My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Giant Skeleton Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Giant Skeleton Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Giant Skeleton Ram Rider
Giant Snowball
Goblin Barrel Clone Witch Ram Rider
Zap
Firecracker Goblin Barrel Clone Witch Ram Rider
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Clone Witch Giant Skeleton Electro Wizard
The Log
Firecracker Goblin Barrel Clone Witch Giant Skeleton Ram Rider
Earthquake
Firecracker Goblin Barrel Clone Witch
Arrows
Firecracker Goblin Barrel Clone Witch
Royal Delivery
Firecracker Valkyrie Goblin Barrel Clone Witch Giant Skeleton Electro Wizard Ram Rider
Fireball
Firecracker Goblin Barrel Clone Witch Electro Wizard Ram Rider
Poison
Firecracker Clone Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard Ram Rider
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Clone Valkyrie Electro Wizard Witch Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Goblin Barrel Clone Valkyrie

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Goblin Barrel Giant Skeleton Ram Rider
Valkyrie
Goblin Barrel Firecracker Witch Giant Skeleton Electro Wizard Ram Rider
Goblin Barrel
Valkyrie Firecracker Clone Giant Skeleton Ram Rider
Clone
Giant Skeleton Goblin Barrel Witch Electro Wizard
Witch
Valkyrie Clone Giant Skeleton Ram Rider
Giant Skeleton
Clone Firecracker Valkyrie Goblin Barrel Witch Electro Wizard
Electro Wizard
Valkyrie Clone Giant Skeleton Ram Rider
Ram Rider
Firecracker Valkyrie Goblin Barrel Witch Electro Wizard

Defense Synergies 1 8

Firecracker
Valkyrie Giant Skeleton Electro Wizard
Valkyrie
Firecracker Witch Electro Wizard
Goblin Barrel
Clone
Witch
Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton
Firecracker Witch Electro Wizard
Electro Wizard
Firecracker Valkyrie Witch Giant Skeleton Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard Ram Rider
Firecracker Valkyrie Witch Electro Wizard Ram Rider
Witch Ram Rider Valkyrie Giant Skeleton Electro Wizard
Witch Firecracker Valkyrie Electro Wizard Ram Rider
Firecracker Valkyrie Giant Skeleton
Firecracker Valkyrie Electro Wizard
Electro Wizard Ram Rider Firecracker Witch
Valkyrie Giant Skeleton Electro Wizard Ram Rider
Witch
Firecracker Valkyrie Giant Skeleton Electro Wizard
Valkyrie Witch Electro Wizard Firecracker Giant Skeleton Ram Rider
Firecracker Witch Electro Wizard Ram Rider
Valkyrie Witch Giant Skeleton Electro Wizard Ram Rider
Valkyrie Firecracker Witch Electro Wizard
Electro Wizard Ram Rider
Electro Wizard Ram Rider
Firecracker Valkyrie Witch Electro Wizard
Firecracker Valkyrie Witch Electro Wizard Ram Rider
Valkyrie Witch Firecracker Giant Skeleton Electro Wizard Ram Rider
Electro Wizard Ram Rider
Valkyrie Firecracker Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Giant Skeleton Electro Wizard
Electro Wizard Firecracker Valkyrie
Giant Skeleton Valkyrie Witch Electro Wizard Ram Rider
Valkyrie Giant Skeleton Electro Wizard Ram Rider
Giant Skeleton Valkyrie Witch Ram Rider
Firecracker Witch Electro Wizard Ram Rider
Valkyrie Witch Giant Skeleton Electro Wizard Ram Rider
Giant Skeleton Valkyrie
Giant Skeleton Electro Wizard Firecracker Valkyrie Witch
Witch
Valkyrie Witch Giant Skeleton
Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Witch Ram Rider
Firecracker Valkyrie Witch
Witch Electro Wizard Firecracker Valkyrie Giant Skeleton
Valkyrie Firecracker Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Giant Skeleton
Firecracker Electro Wizard Ram Rider
Giant Skeleton
Firecracker Valkyrie Giant Skeleton
Firecracker Valkyrie
Firecracker Witch Ram Rider
Firecracker Witch
Firecracker Ram Rider
Firecracker Ram Rider
Electro Wizard
Firecracker Valkyrie Electro Wizard Ram Rider
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker
Firecracker Electro Wizard
Firecracker Valkyrie Witch
Giant Skeleton
Firecracker Valkyrie Witch
Witch
Firecracker Witch Electro Wizard Ram Rider
Witch Ram Rider
Firecracker
Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
Firecracker Electro Wizard
Giant Skeleton
Firecracker
Electro Wizard Witch
Firecracker Witch Electro Wizard Ram Rider
Firecracker Valkyrie Electro Wizard
Firecracker
Giant Skeleton
Firecracker
Firecracker Witch Giant Skeleton Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Giant Skeleton Electro Wizard

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