My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Tesla Valkyrie Wizard Witch
The Log
Witch
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Witch Balloon
Fireball
Tesla Wizard Witch Balloon
Poison
Wizard Witch Balloon
Lightning
Tesla Valkyrie Wizard Witch Balloon
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tesla Fireball Valkyrie Poison Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Tesla Fireball Valkyrie

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Valkyrie
Balloon Wizard Witch
Wizard
Valkyrie Rage Balloon
Rage
Witch Balloon Wizard
Poison
Balloon
Witch
Rage Valkyrie
Balloon
Valkyrie Rage Wizard Poison

Defense Synergies 0 7

Tesla
Fireball Valkyrie Wizard Poison
Fireball
Tesla Valkyrie
Valkyrie
Tesla Fireball Wizard Witch
Wizard
Tesla Valkyrie
Rage
Poison
Tesla
Witch
Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie Wizard
Tesla Valkyrie Witch
Tesla Witch Valkyrie
Tesla Witch Valkyrie
Fireball Valkyrie Poison
Fireball Tesla Valkyrie
Tesla Fireball Wizard Poison Witch
Tesla Fireball Valkyrie Poison
Tesla Witch
Tesla Valkyrie
Valkyrie Poison Witch Tesla Fireball Wizard
Tesla Fireball Wizard Poison Witch
Tesla Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Tesla Poison Witch
Tesla
Tesla Fireball
Tesla Wizard Fireball Valkyrie Poison Witch
Tesla Fireball Valkyrie Wizard Witch
Valkyrie Wizard Poison Witch Tesla Fireball
Tesla
Valkyrie Wizard Tesla Fireball Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Fireball Witch
Fireball Poison Tesla Valkyrie Wizard
Valkyrie Witch
Valkyrie Tesla Fireball
Tesla Valkyrie Witch
Fireball Wizard Poison Tesla Witch
Tesla Fireball Valkyrie Witch
Tesla Valkyrie
Fireball Valkyrie Poison Witch
Witch Tesla
Tesla Valkyrie Witch
Fireball Valkyrie Poison
Tesla Fireball Valkyrie Wizard Witch
Wizard Tesla Fireball Valkyrie Witch
Tesla Witch Fireball Valkyrie Poison
Valkyrie Poison Tesla Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Valkyrie
Fireball Poison
Fireball Poison
Fireball Valkyrie Poison
Fireball Wizard Poison Valkyrie
Fireball Wizard Poison Witch
Wizard Poison Witch
Fireball Poison Wizard
Fireball Poison Wizard
Fireball Poison
Poison Fireball Valkyrie Wizard
Fireball Poison Wizard
Poison Fireball
Fireball Poison
Fireball Poison
Fireball Wizard Poison Witch
Fireball Wizard Poison
Fireball Poison
Fireball Wizard Poison
Fireball Valkyrie Wizard Poison Witch
Fireball Poison
Fireball Wizard Poison
Fireball Poison
Poison Fireball Valkyrie Wizard Witch
Witch
Fireball Poison Wizard Witch
Fireball Wizard Poison Witch
Fireball Poison
Poison Fireball Wizard Witch
Fireball Wizard Poison Witch
Fireball
Poison Fireball Wizard
Fireball Poison
Fireball Wizard Poison
Fireball Witch
Fireball Poison Wizard Witch
Fireball
Fireball Poison Valkyrie Wizard
Fireball Wizard Poison
Fireball Poison
Fireball Poison Witch
Fireball Poison Witch
Poison Fireball Witch

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