My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Bowler Executioner P.E.K.K.A Sparky Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard Sparky Lava Hound
Giant Snowball
Graveyard Lava Hound
Zap
Graveyard Sparky Lava Hound
Barbarian Barrel
Tesla Bomb Tower Executioner Graveyard Sparky
The Log
Graveyard Sparky
Earthquake
Tesla Bomb Tower Graveyard
Arrows
Graveyard Lava Hound
Royal Delivery
Bowler Executioner P.E.K.K.A Graveyard Sparky Lava Hound
Fireball
Tesla Bomb Tower Bowler Executioner Sparky Lava Hound
Poison
Bomb Tower Executioner Graveyard Sparky Lava Hound
Lightning
Tesla Bomb Tower Bowler Executioner Sparky
Rocket
Bomb Tower Bowler Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Bowler Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Executioner P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tesla Bomb Tower Bowler Executioner Graveyard Sparky P.E.K.K.A Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Tesla Bomb Tower Bowler Executioner

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Bomb Tower
Bowler
Graveyard Executioner
Executioner
Bowler P.E.K.K.A
P.E.K.K.A
Executioner Graveyard
Graveyard
Bowler P.E.K.K.A Sparky Lava Hound
Sparky
Graveyard
Lava Hound
Graveyard

Defense Synergies 0 1

Tesla
Bowler
Bomb Tower
Bowler
Tesla
Executioner
P.E.K.K.A
Graveyard
Sparky
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Executioner Sparky
Bomb Tower P.E.K.K.A Sparky Tesla Executioner
Tesla Bomb Tower Bowler P.E.K.K.A Sparky Executioner
Tesla Bomb Tower P.E.K.K.A Sparky Bowler
Bomb Tower Bowler P.E.K.K.A Sparky
Bowler Tesla Bomb Tower Executioner
Tesla Bomb Tower Executioner
Bowler Tesla Bomb Tower P.E.K.K.A Sparky
Tesla P.E.K.K.A Sparky Bomb Tower
Tesla Bowler Sparky
Executioner Tesla Bomb Tower Bowler
Tesla Executioner
Tesla Bomb Tower Bowler P.E.K.K.A Sparky
Bomb Tower Bowler Executioner Sparky Tesla P.E.K.K.A
P.E.K.K.A Sparky Tesla Bomb Tower
Bomb Tower Tesla Bowler P.E.K.K.A Sparky
Tesla Bomb Tower Sparky Bowler Executioner P.E.K.K.A
Tesla Bomb Tower Bowler Executioner
Bomb Tower Executioner Tesla Bowler
P.E.K.K.A Sparky Tesla Bomb Tower
Bowler Tesla Bomb Tower Executioner P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Bowler P.E.K.K.A Sparky
Tesla Bomb Tower Bowler Executioner
P.E.K.K.A Bomb Tower Bowler Sparky
Bowler P.E.K.K.A Tesla Sparky
P.E.K.K.A Tesla Bowler Executioner Sparky
Executioner Tesla Bomb Tower
P.E.K.K.A Sparky Tesla Bomb Tower Bowler
P.E.K.K.A Tesla Bomb Tower Sparky
P.E.K.K.A Bomb Tower Sparky
P.E.K.K.A Tesla Sparky
P.E.K.K.A Tesla Bomb Tower Bowler Sparky
P.E.K.K.A Bowler
Bowler P.E.K.K.A Tesla Bomb Tower Executioner Sparky
Tesla Bomb Tower Bowler Executioner Sparky
Tesla Sparky Bomb Tower Bowler Executioner P.E.K.K.A
Bowler Executioner Tesla Bomb Tower P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Bowler Executioner
Sparky
Sparky
Executioner Bowler Sparky
Executioner
Bowler Executioner Sparky
Bowler Executioner
Bowler Sparky
Bowler Sparky
Executioner
Bowler Executioner Sparky
Sparky
Bowler Executioner Sparky
Bowler Executioner Sparky
Sparky
Sparky
Bowler Executioner Sparky
Bowler
Bowler Sparky
Bowler Sparky
Bowler Executioner Sparky
Bowler Executioner Sparky
Bowler Sparky
Sparky
Executioner Sparky
Bowler Sparky
Sparky
Sparky
P.E.K.K.A Sparky
Bowler Sparky
Executioner
Bowler Executioner Sparky
Bowler Executioner
Sparky
Executioner P.E.K.K.A Sparky
Bowler Sparky
Executioner
Bowler Executioner Sparky

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