My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Dark Prince P.E.K.K.A Bandit Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers Dark Prince P.E.K.K.A Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Dark Prince Bandit Ram Rider
Giant Snowball
Spear Goblins Wall Breakers Ram Rider
Zap
Spear Goblins Wall Breakers Dark Prince Bandit Ram Rider
Barbarian Barrel
Spear Goblins Wall Breakers Dark Prince Bandit Electro Wizard
The Log
Spear Goblins Wall Breakers Dark Prince Bandit Ram Rider
Earthquake
Spear Goblins
Arrows
Spear Goblins Wall Breakers
Royal Delivery
Spear Goblins Wall Breakers Dark Prince P.E.K.K.A Bandit Electro Wizard Ram Rider
Fireball
Wall Breakers Bandit Electro Wizard Ram Rider
Poison
Spear Goblins Electro Wizard
Lightning
Dark Prince Bandit Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Wall Breakers Bandit Dark Prince Electro Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Wall Breakers Bandit

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Wall Breakers Dark Prince Bandit Ram Rider
Zap
P.E.K.K.A Electro Wizard Ram Rider Spear Goblins Wall Breakers Dark Prince Bandit
Wall Breakers
Spear Goblins Zap Electro Wizard
Dark Prince
Spear Goblins Zap Bandit Electro Wizard Ram Rider
P.E.K.K.A
Zap Electro Wizard Ram Rider
Bandit
Spear Goblins Zap Dark Prince Electro Wizard Ram Rider
Electro Wizard
Zap P.E.K.K.A Wall Breakers Dark Prince Bandit Ram Rider
Ram Rider
Zap Spear Goblins Dark Prince P.E.K.K.A Bandit Electro Wizard

Defense Synergies 1 15

Spear Goblins
Zap Dark Prince P.E.K.K.A Bandit Electro Wizard
Zap
Electro Wizard Spear Goblins Dark Prince P.E.K.K.A Bandit Ram Rider
Wall Breakers
Dark Prince
Spear Goblins Zap Bandit Electro Wizard
P.E.K.K.A
Spear Goblins Zap Electro Wizard
Bandit
Spear Goblins Zap Dark Prince Electro Wizard Ram Rider
Electro Wizard
Zap Spear Goblins Dark Prince P.E.K.K.A Bandit Ram Rider
Ram Rider
Zap Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Electro Wizard Ram Rider
P.E.K.K.A Zap Dark Prince Bandit Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Dark Prince Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit Electro Wizard Ram Rider
Dark Prince P.E.K.K.A
Spear Goblins Zap Dark Prince Bandit Electro Wizard
Electro Wizard Ram Rider Spear Goblins Zap
Zap P.E.K.K.A Bandit Electro Wizard Ram Rider
P.E.K.K.A
Spear Goblins Dark Prince Bandit Electro Wizard
Electro Wizard Spear Goblins Zap Dark Prince Bandit Ram Rider
Spear Goblins Zap Electro Wizard Ram Rider
P.E.K.K.A Zap Dark Prince Bandit Electro Wizard Ram Rider
Zap Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard Ram Rider
Zap P.E.K.K.A Bandit Electro Wizard Ram Rider
Dark Prince P.E.K.K.A Electro Wizard
Spear Goblins Zap Dark Prince Bandit Electro Wizard Ram Rider
Zap Spear Goblins Dark Prince Bandit Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Dark Prince Spear Goblins P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Dark Prince P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap
P.E.K.K.A Bandit Spear Goblins Zap Dark Prince Electro Wizard Ram Rider
Dark Prince P.E.K.K.A Zap Bandit Electro Wizard Ram Rider
P.E.K.K.A Dark Prince Bandit Ram Rider
Zap Electro Wizard Ram Rider
Dark Prince P.E.K.K.A Spear Goblins Bandit Electro Wizard Ram Rider
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Spear Goblins Dark Prince Bandit
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Bandit Ram Rider
Electro Wizard Spear Goblins Zap Dark Prince P.E.K.K.A
Zap Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit Electro Wizard Ram Rider
Bandit
Dark Prince
Zap Dark Prince
Spear Goblins Zap Ram Rider
Zap Ram Rider
Zap Bandit Ram Rider
Electro Wizard
Zap Dark Prince Bandit Electro Wizard Ram Rider
Zap
Bandit
Bandit
Zap
Spear Goblins Zap Bandit
Bandit
Zap Dark Prince Bandit Electro Wizard
Zap
Zap
Zap Dark Prince
Zap Bandit Electro Wizard Ram Rider
Zap Bandit Ram Rider
Zap Bandit
Zap Electro Wizard
Zap Electro Wizard
Zap Bandit
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Spear Goblins Dark Prince Bandit
Zap Electro Wizard Ram Rider
Dark Prince Electro Wizard
Zap
Zap
Dark Prince P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Dark Prince Bandit Electro Wizard

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