My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Electro Dragon Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Dragon Ice Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Dart Goblin Electro Dragon Ram Rider
Zap
Dart Goblin Ram Rider
Barbarian Barrel
Tesla Dart Goblin Ice Wizard
The Log
Dart Goblin Mini P.E.K.K.A Ram Rider
Earthquake
Tesla
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Mini P.E.K.K.A Electro Dragon Ice Wizard Ram Rider
Fireball
Tesla Dart Goblin Electro Dragon Ice Wizard Ram Rider
Poison
Dart Goblin Electro Dragon Ice Wizard
Lightning
Tesla Mini P.E.K.K.A Electro Dragon Ice Wizard Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Ice Wizard Tesla Mini P.E.K.K.A Electro Dragon Ram Rider Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Ice Wizard Tesla Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Dart Goblin
Electro Dragon Ram Rider Mega Knight
Mini P.E.K.K.A
Lightning Ice Wizard Ram Rider Mega Knight
Electro Dragon
Dart Goblin Ice Wizard Mega Knight
Lightning
Ram Rider Mini P.E.K.K.A
Ice Wizard
Mini P.E.K.K.A Electro Dragon Ram Rider
Ram Rider
Lightning Dart Goblin Mini P.E.K.K.A Ice Wizard Mega Knight
Mega Knight
Dart Goblin Mini P.E.K.K.A Electro Dragon Ram Rider

Defense Synergies 0 12

Tesla
Dart Goblin Mini P.E.K.K.A
Dart Goblin
Tesla Mini P.E.K.K.A Electro Dragon Ice Wizard Ram Rider Mega Knight
Mini P.E.K.K.A
Tesla Dart Goblin Electro Dragon Ice Wizard Ram Rider
Electro Dragon
Dart Goblin Mini P.E.K.K.A Ice Wizard
Lightning
Ice Wizard
Dart Goblin Mini P.E.K.K.A Electro Dragon Mega Knight
Ram Rider
Dart Goblin Mini P.E.K.K.A
Mega Knight
Dart Goblin Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Dart Goblin Electro Dragon Ram Rider
Mini P.E.K.K.A Tesla Dart Goblin Electro Dragon Ice Wizard Ram Rider Mega Knight
Tesla Mini P.E.K.K.A Ram Rider Mega Knight Dart Goblin Electro Dragon Lightning Ice Wizard
Tesla Mini P.E.K.K.A Dart Goblin Electro Dragon Ice Wizard Ram Rider Mega Knight
Lightning Mini P.E.K.K.A Mega Knight
Tesla Dart Goblin Electro Dragon Ice Wizard Mega Knight
Tesla Dart Goblin Lightning Ram Rider Electro Dragon Ice Wizard
Lightning Tesla Dart Goblin Electro Dragon Ram Rider Mega Knight
Tesla Mini P.E.K.K.A Ice Wizard
Tesla Dart Goblin Mini P.E.K.K.A Ice Wizard Mega Knight
Dart Goblin Ice Wizard Tesla Electro Dragon Ram Rider Mega Knight
Tesla Dart Goblin Electro Dragon Ice Wizard Ram Rider
Tesla Mini P.E.K.K.A Mega Knight Electro Dragon Lightning Ice Wizard Ram Rider
Mega Knight Tesla Dart Goblin Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Tesla Ram Rider Mega Knight
Tesla Mini P.E.K.K.A Lightning Ram Rider Mega Knight
Tesla Mega Knight Mini P.E.K.K.A Electro Dragon
Tesla Mega Knight Dart Goblin Electro Dragon Ice Wizard Ram Rider
Tesla Dart Goblin Electro Dragon Ice Wizard Ram Rider Mega Knight
Mini P.E.K.K.A Tesla Dart Goblin Ram Rider
Mega Knight Tesla Dart Goblin Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tesla
Tesla Mini P.E.K.K.A Electro Dragon Lightning Mega Knight
Mega Knight Mini P.E.K.K.A Electro Dragon Lightning Ram Rider
Mini P.E.K.K.A Lightning Mega Knight Tesla Ram Rider
Tesla Mini P.E.K.K.A Ram Rider Mega Knight
Tesla Dart Goblin Electro Dragon Ice Wizard Ram Rider
Mini P.E.K.K.A Tesla Dart Goblin Lightning Ice Wizard Ram Rider
Mini P.E.K.K.A Mega Knight Tesla
Electro Dragon Lightning Mega Knight Mini P.E.K.K.A
Tesla Dart Goblin
Mega Knight Tesla Dart Goblin Mini P.E.K.K.A Electro Dragon
Lightning Mega Knight
Mini P.E.K.K.A Lightning Mega Knight Tesla Ram Rider
Tesla Dart Goblin Electro Dragon Mega Knight
Tesla Electro Dragon Dart Goblin Mini P.E.K.K.A Lightning
Mega Knight Tesla Dart Goblin Mini P.E.K.K.A Electro Dragon Ice Wizard
Ice Wizard
Tesla Mini P.E.K.K.A Ice Wizard Mega Knight
Tesla Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin Electro Dragon
Dart Goblin Electro Dragon Ice Wizard Ram Rider
Lightning Dart Goblin Electro Dragon
Lightning Dart Goblin
Mega Knight
Dart Goblin Electro Dragon Ice Wizard Ram Rider
Dart Goblin
Dart Goblin Electro Dragon Lightning Ice Wizard Ram Rider
Dart Goblin Electro Dragon Lightning Ram Rider
Lightning Mini P.E.K.K.A Electro Dragon
Lightning Dart Goblin Electro Dragon Ram Rider
Lightning Dart Goblin Electro Dragon
Lightning Dart Goblin
Lightning Dart Goblin Electro Dragon
Lightning Dart Goblin
Lightning Dart Goblin Electro Dragon
Lightning Dart Goblin Electro Dragon Mega Knight
Lightning
Mini P.E.K.K.A Lightning
Lightning Dart Goblin Mini P.E.K.K.A Electro Dragon Mega Knight
Lightning Dart Goblin Electro Dragon Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Electro Dragon
Electro Dragon Ice Wizard Mega Knight
Dart Goblin Electro Dragon Lightning Ice Wizard Ram Rider
Lightning Electro Dragon Ram Rider Mega Knight
Lightning Dart Goblin
Lightning Dart Goblin Electro Dragon Ice Wizard
Electro Dragon Lightning Dart Goblin
Lightning Mini P.E.K.K.A
Lightning Dart Goblin Electro Dragon Mega Knight
Lightning Electro Dragon
Mega Knight
Lightning
Lightning Dart Goblin Electro Dragon
Lightning Dart Goblin Electro Dragon Ice Wizard Ram Rider
Lightning Dart Goblin Mini P.E.K.K.A Electro Dragon Mega Knight
Dart Goblin Electro Dragon Lightning
Lightning
Dart Goblin Electro Dragon Mega Knight
Electro Dragon Dart Goblin Lightning
Dart Goblin Electro Dragon Lightning
Electro Dragon Lightning Dart Goblin Mega Knight
Lightning Dart Goblin Electro Dragon Mega Knight
Lightning

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