My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Goblin Giant Phoenix Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Giant Phoenix Lumberjack Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Phoenix Night Witch
Giant Snowball
Guards Clone Lumberjack Night Witch Little Prince
Zap
Guards Clone Goblin Giant Night Witch Little Prince
Barbarian Barrel
Tesla Guards Clone Lumberjack Night Witch Little Prince
The Log
Guards Clone Lumberjack Little Prince
Earthquake
Tesla Guards Clone
Arrows
Guards Clone Night Witch Little Prince
Royal Delivery
Guards Clone Lumberjack Night Witch Little Prince
Fireball
Tesla Clone Lumberjack Night Witch Little Prince
Poison
Guards Clone Phoenix Night Witch Little Prince
Lightning
Tesla Phoenix Lumberjack Night Witch Little Prince
Rocket
Phoenix Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Clone Little Prince Tesla Phoenix Lumberjack Night Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Clone Little Prince Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Guards
Clone Lumberjack
Clone
Night Witch Guards Goblin Giant Phoenix Lumberjack
Goblin Giant
Clone Lumberjack Night Witch Little Prince
Phoenix
Clone
Lumberjack
Guards Clone Goblin Giant Night Witch
Night Witch
Clone Goblin Giant Lumberjack
Little Prince
Goblin Giant

Defense Synergies 0 6

Tesla
Guards Night Witch Little Prince
Guards
Tesla Lumberjack
Clone
Goblin Giant
Phoenix
Little Prince
Lumberjack
Guards Little Prince
Night Witch
Tesla
Little Prince
Tesla Phoenix Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Goblin Giant
Lumberjack Tesla Phoenix Night Witch
Tesla Lumberjack Night Witch
Tesla Lumberjack Night Witch Guards Phoenix
Lumberjack
Tesla Guards Lumberjack Night Witch
Tesla Phoenix Night Witch Little Prince
Tesla Goblin Giant Phoenix
Tesla Phoenix Lumberjack Night Witch
Guards Tesla Phoenix Lumberjack Night Witch Little Prince
Guards Tesla Goblin Giant Lumberjack Night Witch
Tesla Phoenix Night Witch
Tesla Lumberjack Night Witch Guards
Tesla Guards Lumberjack Night Witch
Tesla Phoenix Lumberjack
Tesla Lumberjack
Tesla Lumberjack Night Witch
Tesla Guards Lumberjack Night Witch Little Prince
Tesla Guards Lumberjack Little Prince
Tesla Phoenix Lumberjack
Tesla Guards Goblin Giant Lumberjack Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Tesla
Tesla Phoenix Lumberjack
Guards Lumberjack Goblin Giant
Guards Lumberjack Tesla Goblin Giant Phoenix Night Witch
Tesla Guards Goblin Giant Phoenix Lumberjack Night Witch
Tesla Goblin Giant
Guards Tesla Goblin Giant Phoenix Lumberjack Night Witch
Tesla Goblin Giant Phoenix Lumberjack
Phoenix
Tesla Guards Goblin Giant Phoenix
Tesla Guards Phoenix Lumberjack
Guards Goblin Giant Phoenix
Tesla Guards Goblin Giant Lumberjack Night Witch
Tesla
Tesla Guards Phoenix Goblin Giant Lumberjack Night Witch Little Prince
Tesla Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Goblin Giant
Guards
Goblin Giant
Guards Lumberjack Night Witch
Night Witch
Little Prince
Night Witch
Little Prince
Night Witch Little Prince
Guards
Night Witch
Night Witch
Guards Night Witch
Lumberjack
Guards
Goblin Giant Little Prince

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