My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Furnace Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Furnace Witch
Zap
Mortar Furnace Witch
Barbarian Barrel
Mortar Tesla Elite Barbarians Furnace Witch Royal Ghost
The Log
Elite Barbarians Furnace Witch
Earthquake
Mortar Tesla Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Elite Barbarians Witch Royal Ghost
Fireball
Mortar Tesla Elite Barbarians Furnace Witch
Poison
Mortar Furnace Witch
Lightning
Mortar Tesla Elite Barbarians Furnace Witch
Rocket
Mortar Elite Barbarians Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Furnace Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Royal Ghost Mortar Tesla Furnace Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Royal Ghost Mortar

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Tesla
Elite Barbarians
Rage Furnace Royal Ghost
Furnace
Elite Barbarians Mirror Royal Ghost
Mirror
Furnace Royal Ghost
Rage
Elite Barbarians Witch
Witch
Rage Royal Ghost
Royal Ghost
Elite Barbarians Furnace Mirror Witch

Defense Synergies 2 4

Mortar
Tesla Mirror
Tesla
Mirror Mortar
Elite Barbarians
Furnace
Mirror Royal Ghost
Mirror
Tesla Furnace Mortar
Rage
Witch
Royal Ghost
Royal Ghost
Furnace Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla
Elite Barbarians Mortar Tesla Furnace Witch
Mortar Tesla Furnace Witch Elite Barbarians
Tesla Elite Barbarians Witch Mortar Furnace
Elite Barbarians
Tesla Furnace Royal Ghost
Tesla Furnace Mortar Witch
Tesla
Tesla Witch Mortar Elite Barbarians Furnace
Elite Barbarians Tesla Royal Ghost
Witch Tesla Furnace Royal Ghost
Tesla Furnace Witch
Mortar Tesla Furnace Elite Barbarians Witch
Mortar Tesla Furnace Witch Royal Ghost
Elite Barbarians Mortar Tesla Furnace
Mortar Tesla Elite Barbarians Furnace
Tesla Mortar Elite Barbarians Furnace Witch
Mortar Tesla Elite Barbarians Furnace Witch Royal Ghost
Mortar Furnace Witch Tesla Royal Ghost
Mortar Tesla Elite Barbarians
Royal Ghost Tesla Elite Barbarians Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Furnace Witch Royal Ghost
Mortar Tesla Elite Barbarians Royal Ghost
Elite Barbarians Furnace Witch
Tesla Elite Barbarians
Tesla Elite Barbarians Witch
Furnace Tesla Witch
Tesla Elite Barbarians Furnace Witch
Tesla Elite Barbarians
Mortar Elite Barbarians Witch
Witch Tesla
Tesla Elite Barbarians Witch
Elite Barbarians
Elite Barbarians Tesla Witch
Tesla Furnace Witch
Tesla Elite Barbarians Witch Mortar Furnace
Tesla Elite Barbarians Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Royal Ghost
Mortar Royal Ghost
Mortar Furnace
Furnace Witch
Mortar Furnace Witch
Mortar
Elite Barbarians
Mortar
Mortar Elite Barbarians
Mortar
Mortar Elite Barbarians Furnace
Mortar Furnace Witch
Mortar Furnace
Mortar
Mortar
Mortar Witch
Mortar
Mortar Furnace Witch
Witch
Mortar Witch Royal Ghost
Mortar Witch
Mortar
Elite Barbarians Furnace Witch
Witch
Elite Barbarians
Mortar
Witch
Witch
Mortar
Elite Barbarians
Elite Barbarians Witch
Witch
Mortar Witch Royal Ghost

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