbarian Barrel Night Witch
Zappies
Zappies
Valkyrie Zappies Night Witch
Valkyrie Flying Machine Battle Healer Zappies Barbarian Barrel Night Witch
Valkyrie Barbarian Barrel Flying Machine Battle Healer Zappies
Zappies
Valkyrie Flying Machine Battle Healer Zappies Barbarian Barrel Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Battle Healer Zappies Barbarian Barrel
Valkyrie Flying Machine Battle Healer Barbarian Barrel
Zappies Valkyrie Battle Healer
Valkyrie Battle Healer Zappies Barbarian Barrel Night Witch
Valkyrie Battle Healer Zappies Night Witch
Flying Machine Zappies
Valkyrie Flying Machine Battle Healer Zappies Night Witch
Valkyrie Battle Healer Zappies
Valkyrie Flying Machine Zappies Barbarian Barrel
Zappies
Valkyrie Flying Machine Zappies
Valkyrie
Valkyrie Zappies Night Witch
Valkyrie Flying Machine Zappies
Zappies Valkyrie Flying Machine Battle Healer Barbarian Barrel Night Witch
Valkyrie Flying Machine Battle Healer Zappies Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel
Valkyrie Flying Machine Barbarian Barrel
Valkyrie Barbarian Barrel
Flying Machine
Flying Machine
Flying Machine Barbarian Barrel
Flying Machine
Night Witch
Valkyrie Flying Machine Barbarian Barrel
Flying Machine
Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel
Barbarian Barrel
Night Witch
Flying Machine Barbarian Barrel
Valkyrie Flying Machine Barbarian Barrel
Night Witch
Flying Machine Barbarian Barrel
Valkyrie Barbarian Barrel
Flying Machine Barbarian Barrel
Flying Machine
Barbarian Barrel
Flying Machine Night Witch
Flying Machine Zappies
Night Witch
Night Witch
Zappies
Flying Machine Zappies Barbarian Barrel Night Witch
Flying Machine Zappies
Barbarian Barrel
Valkyrie Flying Machine
Flying Machine
Flying Machine
Flying Machine Zappies
Flying Machine Zappies
Flying Machine Barbarian Barrel

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