My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Little Prince
Zap
Royal Giant Little Prince
Barbarian Barrel
Tesla Little Prince
The Log
Royal Giant Mini P.E.K.K.A Little Prince
Earthquake
Tesla
Arrows
Little Prince
Royal Delivery
Mini P.E.K.K.A Little Prince
Fireball
Tesla Little Prince
Poison
Little Prince
Lightning
Tesla Mini P.E.K.K.A Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Little Prince Tesla Mini P.E.K.K.A Royal Giant Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Little Prince Tesla

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Royal Giant
Rocket Mirror
Mini P.E.K.K.A
Mirror Rage Mega Knight Little Prince
Rocket
Royal Giant Mirror
Mirror
Royal Giant Mini P.E.K.K.A Rocket
Rage
Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A
Little Prince
Mini P.E.K.K.A

Defense Synergies 1 4

Tesla
Mirror Mini P.E.K.K.A Little Prince
Royal Giant
Mini P.E.K.K.A
Tesla Mirror
Rocket
Mirror
Tesla Mini P.E.K.K.A Mega Knight
Rage
Mega Knight
Mirror
Little Prince
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla
Mini P.E.K.K.A Tesla Mega Knight
Tesla Mini P.E.K.K.A Rocket Mega Knight
Tesla Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Rocket Mega Knight
Tesla Mega Knight
Tesla Rocket Little Prince
Rocket Tesla Mega Knight
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Mega Knight Little Prince
Tesla Mega Knight
Tesla
Tesla Mini P.E.K.K.A Mega Knight Rocket
Rocket Mega Knight Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Tesla Mega Knight
Rocket Tesla Mini P.E.K.K.A Mega Knight
Tesla Mega Knight Mini P.E.K.K.A
Tesla Mega Knight Little Prince
Tesla Mega Knight Little Prince
Mini P.E.K.K.A Tesla
Mega Knight Tesla Mini P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tesla
Tesla Mini P.E.K.K.A Rocket Mega Knight
Mega Knight Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Mega Knight Tesla
Tesla Mini P.E.K.K.A Mega Knight
Rocket Tesla
Mini P.E.K.K.A Rocket Tesla
Mini P.E.K.K.A Mega Knight Tesla
Rocket Mega Knight Mini P.E.K.K.A
Tesla
Mega Knight Tesla Mini P.E.K.K.A
Rocket Mega Knight
Mini P.E.K.K.A Rocket Mega Knight Tesla
Tesla Mega Knight
Tesla Mini P.E.K.K.A Rocket Little Prince
Mega Knight Tesla Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket
Rocket Mega Knight
Rocket
Rocket Mini P.E.K.K.A
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Mega Knight
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Mega Knight
Rocket Mega Knight Little Prince
Rocket Mega Knight
Rocket
Rocket
Rocket
Mega Knight Little Prince
Mega Knight
Rocket
Little Prince
Rocket
Mini P.E.K.K.A
Rocket Mega Knight
Rocket
Mega Knight
Rocket
Rocket
Rocket
Mini P.E.K.K.A Rocket Mega Knight
Rocket
Mega Knight
Rocket
Rocket
Rocket Mega Knight Little Prince

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