My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Goblin Giant Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Prince Goblin Giant Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Prince Goblin Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Prince
Giant Snowball
Goblin Barrel Guards
Zap
Goblin Barrel Guards Prince Goblin Giant
Barbarian Barrel
Tesla Valkyrie Goblin Barrel Guards
The Log
Mini P.E.K.K.A Goblin Barrel Guards Prince
Earthquake
Tesla Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Mini P.E.K.K.A Valkyrie Goblin Barrel Guards Prince
Fireball
Tesla Goblin Barrel
Poison
Guards
Lightning
Tesla Mini P.E.K.K.A Valkyrie Prince Archer Queen
Rocket
Valkyrie Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Guards Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Guards Tesla Mini P.E.K.K.A Valkyrie Prince Archer Queen Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Guards Tesla Mini P.E.K.K.A

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Mini P.E.K.K.A
Valkyrie Goblin Giant
Valkyrie
Goblin Barrel Prince Mini P.E.K.K.A Archer Queen
Goblin Barrel
Valkyrie Prince Guards Goblin Giant
Guards
Goblin Barrel
Prince
Valkyrie Goblin Barrel
Goblin Giant
Mini P.E.K.K.A Goblin Barrel
Archer Queen
Valkyrie

Defense Synergies 0 10

Tesla
Mini P.E.K.K.A Valkyrie Guards Prince
Mini P.E.K.K.A
Tesla Valkyrie Guards
Valkyrie
Tesla Mini P.E.K.K.A Prince Archer Queen
Goblin Barrel
Guards
Tesla Mini P.E.K.K.A Prince Archer Queen
Prince
Tesla Valkyrie Guards
Goblin Giant
Archer Queen
Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Goblin Giant
Mini P.E.K.K.A Tesla Valkyrie Prince
Tesla Mini P.E.K.K.A Prince Valkyrie
Tesla Mini P.E.K.K.A Prince Valkyrie Guards
Mini P.E.K.K.A Valkyrie Prince
Tesla Valkyrie Guards
Tesla
Tesla Valkyrie Goblin Giant
Tesla Mini P.E.K.K.A Prince Archer Queen
Guards Tesla Mini P.E.K.K.A Valkyrie Prince
Valkyrie Guards Tesla Goblin Giant
Tesla
Tesla Mini P.E.K.K.A Prince Valkyrie Guards
Valkyrie Tesla Mini P.E.K.K.A Guards Prince
Mini P.E.K.K.A Tesla Prince
Tesla Mini P.E.K.K.A Prince
Tesla Mini P.E.K.K.A Valkyrie Prince
Tesla Valkyrie Guards Prince
Valkyrie Tesla Guards
Mini P.E.K.K.A Tesla Prince
Valkyrie Tesla Mini P.E.K.K.A Guards Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Tesla Prince
Tesla Mini P.E.K.K.A Valkyrie Prince
Guards Mini P.E.K.K.A Valkyrie Prince Goblin Giant
Mini P.E.K.K.A Valkyrie Guards Prince Tesla Goblin Giant
Tesla Mini P.E.K.K.A Valkyrie Guards Prince Goblin Giant
Tesla Goblin Giant
Mini P.E.K.K.A Guards Prince Tesla Valkyrie Goblin Giant
Mini P.E.K.K.A Tesla Valkyrie Prince Goblin Giant
Mini P.E.K.K.A Valkyrie Prince
Tesla Guards Goblin Giant
Tesla Mini P.E.K.K.A Valkyrie Guards Prince
Valkyrie Guards Prince Goblin Giant Archer Queen
Mini P.E.K.K.A Prince Tesla Valkyrie Guards Goblin Giant
Tesla Valkyrie
Tesla Guards Mini P.E.K.K.A Valkyrie Prince Goblin Giant Archer Queen
Valkyrie Tesla Mini P.E.K.K.A Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards
Goblin Giant
Valkyrie Guards Prince
Valkyrie
Goblin Giant
Mini P.E.K.K.A Guards Prince
Valkyrie Prince
Archer Queen
Prince
Mini P.E.K.K.A
Mini P.E.K.K.A Prince
Valkyrie
Prince
Prince
Valkyrie
Prince
Guards
Mini P.E.K.K.A
Prince
Guards Prince
Archer Queen
Mini P.E.K.K.A Valkyrie Prince
Archer Queen
Prince Archer Queen
Guards Archer Queen
Archer Queen
Prince Goblin Giant Archer Queen

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