My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Dart Goblin Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Dart Goblin Guards
Zap
Firecracker Mortar Dart Goblin Guards
Barbarian Barrel
Firecracker Mortar Tesla Dart Goblin Valkyrie Guards Magic Archer
The Log
Firecracker Dart Goblin Guards
Earthquake
Firecracker Mortar Tesla Guards
Arrows
Firecracker Dart Goblin Guards
Royal Delivery
Firecracker Dart Goblin Valkyrie Guards Magic Archer
Fireball
Firecracker Mortar Tesla Dart Goblin Magic Archer
Poison
Firecracker Mortar Dart Goblin Guards Magic Archer
Lightning
Mortar Tesla Valkyrie Magic Archer
Rocket
Mortar Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Guards Mortar Tesla Valkyrie Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Dart Goblin Guards Mortar

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mortar Dart Goblin Valkyrie Mega Knight
Mortar
Firecracker Dart Goblin
Tesla
Dart Goblin
Valkyrie Firecracker Mortar Mega Knight
Valkyrie
Dart Goblin Firecracker Magic Archer
Guards
Magic Archer
Valkyrie Mega Knight
Mega Knight
Firecracker Dart Goblin Magic Archer

Defense Synergies 1 20

Firecracker
Valkyrie Mortar Tesla Dart Goblin Guards Mega Knight
Mortar
Firecracker Tesla Dart Goblin Valkyrie Guards
Tesla
Firecracker Mortar Dart Goblin Valkyrie Guards Magic Archer
Dart Goblin
Firecracker Mortar Tesla Valkyrie Guards Magic Archer Mega Knight
Valkyrie
Firecracker Mortar Tesla Dart Goblin Magic Archer
Guards
Firecracker Mortar Tesla Dart Goblin Magic Archer
Magic Archer
Tesla Dart Goblin Valkyrie Guards Mega Knight
Mega Knight
Firecracker Dart Goblin Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Tesla Dart Goblin Valkyrie Magic Archer
Firecracker Mortar Tesla Dart Goblin Valkyrie Mega Knight
Mortar Tesla Mega Knight Dart Goblin Valkyrie
Tesla Firecracker Mortar Dart Goblin Valkyrie Guards Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker Tesla Dart Goblin Valkyrie Guards Magic Archer Mega Knight
Tesla Dart Goblin Firecracker Mortar Magic Archer
Tesla Dart Goblin Valkyrie Magic Archer Mega Knight
Tesla Mortar
Guards Firecracker Tesla Dart Goblin Valkyrie Mega Knight
Dart Goblin Valkyrie Guards Firecracker Tesla Magic Archer Mega Knight
Tesla Firecracker Dart Goblin Magic Archer
Mortar Tesla Mega Knight Valkyrie Guards
Valkyrie Mega Knight Firecracker Mortar Tesla Dart Goblin Guards Magic Archer
Mortar Tesla Mega Knight
Mortar Tesla Mega Knight
Tesla Mega Knight Firecracker Mortar Valkyrie
Mortar Tesla Mega Knight Firecracker Dart Goblin Valkyrie Guards Magic Archer
Mortar Valkyrie Firecracker Tesla Dart Goblin Guards Magic Archer Mega Knight
Mortar Tesla Dart Goblin
Valkyrie Mega Knight Firecracker Tesla Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Tesla
Firecracker Mortar Tesla Valkyrie Magic Archer Mega Knight
Guards Mega Knight Valkyrie
Valkyrie Guards Mega Knight Tesla
Tesla Valkyrie Guards Mega Knight
Firecracker Tesla Dart Goblin Magic Archer
Guards Tesla Dart Goblin Valkyrie
Mega Knight Tesla Valkyrie
Mega Knight Firecracker Mortar Valkyrie Magic Archer
Tesla Dart Goblin Guards
Mega Knight Tesla Dart Goblin Valkyrie Guards
Mega Knight Valkyrie Guards
Mega Knight Tesla Valkyrie Guards
Firecracker Tesla Dart Goblin Valkyrie Magic Archer Mega Knight
Tesla Guards Firecracker Mortar Dart Goblin Valkyrie Magic Archer
Valkyrie Mega Knight Firecracker Tesla Dart Goblin Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Mortar Dart Goblin Valkyrie Guards
Firecracker Mortar Dart Goblin Magic Archer
Dart Goblin Magic Archer
Firecracker Dart Goblin Valkyrie Guards
Firecracker Mortar Valkyrie Magic Archer Mega Knight
Firecracker Dart Goblin Magic Archer
Firecracker Mortar Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Mortar Dart Goblin
Guards
Firecracker Mortar Dart Goblin Valkyrie Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Mortar Dart Goblin Magic Archer
Firecracker Mortar Dart Goblin Magic Archer
Firecracker Mortar Dart Goblin Magic Archer
Firecracker Mortar Dart Goblin Magic Archer
Magic Archer Firecracker Mortar Dart Goblin Mega Knight
Mortar
Firecracker Mortar Dart Goblin Magic Archer Mega Knight
Firecracker Mortar Dart Goblin Valkyrie Magic Archer Mega Knight
Magic Archer Mega Knight
Mortar
Firecracker Mortar Valkyrie Magic Archer Mega Knight
Firecracker Mortar Dart Goblin Magic Archer
Mortar Magic Archer Mega Knight
Firecracker Mortar Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Guards
Mortar Dart Goblin Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Dart Goblin Guards Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Valkyrie Magic Archer Mega Knight
Firecracker Mortar Dart Goblin Magic Archer
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Guards Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Mortar Dart Goblin Magic Archer Mega Knight

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