My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins X-Bow Ice Wizard Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins
Zap
Spear Goblins X-Bow
Barbarian Barrel
Spear Goblins Bomb Tower X-Bow Ice Wizard Electro Wizard
The Log
Spear Goblins X-Bow
Earthquake
Spear Goblins Bomb Tower X-Bow
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Ice Wizard Electro Wizard
Fireball
Bomb Tower X-Bow Ice Wizard Electro Wizard
Poison
Spear Goblins Bomb Tower X-Bow Ice Wizard Electro Wizard
Lightning
Bomb Tower X-Bow Ice Wizard Electro Wizard
Rocket
Bomb Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Bomb Tower Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Earthquake Ice Wizard Bomb Tower Electro Wizard Golden Knight X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Earthquake Ice Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Earthquake X-Bow
Zap
Earthquake X-Bow Electro Wizard Spear Goblins Ice Wizard
Earthquake
Zap Spear Goblins
Bomb Tower
X-Bow
Zap Spear Goblins Ice Wizard Golden Knight
Ice Wizard
Zap X-Bow
Electro Wizard
Zap
Golden Knight
X-Bow

Defense Synergies 2 19

Spear Goblins
Zap Earthquake Bomb Tower X-Bow Ice Wizard Electro Wizard Golden Knight
Zap
Bomb Tower Electro Wizard Spear Goblins Earthquake X-Bow Ice Wizard Golden Knight
Earthquake
Spear Goblins Zap Bomb Tower X-Bow Ice Wizard
Bomb Tower
Zap Spear Goblins Earthquake Ice Wizard Electro Wizard
X-Bow
Spear Goblins Zap Earthquake Ice Wizard Electro Wizard
Ice Wizard
Spear Goblins Zap Earthquake Bomb Tower X-Bow Golden Knight
Electro Wizard
Zap Spear Goblins Bomb Tower X-Bow
Golden Knight
Spear Goblins Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Zap X-Bow Electro Wizard Golden Knight
Bomb Tower Zap X-Bow Ice Wizard Electro Wizard
Bomb Tower Ice Wizard Electro Wizard
Bomb Tower Ice Wizard Electro Wizard
Earthquake Bomb Tower X-Bow
Spear Goblins Zap Earthquake Bomb Tower X-Bow Ice Wizard Electro Wizard
Electro Wizard Spear Goblins Zap Bomb Tower X-Bow Ice Wizard
Earthquake Zap Bomb Tower X-Bow Electro Wizard Golden Knight
Bomb Tower X-Bow Ice Wizard
Spear Goblins Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Spear Goblins Zap Earthquake Bomb Tower X-Bow
Spear Goblins Zap Ice Wizard Electro Wizard
Bomb Tower Zap Earthquake X-Bow Ice Wizard Electro Wizard
Bomb Tower Zap Earthquake X-Bow Electro Wizard Golden Knight
Bomb Tower X-Bow Electro Wizard
Bomb Tower Zap X-Bow Electro Wizard
Bomb Tower X-Bow Electro Wizard
Bomb Tower Spear Goblins Zap X-Bow Ice Wizard Electro Wizard Golden Knight
Zap Earthquake Bomb Tower Spear Goblins Ice Wizard Electro Wizard
Bomb Tower Electro Wizard
Spear Goblins Earthquake Bomb Tower Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap X-Bow Electro Wizard
Electro Wizard Zap Bomb Tower X-Bow
Spear Goblins Zap Bomb Tower Electro Wizard Golden Knight
Zap X-Bow Electro Wizard
Zap Bomb Tower Ice Wizard Electro Wizard
Spear Goblins Bomb Tower Ice Wizard Electro Wizard
Bomb Tower
Zap Electro Wizard Spear Goblins Bomb Tower X-Bow
Bomb Tower Golden Knight
Zap Electro Wizard
Bomb Tower Golden Knight
Bomb Tower
Electro Wizard Spear Goblins Zap Bomb Tower X-Bow Golden Knight
Zap Earthquake Bomb Tower Ice Wizard Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake X-Bow Golden Knight
Zap X-Bow Ice Wizard Electro Wizard Golden Knight
Earthquake X-Bow
Earthquake
Zap Earthquake
Spear Goblins Zap Ice Wizard
Earthquake
Earthquake X-Bow Zap Ice Wizard
Zap X-Bow Golden Knight
X-Bow Electro Wizard
Zap Earthquake X-Bow Electro Wizard Golden Knight
Zap
Earthquake Golden Knight
Earthquake X-Bow
Earthquake Zap X-Bow
Earthquake X-Bow Spear Goblins Zap Golden Knight
Earthquake X-Bow
Earthquake
Zap Earthquake X-Bow Electro Wizard
Zap Earthquake X-Bow Golden Knight
Earthquake X-Bow
X-Bow
Earthquake Zap X-Bow
Zap Earthquake Ice Wizard
X-Bow Zap Earthquake Ice Wizard Electro Wizard Golden Knight
Zap X-Bow Golden Knight
Zap X-Bow Golden Knight
Zap X-Bow Ice Wizard Electro Wizard
Zap Electro Wizard
Zap Earthquake X-Bow
Zap Electro Wizard
Earthquake
Zap Earthquake Electro Wizard Spear Goblins X-Bow
Zap Ice Wizard Electro Wizard
Electro Wizard
Zap Earthquake
Zap
Zap Electro Wizard Golden Knight
Zap Electro Wizard
Zap X-Bow Electro Wizard Golden Knight

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