My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Giant Clone
Giant Snowball
Spear Goblins Archers Barbarians Clone Witch
Zap
Spear Goblins Archers Clone Witch
Barbarian Barrel
Spear Goblins Archers Barbarians Clone Witch Ice Wizard
The Log
Spear Goblins Archers Barbarians Clone Witch
Earthquake
Spear Goblins Archers Barbarians Clone Witch
Arrows
Spear Goblins Archers Clone Witch
Royal Delivery
Spear Goblins Archers Barbarians Clone Witch Ice Wizard
Fireball
Archers Barbarians Clone Witch Ice Wizard
Poison
Spear Goblins Archers Barbarians Clone Witch Ice Wizard
Lightning
Witch Ice Wizard
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Clone Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Clone Ice Wizard Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Clone

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Giant
Zap
Giant Spear Goblins Archers Witch Ice Wizard
Archers
Zap Giant
Barbarians
Giant
Zap Spear Goblins Archers Witch Ice Wizard
Clone
Witch
Witch
Zap Giant Clone
Ice Wizard
Zap Giant

Defense Synergies 0 11

Spear Goblins
Zap Archers Barbarians Ice Wizard
Zap
Spear Goblins Archers Barbarians Witch Ice Wizard
Archers
Spear Goblins Zap Witch Ice Wizard
Barbarians
Spear Goblins Zap
Giant
Clone
Witch
Zap Archers Ice Wizard
Ice Wizard
Spear Goblins Zap Archers Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Barbarians Zap Witch Ice Wizard
Barbarians Witch Archers Ice Wizard
Barbarians Witch Ice Wizard
Barbarians
Spear Goblins Zap Archers Ice Wizard
Spear Goblins Zap Archers Witch Ice Wizard
Zap Barbarians
Barbarians Witch Ice Wizard
Spear Goblins Archers Barbarians Ice Wizard
Archers Barbarians Witch Ice Wizard Spear Goblins Zap
Spear Goblins Zap Archers Witch Ice Wizard
Barbarians Zap Witch Ice Wizard
Zap Barbarians Witch
Barbarians
Barbarians Zap
Barbarians Witch
Spear Goblins Zap Archers Barbarians Witch Ice Wizard
Zap Witch Spear Goblins Archers Barbarians Ice Wizard
Barbarians
Spear Goblins Archers Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Archers Witch
Zap Archers
Barbarians Spear Goblins Zap Witch
Zap Barbarians
Barbarians Witch
Zap Archers Witch Ice Wizard
Spear Goblins Archers Barbarians Witch Ice Wizard
Barbarians
Zap Spear Goblins Barbarians Witch
Witch Barbarians
Barbarians Witch
Zap Barbarians
Barbarians Witch
Archers Barbarians Witch
Barbarians Witch Spear Goblins Zap Archers
Zap Archers Barbarians Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Barbarians
Zap
Spear Goblins Zap Witch Ice Wizard
Archers Witch
Zap Ice Wizard
Zap
Zap
Zap Archers
Zap
Spear Goblins Zap Witch
Zap Archers
Zap Witch
Zap Barbarians
Zap Witch Ice Wizard
Witch
Zap Witch Ice Wizard
Zap Witch
Zap
Zap Archers Witch Ice Wizard
Zap Witch
Zap
Zap
Zap Spear Goblins Archers Barbarians Witch
Zap Archers Witch Ice Wizard
Zap
Zap
Zap Witch
Zap Witch
Zap Witch

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