My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Spear Goblins Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Hog Rider
Giant Snowball
Skeletons Spear Goblins Hog Rider
Zap
Skeletons Spear Goblins
Barbarian Barrel
Skeletons Ice Spirit Spear Goblins Rascals
The Log
Skeletons Ice Spirit Spear Goblins Rascals Hog Rider
Earthquake
Skeletons Spear Goblins Hog Rider
Arrows
Skeletons Ice Spirit Spear Goblins Rascals
Royal Delivery
Skeletons Ice Spirit Spear Goblins Rascals Hog Rider
Fireball
Rascals Hog Rider
Poison
Spear Goblins Rascals
Lightning
Rocket
Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Rocket Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Spear Goblins Zap Tornado Hog Rider Rascals Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Spear Goblins Zap

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Hog Rider Spear Goblins Rascals
Spear Goblins
Hog Rider Ice Spirit Zap Rascals
Zap
Ice Spirit Hog Rider Tornado Spear Goblins
Rascals
Ice Spirit Spear Goblins Hog Rider
Hog Rider
Ice Spirit Spear Goblins Zap Rascals Rocket Tornado
Rocket
Tornado Hog Rider
Tornado
Zap Rocket Hog Rider

Defense Synergies 2 13

Skeletons
Ice Spirit Spear Goblins Zap Tornado
Ice Spirit
Zap Skeletons Spear Goblins Rascals Rocket Tornado
Spear Goblins
Skeletons Ice Spirit Zap Rascals
Zap
Ice Spirit Skeletons Spear Goblins Rascals Tornado
Rascals
Ice Spirit Spear Goblins Zap Tornado
Hog Rider
Rocket
Tornado Ice Spirit
Tornado
Rocket Skeletons Ice Spirit Zap Rascals

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Zap
Skeletons Ice Spirit Zap Rascals
Rocket Tornado Skeletons Rascals
Skeletons Rascals
Rocket Tornado
Tornado Skeletons Spear Goblins Zap Rascals
Rocket Tornado Ice Spirit Spear Goblins Zap Rascals
Rocket Zap Rascals
Skeletons Rascals Tornado
Tornado Skeletons Ice Spirit Spear Goblins Rascals
Skeletons Spear Goblins Zap Rascals Tornado
Spear Goblins Zap Rascals Tornado
Skeletons Ice Spirit Zap Rascals Rocket
Rocket Ice Spirit Zap Rascals Tornado
Rascals
Rocket Tornado Ice Spirit Zap Rascals
Skeletons Rascals Tornado
Ice Spirit Spear Goblins Zap Rascals Tornado
Zap Tornado Ice Spirit Spear Goblins Rascals
Tornado
Rascals Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Spear Goblins Zap
Zap Rocket
Skeletons Ice Spirit Spear Goblins Zap Rascals Rocket
Rocket Zap Rascals Tornado
Skeletons Rascals
Rocket Skeletons Ice Spirit Zap Rascals Tornado
Rascals Rocket Skeletons Spear Goblins
Rascals
Zap Rocket Skeletons Ice Spirit Spear Goblins Tornado
Skeletons
Rascals
Rocket Zap Tornado
Rascals Rocket Skeletons
Rascals
Rascals Skeletons Ice Spirit Spear Goblins Zap Rocket Tornado
Zap Rascals

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Rocket
Zap Tornado
Rocket
Rascals Rocket
Rocket Zap
Ice Spirit Spear Goblins Zap Rocket Tornado
Tornado
Ice Spirit Zap Tornado
Zap Tornado
Rocket Tornado
Rocket Zap Tornado
Zap Rocket Tornado
Rocket
Rocket
Zap
Rocket Spear Goblins Zap
Rocket
Rocket Tornado
Rocket
Rocket Zap
Rocket Zap Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket Zap
Zap Tornado Ice Spirit
Zap Tornado
Zap Tornado
Rocket Zap Tornado
Zap Tornado
Zap Rocket Ice Spirit
Zap Rocket
Zap Rocket Ice Spirit
Rocket
Zap Ice Spirit Spear Goblins Rocket
Rocket Zap Tornado
Rascals Rocket
Zap
Rocket Zap Tornado
Zap Ice Spirit Rascals Rocket Tornado
Zap Rocket Tornado
Zap Rocket Tornado

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