My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Goblin Hut Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Furnace Goblin Hut Baby Dragon Witch
Zap
Goblin Gang Furnace Goblin Hut Witch
Barbarian Barrel
Goblin Gang Valkyrie Furnace Goblin Hut Witch
The Log
Goblin Gang Furnace Goblin Hut Witch
Earthquake
Goblin Gang Furnace Goblin Hut Witch
Arrows
Goblin Gang Furnace Goblin Hut Witch
Royal Delivery
Goblin Gang Valkyrie Goblin Hut Baby Dragon Witch
Fireball
Goblin Gang Furnace Goblin Hut Baby Dragon Witch
Poison
Goblin Gang Furnace Goblin Hut Witch
Lightning
Valkyrie Furnace Goblin Hut Baby Dragon Witch
Rocket
Valkyrie Furnace Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Valkyrie Furnace Baby Dragon Goblin Hut Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Fireball Valkyrie Furnace

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Goblin Hut Baby Dragon
Fireball
Baby Dragon Mega Knight
Valkyrie
Goblin Gang Furnace Goblin Hut Baby Dragon Witch
Furnace
Valkyrie Goblin Hut Baby Dragon
Goblin Hut
Goblin Gang Valkyrie Furnace Baby Dragon Mega Knight
Baby Dragon
Goblin Gang Fireball Valkyrie Furnace Goblin Hut Witch Mega Knight
Witch
Valkyrie Baby Dragon Mega Knight
Mega Knight
Fireball Goblin Hut Baby Dragon Witch

Defense Synergies 0 16

Goblin Gang
Valkyrie Furnace Goblin Hut
Fireball
Valkyrie Goblin Hut Mega Knight
Valkyrie
Goblin Gang Fireball Furnace Goblin Hut Baby Dragon Witch
Furnace
Goblin Gang Valkyrie Goblin Hut Baby Dragon
Goblin Hut
Goblin Gang Fireball Valkyrie Furnace Baby Dragon
Baby Dragon
Valkyrie Furnace Goblin Hut Witch Mega Knight
Witch
Valkyrie Baby Dragon Mega Knight
Mega Knight
Fireball Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Goblin Hut Baby Dragon
Goblin Gang Valkyrie Furnace Goblin Hut Witch Mega Knight
Goblin Gang Furnace Goblin Hut Witch Mega Knight Valkyrie
Goblin Hut Witch Goblin Gang Valkyrie Furnace Mega Knight
Fireball Valkyrie Mega Knight
Goblin Gang Fireball Valkyrie Furnace Baby Dragon Mega Knight
Furnace Goblin Gang Fireball Goblin Hut Baby Dragon Witch
Fireball Valkyrie Baby Dragon Mega Knight
Witch Goblin Gang Furnace Goblin Hut
Goblin Gang Valkyrie Mega Knight
Goblin Gang Valkyrie Witch Fireball Furnace Goblin Hut Baby Dragon Mega Knight
Goblin Gang Fireball Furnace Goblin Hut Baby Dragon Witch
Furnace Goblin Hut Mega Knight Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Goblin Gang Furnace Goblin Hut Baby Dragon Witch
Goblin Gang Furnace Goblin Hut Mega Knight
Goblin Gang Fireball Furnace Goblin Hut Mega Knight
Mega Knight Goblin Gang Fireball Valkyrie Furnace Goblin Hut Witch
Fireball Mega Knight Goblin Gang Valkyrie Furnace Goblin Hut Baby Dragon Witch
Valkyrie Furnace Baby Dragon Witch Fireball Goblin Hut Mega Knight
Goblin Hut
Goblin Gang Valkyrie Mega Knight Fireball Furnace Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Fireball Furnace Goblin Hut Witch
Fireball Goblin Gang Valkyrie Baby Dragon Mega Knight
Goblin Gang Mega Knight Valkyrie Furnace Goblin Hut Witch
Goblin Gang Valkyrie Mega Knight Fireball
Goblin Gang Valkyrie Goblin Hut Witch Mega Knight
Fireball Furnace Goblin Gang Goblin Hut Baby Dragon Witch
Goblin Gang Fireball Valkyrie Furnace Goblin Hut Witch
Mega Knight Valkyrie
Mega Knight Fireball Valkyrie Goblin Hut Baby Dragon Witch
Witch Goblin Gang Goblin Hut
Mega Knight Valkyrie Goblin Hut Witch
Mega Knight Fireball Valkyrie
Mega Knight Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Furnace Baby Dragon Witch Mega Knight
Goblin Gang Goblin Hut Witch Fireball Valkyrie Furnace Baby Dragon
Valkyrie Mega Knight Fireball Goblin Hut Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Valkyrie
Fireball Valkyrie Furnace Baby Dragon Mega Knight
Fireball Furnace Baby Dragon Witch
Furnace Baby Dragon Witch
Fireball Baby Dragon
Fireball
Goblin Gang Fireball
Fireball Valkyrie
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Baby Dragon
Fireball Furnace Goblin Hut Baby Dragon
Fireball Furnace Goblin Hut Baby Dragon Witch
Fireball Furnace Goblin Hut Baby Dragon Mega Knight
Fireball
Fireball Baby Dragon Mega Knight
Fireball Valkyrie Baby Dragon Witch Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Fireball Baby Dragon
Fireball Valkyrie Furnace Baby Dragon Witch Mega Knight
Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch Mega Knight
Fireball Baby Dragon
Fireball Furnace Baby Dragon Witch
Fireball Goblin Hut Witch
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Goblin Gang Fireball Goblin Hut Witch
Fireball Baby Dragon Witch
Fireball
Fireball Goblin Gang Valkyrie Baby Dragon Mega Knight
Fireball Baby Dragon
Fireball
Mega Knight
Goblin Gang Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch Mega Knight

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