My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

3 problems 4 warnings Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Knight Tombstone Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers Goblin Gang
Giant Snowball
Spear Goblins Bomber Archers Goblin Gang Barbarians Tombstone Lumberjack
Zap
Spear Goblins Bomber Archers Goblin Gang Tombstone
Barbarian Barrel
Spear Goblins Bomber Archers Knight Goblin Gang Barbarians Tombstone Lumberjack
The Log
Spear Goblins Bomber Archers Goblin Gang Barbarians Tombstone Lumberjack
Earthquake
Spear Goblins Bomber Archers Goblin Gang Barbarians Tombstone
Arrows
Spear Goblins Bomber Archers Goblin Gang Tombstone
Royal Delivery
Spear Goblins Bomber Archers Knight Goblin Gang Barbarians Lumberjack
Fireball
Bomber Archers Goblin Gang Barbarians Tombstone Lumberjack
Poison
Spear Goblins Bomber Archers Goblin Gang Barbarians Tombstone
Lightning
Knight Tombstone Lumberjack
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Archers Knight Goblin Gang Tombstone Lumberjack Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Archers Knight

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Gang Lumberjack
Bomber
Knight Lumberjack
Archers
Knight Lumberjack
Knight
Spear Goblins Archers Goblin Gang Bomber Lumberjack
Goblin Gang
Knight Spear Goblins
Barbarians
Tombstone
Lumberjack
Spear Goblins Bomber Archers Knight

Defense Synergies 4 14

Spear Goblins
Knight Archers Goblin Gang Barbarians Tombstone Lumberjack
Bomber
Knight Tombstone
Archers
Knight Spear Goblins Goblin Gang Tombstone Lumberjack
Knight
Spear Goblins Bomber Archers Goblin Gang Lumberjack
Goblin Gang
Knight Spear Goblins Archers Barbarians Tombstone Lumberjack
Barbarians
Spear Goblins Goblin Gang
Tombstone
Spear Goblins Bomber Archers Goblin Gang Lumberjack
Lumberjack
Spear Goblins Archers Knight Goblin Gang Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Tombstone
Barbarians Lumberjack Bomber Knight Goblin Gang Tombstone
Goblin Gang Barbarians Lumberjack Bomber Archers Knight Tombstone
Barbarians Lumberjack Bomber Knight Goblin Gang Tombstone
Bomber Barbarians Tombstone Lumberjack
Goblin Gang Spear Goblins Bomber Archers Lumberjack
Spear Goblins Archers Goblin Gang Tombstone
Barbarians
Barbarians Goblin Gang Tombstone Lumberjack
Knight Goblin Gang Spear Goblins Bomber Archers Barbarians Lumberjack
Archers Goblin Gang Barbarians Spear Goblins Bomber Knight Tombstone Lumberjack
Spear Goblins Archers Goblin Gang
Barbarians Tombstone Lumberjack Bomber Knight Goblin Gang
Bomber Goblin Gang Barbarians Tombstone Lumberjack
Barbarians Knight Goblin Gang Tombstone Lumberjack
Barbarians Goblin Gang Lumberjack
Barbarians Bomber Knight Goblin Gang Tombstone Lumberjack
Tombstone Spear Goblins Bomber Archers Knight Goblin Gang Barbarians Lumberjack
Spear Goblins Bomber Archers Knight Barbarians Tombstone Lumberjack
Barbarians Lumberjack
Bomber Goblin Gang Spear Goblins Archers Knight Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Lumberjack Spear Goblins Archers Tombstone
Bomber Archers Knight Goblin Gang Lumberjack
Goblin Gang Barbarians Tombstone Lumberjack Spear Goblins Knight
Goblin Gang Lumberjack Knight Barbarians
Barbarians Knight Goblin Gang Tombstone Lumberjack
Archers Goblin Gang
Goblin Gang Spear Goblins Archers Knight Barbarians Tombstone Lumberjack
Knight Barbarians Lumberjack
Spear Goblins Knight Barbarians Tombstone
Goblin Gang Barbarians Tombstone
Knight Barbarians Tombstone Lumberjack
Barbarians
Barbarians Knight Goblin Gang Tombstone Lumberjack
Bomber Archers Barbarians
Goblin Gang Barbarians Tombstone Spear Goblins Bomber Archers Knight Lumberjack
Bomber Archers Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight Barbarians
Bomber
Spear Goblins
Bomber Archers
Goblin Gang Lumberjack
Knight
Archers
Knight
Spear Goblins Bomber
Bomber
Bomber Archers
Bomber
Barbarians
Bomber
Archers
Bomber
Spear Goblins Archers Goblin Gang Barbarians Tombstone
Archers
Knight Goblin Gang Lumberjack
Bomber
Goblin Gang

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