My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla Bomb Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Mortar X-Bow
Barbarian Barrel
Skeletons Ice Spirit Mortar Tesla Bomb Tower X-Bow
The Log
Skeletons Ice Spirit X-Bow
Earthquake
Skeletons Mortar Tesla Bomb Tower X-Bow
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit
Fireball
Mortar Tesla Bomb Tower X-Bow
Poison
Mortar Bomb Tower X-Bow
Lightning
Mortar Tesla Bomb Tower X-Bow
Rocket
Mortar Bomb Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Earthquake Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Earthquake Mortar Tesla Bomb Tower X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Earthquake

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Mortar X-Bow
Mortar
Ice Spirit The Log
Tesla
Earthquake
The Log
Bomb Tower
X-Bow
The Log Ice Spirit
The Log
X-Bow Mortar Earthquake

Defense Synergies 7 17

Skeletons
Tesla X-Bow Ice Spirit Mortar Earthquake Bomb Tower The Log
Ice Spirit
X-Bow Skeletons Mortar Tesla Earthquake Bomb Tower The Log
Mortar
Skeletons Ice Spirit Tesla Earthquake The Log
Tesla
Skeletons X-Bow The Log Ice Spirit Mortar Earthquake
Earthquake
Skeletons Ice Spirit Mortar Tesla Bomb Tower X-Bow The Log
Bomb Tower
The Log Skeletons Ice Spirit Earthquake
X-Bow
Skeletons Ice Spirit Tesla The Log Earthquake
The Log
Tesla Bomb Tower X-Bow Skeletons Ice Spirit Mortar Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Tesla X-Bow The Log
Bomb Tower Skeletons Ice Spirit Mortar Tesla X-Bow The Log
Mortar Tesla Bomb Tower Skeletons
Tesla Bomb Tower Skeletons Mortar
Earthquake Bomb Tower X-Bow The Log
The Log Skeletons Tesla Earthquake Bomb Tower X-Bow
Tesla Ice Spirit Mortar Bomb Tower X-Bow
Earthquake Tesla Bomb Tower X-Bow The Log
Tesla Skeletons Mortar Bomb Tower X-Bow
Skeletons Ice Spirit Tesla
Skeletons Tesla Earthquake Bomb Tower X-Bow The Log
Tesla
Mortar Tesla Bomb Tower Skeletons Ice Spirit Earthquake X-Bow The Log
Bomb Tower Ice Spirit Mortar Tesla Earthquake X-Bow The Log
Mortar Tesla Bomb Tower X-Bow
Bomb Tower Ice Spirit Mortar Tesla X-Bow The Log
Tesla Bomb Tower Skeletons Mortar X-Bow
Ice Spirit Mortar Tesla Bomb Tower X-Bow The Log
Mortar Earthquake Bomb Tower The Log Ice Spirit Tesla
Mortar Tesla Bomb Tower
Tesla Earthquake Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla X-Bow
Mortar Tesla Bomb Tower X-Bow The Log
Skeletons Ice Spirit Bomb Tower The Log
Tesla X-Bow The Log
Skeletons Tesla
Skeletons Ice Spirit Tesla Bomb Tower
Skeletons Tesla Bomb Tower
Tesla Bomb Tower
Skeletons Ice Spirit Mortar Bomb Tower X-Bow The Log
Skeletons Tesla
Tesla Bomb Tower
The Log
Skeletons Tesla Bomb Tower
Tesla Bomb Tower
Tesla Skeletons Ice Spirit Mortar Bomb Tower X-Bow The Log
Tesla Earthquake Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar X-Bow The Log
Mortar X-Bow The Log
Earthquake X-Bow The Log
Earthquake The Log
Mortar Earthquake The Log
Ice Spirit
Mortar Earthquake The Log
Earthquake X-Bow The Log Ice Spirit
The Log Mortar X-Bow
X-Bow
Mortar Earthquake X-Bow The Log
Earthquake Mortar The Log
Earthquake Mortar X-Bow
Earthquake Mortar X-Bow The Log
Earthquake X-Bow Mortar The Log
Earthquake Mortar X-Bow The Log
Mortar Earthquake
Mortar Earthquake X-Bow The Log
Mortar Earthquake X-Bow The Log
Earthquake X-Bow The Log
X-Bow The Log
Earthquake Mortar X-Bow The Log
Earthquake The Log Ice Spirit Mortar
Mortar X-Bow The Log Earthquake
Mortar X-Bow The Log
Mortar X-Bow The Log
X-Bow
Ice Spirit
Mortar Earthquake X-Bow The Log
Ice Spirit
Earthquake The Log
Earthquake Ice Spirit X-Bow
The Log
The Log Mortar Earthquake
Ice Spirit The Log
Mortar X-Bow The Log

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