My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Skeleton Army Witch
Zap
Minion Horde Inferno Tower Skeleton Army Witch
Barbarian Barrel
Tesla Inferno Tower Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Tesla Inferno Tower Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Skeleton Army Witch
Fireball
Tesla Minion Horde Inferno Tower Skeleton Army Witch
Poison
Minion Horde Inferno Tower Skeleton Army Witch
Lightning
Tesla Inferno Tower Witch
Rocket
Minion Horde Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tesla Minion Horde Inferno Tower Witch Lightning Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Army Tesla Minion Horde Inferno Tower

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Minion Horde
Mega Knight Golem
Inferno Tower
Skeleton Army
Witch
Golem Mega Knight
Lightning
Golem
Golem
Lightning Minion Horde Witch
Mega Knight
Minion Horde Witch

Defense Synergies 1 5

Tesla
Inferno Tower Skeleton Army
Minion Horde
Inferno Tower
Inferno Tower
Skeleton Army Tesla Minion Horde Mega Knight
Skeleton Army
Inferno Tower Tesla
Witch
Mega Knight
Lightning
Golem
Mega Knight
Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Minion Horde Inferno Tower
Minion Horde Inferno Tower Skeleton Army Tesla Witch Mega Knight
Tesla Minion Horde Inferno Tower Skeleton Army Witch Mega Knight Lightning
Tesla Minion Horde Inferno Tower Skeleton Army Witch Mega Knight
Lightning Skeleton Army Mega Knight
Skeleton Army Tesla Mega Knight
Tesla Minion Horde Inferno Tower Lightning Witch
Lightning Tesla Inferno Tower Mega Knight
Tesla Minion Horde Inferno Tower Witch Skeleton Army
Skeleton Army Tesla Minion Horde Inferno Tower Mega Knight
Minion Horde Skeleton Army Witch Tesla Mega Knight
Tesla Minion Horde Inferno Tower Witch
Tesla Minion Horde Inferno Tower Skeleton Army Mega Knight Witch Lightning
Skeleton Army Mega Knight Tesla Minion Horde Witch
Inferno Tower Skeleton Army Tesla Minion Horde Mega Knight
Minion Horde Inferno Tower Skeleton Army Tesla Lightning Mega Knight
Tesla Minion Horde Mega Knight Inferno Tower Skeleton Army Witch
Tesla Mega Knight Minion Horde Skeleton Army Witch
Witch Tesla Mega Knight
Tesla Inferno Tower
Skeleton Army Mega Knight Tesla Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Inferno Tower Witch
Tesla Lightning Mega Knight
Skeleton Army Mega Knight Minion Horde Inferno Tower Witch Lightning
Skeleton Army Lightning Mega Knight Tesla Minion Horde Inferno Tower
Inferno Tower Tesla Minion Horde Skeleton Army Witch Mega Knight
Tesla Minion Horde Witch
Skeleton Army Tesla Minion Horde Inferno Tower Witch Lightning
Inferno Tower Mega Knight Tesla Minion Horde Skeleton Army
Minion Horde Lightning Mega Knight Inferno Tower Skeleton Army Witch
Inferno Tower Witch Tesla Minion Horde Skeleton Army
Mega Knight Tesla Minion Horde Inferno Tower Witch
Skeleton Army Lightning Mega Knight
Skeleton Army Lightning Mega Knight Tesla Minion Horde Inferno Tower Witch
Tesla Minion Horde Skeleton Army Witch Mega Knight
Tesla Inferno Tower Skeleton Army Witch Minion Horde Lightning
Mega Knight Tesla Minion Horde Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde
Lightning Minion Horde
Lightning
Minion Horde Mega Knight
Minion Horde Witch
Minion Horde Witch
Lightning
Lightning
Lightning Minion Horde
Lightning Minion Horde
Lightning
Lightning
Lightning Minion Horde
Lightning
Lightning Minion Horde Witch
Lightning Minion Horde Mega Knight
Lightning
Minion Horde Lightning
Lightning Mega Knight
Lightning Witch Mega Knight
Lightning Minion Horde Mega Knight
Lightning
Lightning
Lightning Minion Horde
Witch Mega Knight
Minion Horde Witch
Witch Lightning
Lightning Witch Mega Knight
Lightning
Lightning Minion Horde Witch
Lightning Minion Horde Witch
Lightning Minion Horde
Lightning Minion Horde Mega Knight
Lightning Minion Horde
Minion Horde Mega Knight
Lightning
Minion Horde Lightning Skeleton Army Witch
Lightning Witch
Lightning Minion Horde Mega Knight
Lightning
Lightning
Minion Horde Mega Knight
Minion Horde Witch Lightning
Witch Lightning
Lightning Witch Mega Knight

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