My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Clone Giant Skeleton
Giant Snowball
Goblin Gang Battle Ram Clone Witch
Zap
Goblin Gang Battle Ram Clone Witch
Barbarian Barrel
Knight Goblin Gang Battle Ram Clone Witch Giant Skeleton
The Log
Goblin Gang Battle Ram Clone Witch Giant Skeleton
Earthquake
Goblin Gang Clone Witch
Arrows
Goblin Gang Clone Witch
Royal Delivery
Knight Goblin Gang Battle Ram Clone Witch Giant Skeleton
Fireball
Goblin Gang Battle Ram Clone Witch
Poison
Goblin Gang Clone Witch
Lightning
Knight Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Clone Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Clone Tornado Battle Ram Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Clone

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado Knight Witch Giant Skeleton
Knight
Goblin Gang Battle Ram Zap Witch
Goblin Gang
Knight Battle Ram Clone Giant Skeleton
Battle Ram
Zap Knight Goblin Gang Tornado Witch
Clone
Giant Skeleton Goblin Gang Witch
Tornado
Zap Battle Ram Witch Giant Skeleton
Witch
Zap Knight Battle Ram Clone Tornado Giant Skeleton
Giant Skeleton
Clone Zap Goblin Gang Tornado Witch

Defense Synergies 1 11

Zap
Knight Goblin Gang Tornado Witch Giant Skeleton
Knight
Goblin Gang Zap Tornado Witch
Goblin Gang
Knight Zap Giant Skeleton
Battle Ram
Clone
Tornado
Zap Knight Witch Giant Skeleton
Witch
Zap Knight Tornado Giant Skeleton
Giant Skeleton
Zap Goblin Gang Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Zap Knight Goblin Gang Witch
Goblin Gang Tornado Witch Knight Giant Skeleton
Witch Knight Goblin Gang
Tornado Giant Skeleton
Goblin Gang Tornado Zap
Tornado Zap Goblin Gang Witch
Zap Giant Skeleton
Witch Goblin Gang Tornado
Knight Goblin Gang Tornado Giant Skeleton
Goblin Gang Witch Zap Knight Tornado Giant Skeleton
Zap Goblin Gang Tornado Witch
Zap Knight Goblin Gang Witch Giant Skeleton
Zap Goblin Gang Tornado Witch
Knight Goblin Gang
Tornado Zap Goblin Gang
Knight Goblin Gang Tornado Witch
Zap Knight Goblin Gang Tornado Witch
Zap Tornado Witch Knight Giant Skeleton
Tornado
Goblin Gang Knight Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Witch Giant Skeleton
Zap Knight Goblin Gang
Goblin Gang Giant Skeleton Zap Knight Witch
Goblin Gang Giant Skeleton Zap Knight Tornado
Giant Skeleton Knight Goblin Gang Witch
Zap Goblin Gang Tornado Witch
Goblin Gang Knight Witch Giant Skeleton
Giant Skeleton Knight
Zap Giant Skeleton Knight Tornado Witch
Witch Goblin Gang
Knight Witch Giant Skeleton
Zap Tornado Giant Skeleton
Giant Skeleton Knight Goblin Gang Witch
Witch
Goblin Gang Witch Zap Knight Tornado Giant Skeleton
Zap Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton
Zap Tornado
Giant Skeleton
Knight Giant Skeleton
Zap
Zap Tornado Witch
Tornado Witch
Zap Tornado
Zap Tornado
Goblin Gang Tornado
Zap Knight Tornado
Zap Tornado
Knight
Zap
Zap Witch
Tornado
Zap
Zap Tornado Witch
Giant Skeleton
Tornado
Tornado
Zap
Zap Tornado Witch
Witch
Zap Tornado Witch
Zap Tornado Witch
Zap Tornado
Zap Tornado Witch
Zap Witch
Zap
Zap
Giant Skeleton
Zap Goblin Gang Witch
Zap Tornado Witch
Knight Goblin Gang
Zap
Zap Tornado Giant Skeleton
Zap Goblin Gang Tornado Witch Giant Skeleton
Zap Tornado Witch
Zap Tornado Witch Giant Skeleton

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