My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Night Witch
Giant Snowball
Clone Baby Dragon Witch Lumberjack Night Witch
Zap
Clone Witch Night Witch
Barbarian Barrel
Valkyrie Clone Witch Lumberjack Night Witch
The Log
Clone Witch Lumberjack
Earthquake
Clone Witch
Arrows
Clone Witch Night Witch
Royal Delivery
Valkyrie Clone Baby Dragon Witch Lumberjack Night Witch
Fireball
Clone Baby Dragon Witch Lumberjack Night Witch
Poison
Clone Witch Night Witch
Lightning
Valkyrie Baby Dragon Witch Lumberjack Night Witch
Rocket
Valkyrie Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Valkyrie Baby Dragon Lumberjack Night Witch Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Valkyrie Baby Dragon Lumberjack

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Lumberjack Baby Dragon Witch
Clone
Golem Night Witch Baby Dragon Witch Lumberjack
Baby Dragon
Golem Valkyrie Clone Witch Lightning Lumberjack
Witch
Valkyrie Clone Baby Dragon Golem Lumberjack
Lightning
Golem Baby Dragon
Golem
Clone Baby Dragon Lightning Night Witch Witch Lumberjack
Lumberjack
Valkyrie Clone Baby Dragon Witch Golem Night Witch
Night Witch
Clone Golem Lumberjack

Defense Synergies 0 7

Valkyrie
Baby Dragon Witch Lumberjack Night Witch
Clone
Baby Dragon
Valkyrie Witch Lumberjack
Witch
Valkyrie Baby Dragon Lumberjack
Lightning
Golem
Lumberjack
Valkyrie Baby Dragon Witch
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Baby Dragon
Lumberjack Valkyrie Witch Night Witch
Witch Lumberjack Valkyrie Lightning Night Witch
Witch Lumberjack Night Witch Valkyrie
Lightning Valkyrie Lumberjack
Valkyrie Baby Dragon Lumberjack Night Witch
Lightning Baby Dragon Witch Night Witch
Lightning Valkyrie Baby Dragon
Witch Lumberjack Night Witch
Valkyrie Lumberjack Night Witch
Valkyrie Witch Baby Dragon Lumberjack Night Witch
Baby Dragon Witch Night Witch
Lumberjack Night Witch Valkyrie Witch Lightning
Valkyrie Baby Dragon Witch Lumberjack Night Witch
Lumberjack
Lightning Lumberjack
Valkyrie Witch Lumberjack Night Witch
Valkyrie Baby Dragon Witch Lumberjack Night Witch
Valkyrie Baby Dragon Witch Lumberjack
Lumberjack
Valkyrie Baby Dragon Witch Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Witch
Valkyrie Baby Dragon Lightning Lumberjack
Lumberjack Valkyrie Witch Lightning
Valkyrie Lightning Lumberjack Night Witch
Valkyrie Witch Lumberjack Night Witch
Baby Dragon Witch
Valkyrie Witch Lightning Lumberjack Night Witch
Valkyrie Lumberjack
Lightning Valkyrie Baby Dragon Witch
Witch
Valkyrie Witch Lumberjack
Lightning Valkyrie
Lightning Valkyrie Witch Lumberjack Night Witch
Valkyrie Baby Dragon Witch
Witch Valkyrie Baby Dragon Lightning Lumberjack Night Witch
Valkyrie Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Baby Dragon
Baby Dragon
Lightning Baby Dragon
Lightning Valkyrie
Valkyrie Baby Dragon
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon Lightning
Lightning
Lightning Lumberjack Night Witch
Lightning Valkyrie
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon Witch
Lightning Baby Dragon
Lightning
Lightning Night Witch
Lightning Baby Dragon
Lightning Valkyrie Baby Dragon Witch
Lightning Baby Dragon Night Witch
Lightning
Lightning
Lightning Baby Dragon
Valkyrie Baby Dragon Witch
Witch
Baby Dragon Witch Lightning
Lightning Baby Dragon Witch
Lightning Baby Dragon
Lightning Baby Dragon Witch Night Witch
Lightning Witch
Lightning Night Witch
Lightning Night Witch
Lightning
Lightning
Lightning Witch Night Witch
Lightning Baby Dragon Witch
Lightning Valkyrie Baby Dragon Lumberjack
Baby Dragon Lightning
Lightning
Baby Dragon Witch Lightning
Witch Lightning
Lightning Baby Dragon Witch

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