My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Bad
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Tombstone Baby Dragon Graveyard
Zap
Tombstone Graveyard
Barbarian Barrel
Knight Tombstone Ice Wizard Graveyard
The Log
Tombstone Graveyard
Earthquake
Tombstone Graveyard
Arrows
Tombstone Graveyard
Royal Delivery
Knight Baby Dragon Ice Wizard Graveyard
Fireball
Tombstone Baby Dragon Ice Wizard
Poison
Tombstone Ice Wizard Graveyard
Lightning
Knight Tombstone Baby Dragon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Tornado Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tombstone Tornado Ice Wizard Fireball Baby Dragon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Tombstone Tornado

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Graveyard Knight Baby Dragon Ice Wizard
Knight
Baby Dragon Graveyard Zap Fireball Ice Wizard
Tombstone
Fireball
Zap Tornado Graveyard Knight Baby Dragon
Tornado
Zap Fireball Baby Dragon Ice Wizard Graveyard
Baby Dragon
Knight Tornado Graveyard Zap Fireball Ice Wizard
Ice Wizard
Zap Knight Tornado Baby Dragon Graveyard
Graveyard
Zap Knight Fireball Baby Dragon Tornado Ice Wizard

Defense Synergies 5 13

Zap
Fireball Knight Tombstone Tornado Baby Dragon Ice Wizard
Knight
Ice Wizard Zap Fireball Tornado Baby Dragon
Tombstone
Zap Fireball Baby Dragon Ice Wizard
Fireball
Zap Tornado Knight Tombstone Ice Wizard
Tornado
Fireball Ice Wizard Zap Knight Baby Dragon
Baby Dragon
Ice Wizard Zap Knight Tombstone Tornado
Ice Wizard
Knight Tornado Baby Dragon Zap Tombstone Fireball
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tombstone Fireball Baby Dragon
Zap Knight Tombstone Ice Wizard
Tornado Knight Tombstone Ice Wizard
Knight Tombstone Ice Wizard
Tombstone Fireball Tornado
Fireball Tornado Zap Baby Dragon Ice Wizard
Tornado Zap Tombstone Fireball Baby Dragon Ice Wizard
Zap Fireball Baby Dragon
Tombstone Tornado Ice Wizard
Knight Tornado Ice Wizard
Ice Wizard Zap Knight Tombstone Fireball Tornado Baby Dragon
Zap Fireball Tornado Baby Dragon Ice Wizard
Tombstone Zap Knight Fireball Ice Wizard
Fireball Zap Tombstone Tornado Baby Dragon
Knight Tombstone
Tornado Zap Fireball
Knight Tombstone Fireball Tornado
Tombstone Fireball Zap Knight Tornado Baby Dragon Ice Wizard
Zap Tornado Baby Dragon Knight Tombstone Fireball Ice Wizard
Tornado
Knight Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tombstone Fireball
Fireball Zap Knight Baby Dragon
Tombstone Zap Knight
Zap Knight Fireball Tornado
Knight Tombstone
Fireball Zap Tornado Baby Dragon Ice Wizard
Knight Tombstone Fireball Ice Wizard
Knight
Zap Knight Tombstone Fireball Tornado Baby Dragon
Tombstone
Knight Tombstone
Zap Fireball Tornado
Knight Tombstone Fireball
Fireball Baby Dragon
Tombstone Zap Knight Fireball Tornado Baby Dragon
Zap Fireball Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Zap Tornado Baby Dragon Ice Wizard
Fireball Baby Dragon
Knight Fireball
Fireball Zap Baby Dragon
Fireball Zap Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon
Fireball Zap Tornado Baby Dragon Ice Wizard
Fireball Zap Tornado
Fireball Tornado
Zap Knight Fireball Tornado
Fireball Zap Tornado Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Zap Fireball Baby Dragon
Zap Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Zap Fireball Baby Dragon
Zap Tornado Fireball Baby Dragon Ice Wizard
Fireball Zap Tornado Baby Dragon Ice Wizard
Fireball Zap Tornado Baby Dragon
Fireball Zap Tornado Baby Dragon
Zap Fireball Tornado Baby Dragon Ice Wizard
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Tombstone Fireball
Fireball Zap Tornado Baby Dragon Ice Wizard
Fireball
Fireball Knight Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Tornado
Zap Fireball Tornado Baby Dragon
Zap Fireball Tornado
Zap Fireball Tornado Baby Dragon

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