My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Battle Ram Wizard Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Minions Battle Ram Dark Prince
Giant Snowball
Spear Goblins Bats Minions Battle Ram
Zap
Spear Goblins Bats Minions Battle Ram Dark Prince
Barbarian Barrel
Spear Goblins Battle Ram Wizard Dark Prince
The Log
Spear Goblins Battle Ram Dark Prince
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats Minions
Royal Delivery
Spear Goblins Bats Minions Battle Ram Wizard Dark Prince P.E.K.K.A
Fireball
Minions Battle Ram Wizard
Poison
Spear Goblins Bats Minions Wizard
Lightning
Battle Ram Wizard Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Battle Ram Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Minions Battle Ram Dark Prince Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Minions

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Battle Ram Dark Prince
Bats
Zap Minions Battle Ram Dark Prince P.E.K.K.A
Zap
Battle Ram P.E.K.K.A Spear Goblins Bats Minions Dark Prince
Minions
Bats Zap Battle Ram Dark Prince P.E.K.K.A
Battle Ram
Zap Spear Goblins Bats Minions P.E.K.K.A
Wizard
Dark Prince P.E.K.K.A
Dark Prince
Spear Goblins Bats Zap Minions Wizard
P.E.K.K.A
Zap Bats Minions Battle Ram Wizard

Defense Synergies 0 16

Spear Goblins
Bats Zap Minions Dark Prince P.E.K.K.A
Bats
Spear Goblins Zap Minions Dark Prince P.E.K.K.A
Zap
Spear Goblins Bats Minions Dark Prince P.E.K.K.A
Minions
Spear Goblins Bats Zap Dark Prince P.E.K.K.A
Battle Ram
Wizard
Dark Prince P.E.K.K.A
Dark Prince
Spear Goblins Bats Zap Minions Wizard
P.E.K.K.A
Spear Goblins Bats Zap Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Wizard
P.E.K.K.A Bats Zap Minions Dark Prince
P.E.K.K.A Bats Minions Dark Prince
P.E.K.K.A Bats Minions Dark Prince
Dark Prince P.E.K.K.A
Spear Goblins Bats Zap Minions Dark Prince
Bats Minions Spear Goblins Zap Wizard
Zap P.E.K.K.A
P.E.K.K.A Minions
Spear Goblins Dark Prince
Bats Minions Spear Goblins Zap Wizard Dark Prince
Minions Spear Goblins Bats Zap Wizard
P.E.K.K.A Bats Zap Minions Wizard Dark Prince
Wizard Bats Zap Minions Dark Prince P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Wizard Bats Minions Dark Prince P.E.K.K.A
Spear Goblins Bats Zap Minions Wizard Dark Prince
Zap Wizard Spear Goblins Bats Minions Dark Prince
P.E.K.K.A
Wizard Dark Prince Spear Goblins Bats Minions P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Dark Prince P.E.K.K.A
Zap Wizard
P.E.K.K.A Spear Goblins Bats Zap Minions Dark Prince
Dark Prince P.E.K.K.A Bats Zap
P.E.K.K.A Dark Prince
Wizard Bats Zap Minions
Dark Prince P.E.K.K.A Spear Goblins Bats Minions
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Spear Goblins Bats Minions Dark Prince
P.E.K.K.A
P.E.K.K.A Bats Minions Dark Prince
P.E.K.K.A Zap Dark Prince
Dark Prince P.E.K.K.A Wizard
Wizard
Spear Goblins Bats Zap Minions Dark Prince P.E.K.K.A
Bats Minions Zap Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Dark Prince
Wizard Zap Dark Prince
Wizard Spear Goblins Bats Zap Minions
Wizard
Zap Wizard
Zap Wizard
Bats Minions
Zap Wizard Dark Prince
Zap Wizard
Minions
Zap
Spear Goblins Zap Wizard
Wizard
Bats Minions
Zap Wizard Dark Prince
Zap Wizard
Minions
Wizard
Zap
Zap Wizard Dark Prince
Zap Wizard
Zap Wizard
Zap
Bats Zap Wizard
Zap Bats Minions Wizard
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Spear Goblins Bats Minions Dark Prince
Zap Wizard
Wizard Dark Prince
Zap Wizard
Zap
Dark Prince P.E.K.K.A
Zap Bats Minions
Bats Zap
Zap Dark Prince

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