My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Prince Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Barbarian Barrel Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Guards Prince
Giant Snowball
Bats Royal Hogs Guards
Zap
Bats Royal Hogs Guards Prince
Barbarian Barrel
Tesla Royal Hogs Guards
The Log
Royal Hogs Guards Prince
Earthquake
Tesla Royal Hogs Guards
Arrows
Bats Royal Hogs Guards
Royal Delivery
Bats Royal Hogs Guards Prince Bowler
Fireball
Tesla Royal Hogs Bowler
Poison
Bats Royal Hogs Guards
Lightning
Tesla Prince Bowler
Rocket
Royal Hogs Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Prince Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Guards Tesla Fireball Royal Hogs Prince Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Guards Tesla

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Hogs Barbarian Barrel Prince Bowler
Tesla
Fireball
Royal Hogs
Royal Hogs
Bats Fireball Barbarian Barrel Guards Bowler
Barbarian Barrel
Bats Royal Hogs Prince Bowler
Guards
Royal Hogs
Prince
Bats Barbarian Barrel Bowler
Bowler
Bats Royal Hogs Barbarian Barrel Prince

Defense Synergies 1 14

Bats
Tesla Barbarian Barrel Prince Bowler
Tesla
Bats Fireball Barbarian Barrel Guards Prince Bowler
Fireball
Barbarian Barrel Tesla
Royal Hogs
Barbarian Barrel
Fireball Bats Tesla Guards Prince Bowler
Guards
Tesla Barbarian Barrel Prince
Prince
Bats Tesla Barbarian Barrel Guards Bowler
Bowler
Bats Tesla Barbarian Barrel Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Fireball Barbarian Barrel
Bats Tesla Prince
Tesla Prince Bowler Bats
Tesla Prince Bats Guards Bowler
Fireball Barbarian Barrel Prince Bowler
Fireball Barbarian Barrel Bowler Bats Tesla Guards
Bats Tesla Fireball
Bowler Tesla Fireball Barbarian Barrel
Tesla Prince
Guards Tesla Barbarian Barrel Prince Bowler
Bats Guards Tesla Fireball Barbarian Barrel Bowler
Tesla Bats Fireball
Tesla Prince Bowler Bats Fireball Guards
Fireball Bowler Bats Tesla Barbarian Barrel Guards Prince
Tesla Prince
Tesla Fireball Prince Bowler
Tesla Bats Fireball Prince Bowler
Tesla Fireball Bats Barbarian Barrel Guards Prince Bowler
Barbarian Barrel Bats Tesla Fireball Guards Bowler
Tesla Prince
Bowler Bats Tesla Fireball Barbarian Barrel Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball Barbarian Barrel Prince Bowler
Fireball Tesla Barbarian Barrel Prince Bowler
Guards Bats Prince Bowler
Guards Prince Bowler Bats Tesla Fireball Barbarian Barrel
Tesla Guards Prince Bowler
Fireball Bats Tesla
Guards Prince Bats Tesla Fireball Bowler
Tesla Prince
Bats Fireball Barbarian Barrel Prince
Tesla Guards
Bats Tesla Guards Prince Bowler
Fireball Guards Prince Bowler
Prince Bowler Tesla Fireball Guards
Tesla Fireball Bowler
Tesla Guards Bats Fireball Barbarian Barrel Prince Bowler
Bats Bowler Tesla Fireball Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Guards
Fireball Barbarian Barrel Bowler
Fireball Barbarian Barrel
Fireball Barbarian Barrel Guards Prince
Fireball Barbarian Barrel Bowler
Fireball Bats
Bowler
Fireball Barbarian Barrel Bowler
Fireball
Bats Fireball Guards Prince Bowler
Fireball Barbarian Barrel Prince Bowler
Fireball
Fireball Barbarian Barrel Bowler
Fireball Barbarian Barrel
Fireball Barbarian Barrel Prince
Fireball Barbarian Barrel Bowler
Fireball Barbarian Barrel Bowler
Fireball Barbarian Barrel
Bats
Fireball Barbarian Barrel Prince Bowler
Fireball Barbarian Barrel Bowler
Fireball Prince Bowler
Fireball
Prince Bowler
Fireball Barbarian Barrel
Fireball Barbarian Barrel Bowler
Fireball Barbarian Barrel Bowler
Fireball Prince Bowler
Fireball Barbarian Barrel
Bats Fireball
Bats Fireball Guards
Fireball Bowler
Fireball
Fireball
Prince
Fireball Bowler
Bats Fireball Barbarian Barrel Guards Prince
Fireball
Fireball Barbarian Barrel
Fireball Prince Bowler
Fireball Bowler
Fireball
Prince
Bats Fireball Guards Bowler
Bats Fireball
Fireball Barbarian Barrel Prince Bowler

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