My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla X-Bow Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Inferno Dragon
Giant Snowball
Bats Goblin Gang Inferno Dragon
Zap
Bats Goblin Gang X-Bow Inferno Dragon
Barbarian Barrel
Goblin Gang Tesla X-Bow Ice Wizard
The Log
Goblin Gang X-Bow
Earthquake
Goblin Gang Tesla X-Bow
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Ice Wizard Inferno Dragon
Fireball
Goblin Gang Tesla X-Bow Ice Wizard Inferno Dragon
Poison
Bats Goblin Gang X-Bow Ice Wizard
Lightning
Tesla X-Bow Ice Wizard Inferno Dragon
Rocket
X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Ice Wizard Tesla Fireball Inferno Dragon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Ice Wizard

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
X-Bow Inferno Dragon
Goblin Gang
X-Bow
Tesla
Fireball
X-Bow The Log
X-Bow
Fireball The Log Bats Goblin Gang Ice Wizard
The Log
X-Bow Fireball
Ice Wizard
X-Bow
Inferno Dragon
Bats

Defense Synergies 6 16

Bats
Tesla X-Bow The Log Ice Wizard Inferno Dragon
Goblin Gang
Tesla X-Bow The Log Ice Wizard Inferno Dragon
Tesla
Goblin Gang X-Bow The Log Bats Fireball Inferno Dragon
Fireball
X-Bow The Log Tesla Ice Wizard
X-Bow
Tesla Fireball The Log Bats Goblin Gang Ice Wizard
The Log
Tesla Fireball X-Bow Bats Goblin Gang Ice Wizard Inferno Dragon
Ice Wizard
Bats Goblin Gang Fireball X-Bow The Log Inferno Dragon
Inferno Dragon
Bats Goblin Gang Tesla The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball X-Bow The Log
Inferno Dragon Bats Goblin Gang Tesla X-Bow The Log Ice Wizard
Goblin Gang Tesla Bats Ice Wizard Inferno Dragon
Tesla Inferno Dragon Bats Goblin Gang Ice Wizard
Fireball X-Bow The Log
Goblin Gang Fireball The Log Bats Tesla X-Bow Ice Wizard
Bats Tesla Inferno Dragon Goblin Gang Fireball X-Bow Ice Wizard
Tesla Fireball X-Bow The Log
Tesla Inferno Dragon Goblin Gang X-Bow Ice Wizard
Goblin Gang Tesla Ice Wizard
Bats Goblin Gang Ice Wizard Tesla Fireball X-Bow The Log
Tesla Inferno Dragon Bats Goblin Gang Fireball Ice Wizard
Tesla Bats Goblin Gang Fireball X-Bow The Log Ice Wizard
Fireball Bats Goblin Gang Tesla X-Bow The Log
Inferno Dragon Goblin Gang Tesla X-Bow
Goblin Gang Tesla Fireball X-Bow The Log Inferno Dragon
Tesla Bats Goblin Gang Fireball X-Bow
Tesla Fireball Bats Goblin Gang X-Bow The Log Ice Wizard
The Log Bats Tesla Fireball Ice Wizard Inferno Dragon
Tesla Inferno Dragon
Goblin Gang Bats Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Fireball X-Bow
Fireball Goblin Gang Tesla X-Bow The Log Inferno Dragon
Goblin Gang Bats The Log
Goblin Gang Bats Tesla Fireball X-Bow The Log
Goblin Gang Tesla Inferno Dragon
Fireball Bats Goblin Gang Tesla Ice Wizard
Goblin Gang Bats Tesla Fireball Ice Wizard
Tesla Inferno Dragon
Bats Fireball X-Bow The Log Inferno Dragon
Goblin Gang Tesla Inferno Dragon
Inferno Dragon Bats Tesla
Fireball The Log
Goblin Gang Tesla Fireball
Tesla Fireball
Goblin Gang Tesla Bats Fireball X-Bow The Log Inferno Dragon
Bats Tesla Fireball The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow The Log
Fireball X-Bow The Log Ice Wizard
Fireball X-Bow The Log
Fireball The Log
Fireball The Log
Fireball Bats Ice Wizard
The Log
Fireball X-Bow The Log Ice Wizard
Fireball The Log X-Bow
Bats Goblin Gang Fireball X-Bow
Fireball X-Bow The Log
Fireball
Fireball The Log
Fireball X-Bow
Fireball X-Bow The Log
X-Bow Fireball The Log
Fireball X-Bow The Log
Fireball
Bats
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
The Log Fireball Ice Wizard
Inferno Dragon
Fireball X-Bow The Log Ice Wizard
Fireball X-Bow The Log
Fireball X-Bow The Log
Bats Fireball X-Bow Ice Wizard
Bats Fireball
Fireball
Fireball X-Bow The Log
Fireball
Fireball The Log
Bats Goblin Gang Fireball X-Bow
Fireball Ice Wizard
The Log Fireball
Fireball Goblin Gang
The Log Fireball
Fireball
Bats Goblin Gang Fireball The Log
Bats Fireball
Fireball X-Bow The Log

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