My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Flying Machine Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Miner
Giant Snowball
Spear Goblins Flying Machine Goblin Barrel Miner
Zap
Spear Goblins Flying Machine Goblin Barrel
Barbarian Barrel
Spear Goblins Goblin Barrel
The Log
Spear Goblins Goblin Barrel
Earthquake
Spear Goblins Goblin Barrel
Arrows
Spear Goblins Flying Machine Goblin Barrel
Royal Delivery
Spear Goblins Flying Machine Goblin Barrel Bowler Miner
Fireball
Flying Machine Goblin Barrel Bowler
Poison
Spear Goblins Flying Machine
Lightning
Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Rocket Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Bowler Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Goblin Barrel Miner Fireball Flying Machine Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Goblin Barrel Miner

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Miner Zap Flying Machine Bowler
Zap
Fireball Miner Spear Goblins Flying Machine Bowler
Fireball
Zap Miner
Flying Machine
Spear Goblins Zap Bowler
Rocket
Miner
Goblin Barrel
Spear Goblins Bowler Miner
Bowler
Spear Goblins Zap Flying Machine Goblin Barrel Miner
Miner
Spear Goblins Zap Fireball Rocket Goblin Barrel Bowler

Defense Synergies 1 8

Spear Goblins
Zap Flying Machine Bowler
Zap
Fireball Spear Goblins Flying Machine Bowler Miner
Fireball
Zap Miner
Flying Machine
Spear Goblins Zap Bowler
Rocket
Goblin Barrel
Bowler
Spear Goblins Zap Flying Machine
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Spear Goblins Zap Fireball Flying Machine
Zap Flying Machine
Rocket Bowler
Bowler
Fireball Rocket Bowler
Fireball Bowler Spear Goblins Zap Flying Machine
Rocket Spear Goblins Zap Fireball Flying Machine
Rocket Bowler Zap Fireball Flying Machine
Spear Goblins Bowler Miner
Spear Goblins Zap Fireball Flying Machine Bowler
Spear Goblins Zap Fireball Flying Machine
Bowler Zap Fireball Flying Machine Rocket
Fireball Rocket Bowler Zap
Rocket Zap Fireball Bowler
Fireball Bowler
Fireball Spear Goblins Zap Flying Machine Bowler
Zap Spear Goblins Fireball Flying Machine Bowler
Bowler Spear Goblins Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Fireball Bowler
Fireball Zap Flying Machine Rocket Bowler Miner
Spear Goblins Zap Rocket Bowler
Rocket Bowler Zap Fireball
Bowler
Fireball Rocket Zap Flying Machine
Rocket Spear Goblins Fireball Flying Machine Bowler
Zap Rocket Spear Goblins Fireball Flying Machine
Flying Machine Bowler
Rocket Zap Fireball Bowler
Rocket Bowler Fireball
Fireball Flying Machine Bowler
Spear Goblins Zap Fireball Flying Machine Rocket Bowler
Bowler Zap Fireball Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Rocket
Fireball Zap Flying Machine Bowler Miner
Rocket Fireball Flying Machine Miner
Fireball Flying Machine Rocket
Fireball Rocket Zap Bowler
Fireball Spear Goblins Zap Flying Machine Rocket
Flying Machine Bowler
Fireball Zap Flying Machine Bowler
Fireball Miner Zap Flying Machine
Rocket Fireball Bowler
Rocket Miner Zap Fireball Flying Machine Bowler
Fireball Zap Flying Machine Rocket
Flying Machine Rocket Fireball Bowler Miner
Fireball Flying Machine Rocket
Zap Fireball Flying Machine
Rocket Spear Goblins Zap Fireball Flying Machine Bowler
Fireball Flying Machine Rocket Bowler
Fireball Rocket
Rocket
Rocket Zap Fireball Flying Machine Bowler
Rocket Zap Fireball Flying Machine Bowler Miner
Rocket Fireball Bowler
Rocket Fireball
Rocket Bowler
Rocket Zap Fireball Flying Machine
Zap Fireball Bowler
Fireball Miner Zap Flying Machine Bowler
Fireball Zap Flying Machine Bowler Miner
Fireball Rocket Miner Zap
Zap Fireball Flying Machine
Zap Rocket Fireball Flying Machine
Fireball Bowler
Zap Fireball Rocket Miner
Zap Rocket Fireball
Rocket Fireball Bowler
Zap Spear Goblins Fireball Flying Machine Rocket
Fireball Rocket Zap Flying Machine
Fireball
Fireball Miner Flying Machine Rocket Bowler
Zap Fireball Flying Machine Bowler
Rocket Zap Fireball
Flying Machine
Zap Fireball Flying Machine Rocket Bowler
Zap Fireball Flying Machine Rocket
Zap Fireball Flying Machine Rocket Bowler Miner

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