My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Princess
Zap
Princess
Barbarian Barrel
Tesla Elite Barbarians Wizard Princess
The Log
Elite Barbarians Mini P.E.K.K.A Princess
Earthquake
Tesla
Arrows
Princess
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wizard P.E.K.K.A Princess
Fireball
Tesla Elite Barbarians Wizard Princess
Poison
Wizard Princess
Lightning
Tesla Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Poison Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Poison P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Tesla Fireball Mini P.E.K.K.A Poison Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Tesla Fireball Mini P.E.K.K.A

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Elite Barbarians
Fireball Wizard
Fireball
Elite Barbarians Princess
Mini P.E.K.K.A
Wizard Princess
Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Poison
P.E.K.K.A
P.E.K.K.A
Poison Wizard Princess
Princess
Fireball Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 0 13

Tesla
Fireball Mini P.E.K.K.A Wizard Poison Princess
Elite Barbarians
Mini P.E.K.K.A Wizard
Fireball
Tesla Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Tesla Elite Barbarians Fireball Wizard Princess
Wizard
Tesla Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Poison
Tesla
P.E.K.K.A
Wizard Princess
Princess
Tesla Fireball Mini P.E.K.K.A P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
Tesla Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Elite Barbarians Fireball Mini P.E.K.K.A Poison P.E.K.K.A Princess
Fireball Tesla
Tesla Fireball Wizard Poison Princess
Tesla Fireball Poison P.E.K.K.A
Tesla Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Princess
Elite Barbarians Tesla Mini P.E.K.K.A
Poison Tesla Fireball Wizard Princess
Tesla Fireball Wizard Poison Princess
Tesla Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Fireball Wizard
Fireball Wizard Tesla Mini P.E.K.K.A Poison P.E.K.K.A Princess
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Tesla
Tesla Elite Barbarians Fireball Mini P.E.K.K.A P.E.K.K.A
Tesla Wizard Elite Barbarians Fireball Mini P.E.K.K.A Poison P.E.K.K.A
Tesla Fireball Elite Barbarians Wizard
Wizard Poison Tesla Fireball Princess
Mini P.E.K.K.A P.E.K.K.A Tesla Elite Barbarians
Wizard Tesla Elite Barbarians Fireball Mini P.E.K.K.A Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Elite Barbarians Fireball P.E.K.K.A
Fireball Poison Tesla Elite Barbarians Mini P.E.K.K.A Wizard
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tesla Elite Barbarians Fireball
P.E.K.K.A Tesla Elite Barbarians Mini P.E.K.K.A
Fireball Wizard Poison Tesla Princess
Mini P.E.K.K.A P.E.K.K.A Tesla Elite Barbarians Fireball
Mini P.E.K.K.A P.E.K.K.A Tesla Elite Barbarians
P.E.K.K.A Elite Barbarians Fireball Mini P.E.K.K.A Poison
P.E.K.K.A Tesla
P.E.K.K.A Tesla Elite Barbarians Mini P.E.K.K.A
P.E.K.K.A Elite Barbarians Fireball Poison
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Tesla Fireball Wizard
Wizard Tesla Fireball Princess
Tesla Elite Barbarians Fireball Mini P.E.K.K.A Poison P.E.K.K.A
Poison Tesla Elite Barbarians Fireball Mini P.E.K.K.A Wizard P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Princess
Fireball Poison Princess
Fireball Poison
Fireball Poison
Fireball Wizard Poison
Fireball Wizard Poison Princess
Wizard Poison Princess
Fireball Poison Wizard Princess
Fireball Poison Wizard
Elite Barbarians Fireball Mini P.E.K.K.A Poison
Poison Fireball Wizard Princess
Fireball Poison Wizard Princess
Poison Elite Barbarians Fireball Princess
Fireball Poison Princess
Princess Elite Barbarians Fireball Poison
Fireball Wizard Poison Princess
Fireball Wizard Poison Princess
Fireball Poison
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Poison Princess
Fireball Wizard Poison Princess
Fireball Poison
Fireball Wizard Poison Princess
Fireball Poison
Poison Fireball Wizard Princess
Fireball Poison Wizard Princess
Fireball Wizard Poison Princess
Fireball Poison
Elite Barbarians Poison Fireball Wizard Princess
Fireball Wizard Poison
Elite Barbarians Fireball Mini P.E.K.K.A
Poison Fireball Wizard
Fireball Poison Princess
P.E.K.K.A
Fireball Wizard Poison Princess
Fireball Princess
Fireball Poison Wizard Princess
Fireball
Fireball Poison Mini P.E.K.K.A Wizard Princess
Fireball Wizard Poison Princess
Fireball Poison
Elite Barbarians P.E.K.K.A
Elite Barbarians Fireball Poison Princess
Fireball Poison Princess
Poison Fireball Princess

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