My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Wizard Witch
The Log
Elite Barbarians Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Hog Rider Wizard Witch Bowler
Fireball
Elite Barbarians Hog Rider Wizard Witch Bowler
Poison
Wizard Witch
Lightning
Elite Barbarians Wizard Witch Bowler
Rocket
Elite Barbarians Hog Rider Wizard Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Fireball Hog Rider Wizard Witch Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Tornado Fireball Hog Rider

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Fireball Hog Rider Wizard
Fireball
Hog Rider Tornado Elite Barbarians
Hog Rider
Fireball Rage Elite Barbarians Wizard Tornado Witch Bowler
Wizard
Tornado Elite Barbarians Hog Rider Rage
Rage
Elite Barbarians Hog Rider Witch Wizard
Tornado
Fireball Wizard Hog Rider Witch Bowler
Witch
Rage Hog Rider Tornado Bowler
Bowler
Hog Rider Tornado Witch

Defense Synergies 3 3

Elite Barbarians
Wizard
Fireball
Tornado
Hog Rider
Wizard
Tornado Elite Barbarians
Rage
Tornado
Fireball Wizard Bowler Witch
Witch
Tornado Bowler
Bowler
Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Wizard
Elite Barbarians Witch
Tornado Witch Bowler Elite Barbarians
Elite Barbarians Witch Bowler
Elite Barbarians Fireball Tornado Bowler
Fireball Tornado Bowler
Tornado Fireball Wizard Witch
Bowler Fireball
Witch Elite Barbarians Tornado
Elite Barbarians Tornado Bowler
Witch Fireball Wizard Tornado Bowler
Fireball Wizard Tornado Witch
Bowler Elite Barbarians Fireball Wizard Witch
Fireball Wizard Bowler Tornado Witch
Elite Barbarians
Tornado Elite Barbarians Fireball Bowler
Wizard Elite Barbarians Fireball Tornado Witch Bowler
Fireball Elite Barbarians Wizard Tornado Witch Bowler
Wizard Tornado Witch Fireball Bowler
Elite Barbarians Tornado
Wizard Bowler Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Witch Bowler
Fireball Elite Barbarians Wizard Bowler
Elite Barbarians Witch Bowler
Bowler Elite Barbarians Fireball Tornado
Elite Barbarians Witch Bowler
Fireball Wizard Tornado Witch
Elite Barbarians Fireball Witch Bowler
Elite Barbarians
Elite Barbarians Fireball Tornado Witch
Witch
Elite Barbarians Witch Bowler
Elite Barbarians Fireball Tornado Bowler
Elite Barbarians Bowler Fireball Wizard Witch
Wizard Fireball Witch Bowler
Elite Barbarians Witch Fireball Tornado Bowler
Bowler Elite Barbarians Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Bowler
Fireball
Fireball
Fireball Wizard Bowler
Fireball Wizard Tornado Witch
Wizard Tornado Witch Bowler
Fireball Wizard Tornado Bowler
Fireball Wizard Tornado
Elite Barbarians Fireball Tornado Bowler
Fireball Wizard Tornado Bowler
Fireball Wizard Tornado
Elite Barbarians Fireball Bowler
Fireball
Elite Barbarians Fireball
Fireball Wizard Witch Bowler
Fireball Wizard Bowler
Fireball Tornado
Fireball Wizard Bowler
Fireball Wizard Tornado Witch Bowler
Fireball Bowler
Fireball Wizard Tornado
Tornado Bowler
Fireball
Tornado Fireball Wizard Witch Bowler
Witch
Fireball Wizard Tornado Witch Bowler
Fireball Wizard Tornado Witch Bowler
Fireball Tornado
Elite Barbarians Fireball Wizard Tornado Witch
Fireball Wizard Witch
Elite Barbarians Fireball Bowler
Fireball Wizard
Fireball
Fireball Wizard Bowler
Fireball Witch
Fireball Wizard Tornado Witch
Fireball
Fireball Wizard Bowler
Fireball Wizard Bowler
Fireball Tornado
Elite Barbarians
Elite Barbarians Fireball Tornado Witch Bowler
Fireball Tornado Witch
Fireball Tornado Witch Bowler

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