My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Zappies Electro Dragon Electro Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zappies Electro Dragon
Zap
Zappies Sparky
Barbarian Barrel
Tesla Valkyrie Zappies Electro Wizard Sparky
The Log
Mini P.E.K.K.A Zappies Sparky
Earthquake
Tesla Zappies
Arrows
Zappies
Royal Delivery
Mini P.E.K.K.A Valkyrie Zappies Electro Dragon Electro Wizard Sparky
Fireball
Tesla Zappies Electro Dragon Electro Wizard Sparky
Poison
Zappies Electro Dragon Electro Wizard Sparky
Lightning
Tesla Mini P.E.K.K.A Valkyrie Electro Dragon Electro Wizard Sparky
Rocket
Valkyrie Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Electro Dragon Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tesla Mini P.E.K.K.A Valkyrie Zappies Electro Wizard Electro Dragon Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Tesla Mini P.E.K.K.A Valkyrie Zappies

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Mini P.E.K.K.A
Sparky Valkyrie Electro Giant Electro Wizard
Valkyrie
Mini P.E.K.K.A Zappies Electro Dragon Electro Wizard Sparky
Zappies
Valkyrie Electro Dragon
Electro Dragon
Valkyrie Zappies Sparky
Electro Giant
Mini P.E.K.K.A Sparky
Electro Wizard
Mini P.E.K.K.A Valkyrie Sparky
Sparky
Mini P.E.K.K.A Valkyrie Electro Dragon Electro Giant Electro Wizard

Defense Synergies 1 14

Tesla
Mini P.E.K.K.A Valkyrie Zappies Electro Wizard
Mini P.E.K.K.A
Electro Wizard Tesla Valkyrie Electro Dragon Electro Giant
Valkyrie
Tesla Mini P.E.K.K.A Zappies Electro Dragon Electro Wizard Sparky
Zappies
Tesla Valkyrie Electro Giant Electro Wizard
Electro Dragon
Mini P.E.K.K.A Valkyrie Electro Wizard
Electro Giant
Mini P.E.K.K.A Zappies
Electro Wizard
Mini P.E.K.K.A Tesla Valkyrie Zappies Electro Dragon
Sparky
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Zappies Electro Dragon Electro Wizard Sparky
Mini P.E.K.K.A Sparky Tesla Valkyrie Zappies Electro Dragon Electro Wizard
Tesla Mini P.E.K.K.A Sparky Valkyrie Zappies Electro Dragon Electro Wizard
Tesla Mini P.E.K.K.A Sparky Valkyrie Zappies Electro Dragon Electro Wizard
Mini P.E.K.K.A Valkyrie Sparky
Tesla Valkyrie Zappies Electro Dragon Electro Wizard
Tesla Electro Wizard Zappies Electro Dragon
Tesla Valkyrie Electro Dragon Electro Giant Electro Wizard Sparky
Tesla Mini P.E.K.K.A Zappies Sparky
Tesla Mini P.E.K.K.A Valkyrie Zappies Electro Wizard Sparky
Valkyrie Electro Wizard Tesla Zappies Electro Dragon Electro Giant
Tesla Zappies Electro Dragon Electro Wizard
Tesla Mini P.E.K.K.A Sparky Valkyrie Zappies Electro Dragon Electro Wizard
Valkyrie Sparky Tesla Mini P.E.K.K.A Zappies Electro Dragon Electro Wizard
Mini P.E.K.K.A Sparky Tesla Zappies Electro Wizard
Tesla Mini P.E.K.K.A Zappies Electro Giant Electro Wizard Sparky
Tesla Sparky Mini P.E.K.K.A Valkyrie Zappies Electro Dragon Electro Wizard
Tesla Valkyrie Zappies Electro Dragon Electro Wizard
Valkyrie Tesla Zappies Electro Dragon Electro Wizard
Mini P.E.K.K.A Sparky Tesla Zappies Electro Wizard
Valkyrie Tesla Mini P.E.K.K.A Zappies Electro Dragon Electro Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Tesla Zappies Electro Giant Electro Wizard Sparky
Electro Wizard Tesla Mini P.E.K.K.A Valkyrie Electro Dragon
Zappies Mini P.E.K.K.A Valkyrie Electro Dragon Electro Wizard Sparky
Mini P.E.K.K.A Valkyrie Tesla Zappies Electro Wizard Sparky
Tesla Mini P.E.K.K.A Valkyrie Zappies Sparky
Electro Giant Tesla Zappies Electro Dragon Electro Wizard
Mini P.E.K.K.A Sparky Tesla Valkyrie Zappies Electro Wizard
Mini P.E.K.K.A Tesla Valkyrie Zappies Sparky
Electro Dragon Electro Wizard Mini P.E.K.K.A Valkyrie Zappies Sparky
Tesla Zappies Sparky
Tesla Mini P.E.K.K.A Valkyrie Zappies Electro Dragon Sparky
Valkyrie Electro Giant Electro Wizard
Mini P.E.K.K.A Tesla Valkyrie Zappies Sparky
Tesla Valkyrie Zappies Electro Dragon Electro Giant Sparky
Tesla Zappies Electro Dragon Electro Giant Electro Wizard Sparky Mini P.E.K.K.A Valkyrie
Valkyrie Tesla Mini P.E.K.K.A Zappies Electro Dragon Electro Giant Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Electro Dragon Sparky
Electro Dragon Electro Wizard
Electro Dragon Sparky
Valkyrie Sparky
Valkyrie Sparky
Electro Giant Electro Dragon
Sparky
Electro Dragon
Electro Dragon
Mini P.E.K.K.A Electro Dragon Electro Wizard Sparky
Valkyrie Electro Dragon Electro Wizard Sparky
Electro Dragon
Sparky
Electro Dragon
Sparky
Electro Dragon Sparky
Electro Dragon Sparky
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Electro Dragon Electro Wizard Sparky
Valkyrie Electro Dragon Electro Giant
Sparky
Sparky
Electro Dragon
Electro Giant Valkyrie Electro Dragon Sparky
Electro Dragon Electro Wizard Sparky
Electro Dragon Sparky
Sparky
Electro Dragon Electro Giant Electro Wizard Sparky
Electro Dragon Electro Wizard Zappies Electro Giant
Mini P.E.K.K.A Sparky
Electro Dragon Sparky
Zappies Electro Dragon Electro Wizard Sparky
Sparky
Sparky
Electro Wizard Zappies Electro Dragon
Zappies Electro Dragon Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Dragon Electro Wizard Sparky
Electro Dragon
Electro Giant Sparky
Electro Dragon Sparky
Electro Dragon Electro Giant Zappies Electro Wizard Sparky
Zappies Electro Dragon Electro Wizard
Electro Dragon Electro Giant Electro Wizard Sparky

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