My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Zappies Electro Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zappies
Zap
Zappies Sparky
Barbarian Barrel
Tesla Zappies Electro Wizard Sparky
The Log
Zappies Sparky
Earthquake
Tesla Zappies
Arrows
Zappies
Royal Delivery
Zappies Electro Wizard Sparky
Fireball
Tesla Zappies Electro Wizard Sparky
Poison
Zappies Electro Wizard Sparky
Lightning
Tesla Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Freeze Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Tesla Fireball Zappies Freeze Electro Wizard Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Tesla Fireball Zappies

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Tornado Freeze Electro Wizard Sparky
Zappies
Tornado
Fireball Electro Giant Sparky Freeze
Freeze
Fireball Tornado
Electro Giant
Tornado Sparky
Electro Wizard
Fireball Sparky
Sparky
Tornado Fireball Electro Giant Electro Wizard

Defense Synergies 2 15

Tesla
Fireball Zappies Tornado Electro Wizard
Fireball
Tornado Tesla Zappies Freeze Electro Wizard
Zappies
Tesla Fireball Tornado Electro Giant Electro Wizard
Tornado
Fireball Sparky Tesla Zappies Electro Giant Electro Wizard Sparky
Freeze
Fireball Electro Wizard Sparky
Electro Giant
Zappies Tornado
Electro Wizard
Tesla Fireball Zappies Tornado Freeze
Sparky
Tornado Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Zappies Electro Wizard Sparky
Sparky Tesla Zappies Electro Wizard
Tesla Tornado Sparky Zappies Freeze Electro Wizard
Tesla Sparky Zappies Electro Wizard
Fireball Tornado Sparky
Fireball Tornado Freeze Tesla Zappies Electro Wizard
Tesla Tornado Electro Wizard Fireball Zappies Freeze
Tesla Fireball Electro Giant Electro Wizard Sparky
Tesla Zappies Sparky Tornado
Tornado Tesla Zappies Electro Wizard Sparky
Electro Wizard Tesla Fireball Zappies Tornado Freeze Electro Giant
Tesla Fireball Zappies Tornado Electro Wizard
Tesla Sparky Fireball Zappies Freeze Electro Wizard
Fireball Sparky Tesla Zappies Tornado Freeze Electro Wizard
Sparky Tesla Zappies Electro Wizard
Tornado Tesla Fireball Zappies Freeze Electro Giant Electro Wizard Sparky
Tesla Sparky Fireball Zappies Tornado Electro Wizard
Tesla Fireball Zappies Tornado Electro Wizard
Tornado Freeze Tesla Fireball Zappies Electro Wizard
Sparky Tesla Zappies Tornado Electro Wizard
Tesla Fireball Zappies Electro Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Zappies Electro Giant Electro Wizard Sparky
Fireball Electro Wizard Tesla
Zappies Electro Wizard Sparky
Tesla Fireball Zappies Tornado Electro Wizard Sparky
Tesla Zappies Sparky
Fireball Electro Giant Tesla Zappies Tornado Freeze Electro Wizard
Sparky Tesla Fireball Zappies Electro Wizard
Tesla Zappies Sparky
Freeze Electro Wizard Fireball Zappies Tornado Sparky
Tesla Zappies Sparky
Tesla Zappies Sparky
Fireball Tornado Electro Giant Electro Wizard
Tesla Fireball Zappies Sparky
Tesla Fireball Zappies Electro Giant Sparky
Tesla Zappies Electro Giant Electro Wizard Sparky Fireball Tornado Freeze
Tesla Fireball Zappies Freeze Electro Giant Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze Sparky
Fireball Tornado Electro Wizard
Fireball Sparky
Fireball Freeze Sparky
Fireball Sparky
Fireball Electro Giant Tornado Freeze
Tornado Sparky
Fireball Tornado Freeze
Fireball Tornado
Fireball Tornado Electro Wizard Sparky
Fireball Tornado Electro Wizard Sparky
Fireball Tornado
Fireball Sparky
Fireball Freeze
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Tornado Freeze Sparky
Sparky
Fireball Electro Wizard Sparky
Fireball Tornado Electro Giant
Fireball Sparky
Fireball Tornado
Tornado Sparky
Fireball
Tornado Freeze Electro Giant Fireball Sparky
Fireball Tornado Electro Wizard Sparky
Fireball Tornado Sparky
Fireball Tornado Sparky
Fireball Tornado Electro Giant Electro Wizard Sparky
Electro Wizard Fireball Zappies Freeze Electro Giant
Fireball Sparky
Fireball Sparky
Fireball Zappies Freeze Electro Wizard Sparky
Sparky
Fireball Sparky
Electro Wizard Fireball Zappies Freeze
Fireball Zappies Tornado Electro Wizard
Freeze
Fireball
Fireball Electro Wizard Sparky
Fireball
Fireball Tornado Electro Giant Sparky
Sparky
Electro Giant Fireball Zappies Tornado Freeze Electro Wizard Sparky
Fireball Zappies Tornado Electro Wizard
Fireball Tornado Freeze Electro Giant Electro Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: