My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Wizard Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Prince Giant Skeleton
Giant Snowball
Bomber Tombstone Witch
Zap
Bomber Tombstone Witch Prince
Barbarian Barrel
Bomber Tombstone Wizard Witch Giant Skeleton
The Log
Bomber Tombstone Witch Prince Giant Skeleton
Earthquake
Bomber Tombstone Witch
Arrows
Bomber Tombstone Witch
Royal Delivery
Bomber Wizard Witch Prince Giant Skeleton
Fireball
Bomber Tombstone Wizard Witch
Poison
Bomber Tombstone Wizard Witch
Lightning
Tombstone Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rage Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage The Log Tombstone Wizard Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Rage The Log Tombstone

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Prince Giant Skeleton
Tombstone
Wizard
Rage Prince Giant Skeleton
Rage
Witch Wizard Prince Giant Skeleton
Witch
Rage Prince Giant Skeleton
Prince
Bomber Wizard Rage Witch The Log
Giant Skeleton
Bomber Wizard Rage Witch The Log
The Log
Prince Giant Skeleton

Defense Synergies 1 11

Bomber
Tombstone The Log
Tombstone
Bomber Wizard Prince
Wizard
Tombstone Prince Giant Skeleton The Log
Rage
Witch
Prince Giant Skeleton The Log
Prince
The Log Tombstone Wizard Witch
Giant Skeleton
Wizard Witch The Log
The Log
Prince Bomber Wizard Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Wizard The Log
Bomber Tombstone Witch Prince The Log
Witch Prince Bomber Tombstone Giant Skeleton
Witch Prince Bomber Tombstone
Bomber Tombstone Prince Giant Skeleton The Log
The Log Bomber
Tombstone Wizard Witch
Giant Skeleton The Log
Witch Tombstone Prince
Bomber Prince Giant Skeleton
Witch Bomber Tombstone Wizard Giant Skeleton The Log
Wizard Witch
Tombstone Prince Bomber Wizard Witch Giant Skeleton The Log
Bomber Wizard Tombstone Witch Prince The Log
Tombstone Prince
Prince The Log
Wizard Bomber Tombstone Witch Prince
Tombstone Bomber Wizard Witch Prince The Log
Wizard Witch The Log Bomber Tombstone Giant Skeleton
Prince
Bomber Wizard Witch Prince Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Witch Prince Giant Skeleton
Bomber Wizard Prince The Log
Tombstone Giant Skeleton Witch Prince The Log
Prince Giant Skeleton The Log
Giant Skeleton Tombstone Witch Prince
Wizard Witch
Prince Tombstone Witch Giant Skeleton
Giant Skeleton Prince
Giant Skeleton Tombstone Witch Prince The Log
Witch Tombstone
Tombstone Witch Prince Giant Skeleton
Prince Giant Skeleton The Log
Prince Giant Skeleton Tombstone Wizard Witch
Wizard Bomber Witch
Tombstone Witch Bomber Prince Giant Skeleton The Log
Bomber Wizard Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log
Giant Skeleton The Log
Prince Giant Skeleton The Log
Bomber Wizard The Log
Wizard Witch
Bomber Wizard Witch The Log
The Log Wizard
The Log Wizard
Prince
Wizard Prince The Log
Wizard
The Log
Prince The Log
Bomber Wizard Witch The Log
Wizard The Log
Bomber
Bomber Wizard Prince The Log
Bomber Wizard Witch The Log
Prince Giant Skeleton The Log
Wizard
Prince The Log
The Log
The Log Bomber Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch Prince The Log
The Log
Wizard Witch
Wizard Witch
Bomber Wizard The Log
Prince Giant Skeleton
Wizard The Log
Tombstone Witch Prince
Wizard Witch
The Log
Wizard Prince
The Log Bomber Wizard
Giant Skeleton
Prince
Witch Giant Skeleton The Log
Witch
Witch Prince Giant Skeleton The Log

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