My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Goblin Hut Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Hut Witch Bowler Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Goblin Hut Guards Witch
Zap
Goblin Hut Guards Witch Goblin Giant
Barbarian Barrel
Tesla Goblin Hut Guards Witch
The Log
Hog Rider Goblin Hut Guards Witch
Earthquake
Tesla Hog Rider Goblin Hut Guards Witch
Arrows
Goblin Hut Guards Witch
Royal Delivery
Hog Rider Goblin Hut Guards Witch Bowler
Fireball
Tesla Hog Rider Goblin Hut Witch Bowler
Poison
Goblin Hut Guards Witch
Lightning
Tesla Goblin Hut Witch Bowler
Rocket
Hog Rider Goblin Hut Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tesla Fireball Hog Rider Goblin Hut Witch Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Tesla Fireball Hog Rider

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Hog Rider Goblin Giant
Hog Rider
Fireball Goblin Hut Guards Witch Bowler
Goblin Hut
Hog Rider Bowler Goblin Giant
Guards
Hog Rider
Witch
Hog Rider Bowler Goblin Giant
Bowler
Hog Rider Goblin Hut Witch
Goblin Giant
Fireball Goblin Hut Witch

Defense Synergies 1 7

Tesla
Fireball Guards Bowler
Fireball
Goblin Giant Tesla Goblin Hut
Hog Rider
Goblin Hut
Fireball Bowler
Guards
Tesla Witch
Witch
Guards Bowler
Bowler
Tesla Goblin Hut Witch
Goblin Giant
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Fireball Goblin Hut Goblin Giant
Tesla Goblin Hut Witch
Tesla Goblin Hut Witch Bowler
Tesla Goblin Hut Witch Guards Bowler
Fireball Bowler
Fireball Bowler Tesla Guards
Tesla Fireball Goblin Hut Witch
Bowler Tesla Fireball Goblin Giant
Tesla Witch Goblin Hut
Guards Tesla Bowler
Guards Witch Tesla Fireball Goblin Hut Bowler Goblin Giant
Tesla Fireball Goblin Hut Witch
Tesla Goblin Hut Bowler Fireball Guards Witch
Fireball Bowler Tesla Goblin Hut Guards Witch
Tesla Goblin Hut
Tesla Fireball Goblin Hut Bowler
Tesla Fireball Goblin Hut Witch Bowler
Tesla Fireball Goblin Hut Guards Witch Bowler
Witch Tesla Fireball Goblin Hut Guards Bowler
Tesla Goblin Hut
Bowler Tesla Fireball Guards Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball Goblin Hut Witch Bowler
Fireball Tesla Bowler
Guards Goblin Hut Witch Bowler Goblin Giant
Guards Bowler Tesla Fireball Goblin Giant
Tesla Goblin Hut Guards Witch Bowler Goblin Giant
Fireball Tesla Goblin Hut Witch Goblin Giant
Guards Tesla Fireball Goblin Hut Witch Bowler Goblin Giant
Tesla Goblin Giant
Fireball Goblin Hut Witch
Witch Tesla Goblin Hut Guards Goblin Giant
Tesla Goblin Hut Guards Witch Bowler
Fireball Guards Bowler Goblin Giant
Bowler Tesla Fireball Guards Witch Goblin Giant
Tesla Fireball Witch Bowler
Tesla Goblin Hut Guards Witch Fireball Bowler Goblin Giant
Bowler Tesla Fireball Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Bowler
Fireball Goblin Hut Goblin Giant
Fireball Guards
Fireball Bowler
Fireball Witch Goblin Giant
Witch Bowler
Fireball Bowler
Fireball
Fireball Guards Bowler
Fireball Bowler
Fireball
Fireball Goblin Hut Bowler
Fireball
Fireball Goblin Hut
Fireball Goblin Hut Witch Bowler
Fireball Goblin Hut Bowler
Fireball
Fireball Bowler
Fireball Witch Bowler
Fireball Bowler
Fireball
Bowler
Fireball
Fireball Witch Bowler
Witch
Fireball Witch Bowler
Fireball Witch Bowler
Fireball
Fireball Witch
Fireball Goblin Hut Guards Witch
Fireball Bowler
Fireball
Fireball
Fireball Bowler
Fireball Goblin Hut Guards Witch
Fireball Witch
Fireball
Fireball Bowler
Fireball Bowler
Fireball
Fireball Guards Witch Bowler
Fireball Witch
Fireball Witch Bowler Goblin Giant

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