My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Zappies Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Battle Ram Zappies Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits Battle Ram Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Battle Ram Dark Prince
Giant Snowball
Spear Goblins Royal Recruits Battle Ram Zappies Baby Dragon
Zap
Spear Goblins Battle Ram Zappies Dark Prince
Barbarian Barrel
Spear Goblins Royal Recruits Battle Ram Zappies Dark Prince
The Log
Spear Goblins Royal Recruits Battle Ram Zappies Dark Prince
Earthquake
Spear Goblins Zappies
Arrows
Spear Goblins Royal Recruits Zappies
Royal Delivery
Spear Goblins Royal Recruits Battle Ram Zappies Baby Dragon Dark Prince
Fireball
Battle Ram Zappies Baby Dragon
Poison
Spear Goblins Royal Recruits Zappies
Lightning
Battle Ram Baby Dragon Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Recruits Battle Ram Baby Dragon Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Earthquake Battle Ram Zappies Baby Dragon Dark Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Earthquake Battle Ram

Attack Synergies 2 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Royal Recruits Earthquake Battle Ram Zappies Baby Dragon Dark Prince
Zap
Earthquake Battle Ram Spear Goblins Royal Recruits Zappies Baby Dragon Dark Prince
Royal Recruits
Spear Goblins Zap Battle Ram Zappies
Earthquake
Zap Spear Goblins Battle Ram Dark Prince
Battle Ram
Zap Spear Goblins Royal Recruits Earthquake Zappies Baby Dragon
Zappies
Spear Goblins Zap Royal Recruits Battle Ram Baby Dragon Dark Prince
Baby Dragon
Spear Goblins Zap Battle Ram Zappies Dark Prince
Dark Prince
Spear Goblins Zap Earthquake Zappies Baby Dragon

Defense Synergies 0 11

Spear Goblins
Zap Earthquake Zappies Baby Dragon Dark Prince
Zap
Spear Goblins Earthquake Zappies Baby Dragon Dark Prince
Royal Recruits
Earthquake
Spear Goblins Zap Zappies
Battle Ram
Zappies
Spear Goblins Zap Earthquake
Baby Dragon
Spear Goblins Zap Dark Prince
Dark Prince
Spear Goblins Zap Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Zap Royal Recruits Zappies Baby Dragon
Zap Royal Recruits Zappies Dark Prince
Royal Recruits Zappies Dark Prince
Royal Recruits Zappies Dark Prince
Royal Recruits Earthquake Dark Prince
Spear Goblins Zap Earthquake Zappies Baby Dragon Dark Prince
Spear Goblins Zap Zappies Baby Dragon
Earthquake Zap Royal Recruits Baby Dragon
Zappies Royal Recruits
Spear Goblins Royal Recruits Zappies Dark Prince
Spear Goblins Zap Royal Recruits Earthquake Zappies Baby Dragon Dark Prince
Spear Goblins Zap Zappies Baby Dragon
Royal Recruits Zap Earthquake Zappies Dark Prince
Zap Royal Recruits Earthquake Zappies Baby Dragon Dark Prince
Royal Recruits Zappies
Zap Royal Recruits Zappies
Royal Recruits Zappies Dark Prince
Spear Goblins Zap Royal Recruits Zappies Baby Dragon Dark Prince
Zap Earthquake Baby Dragon Spear Goblins Royal Recruits Zappies Dark Prince
Royal Recruits Zappies
Royal Recruits Dark Prince Spear Goblins Earthquake Zappies Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins Zap Zappies Dark Prince
Zap Baby Dragon
Royal Recruits Zappies Spear Goblins Zap Dark Prince
Royal Recruits Dark Prince Zap Zappies
Royal Recruits Zappies Dark Prince
Zap Zappies Baby Dragon
Royal Recruits Dark Prince Spear Goblins Zappies
Royal Recruits Zappies Dark Prince
Zap Royal Recruits Spear Goblins Zappies Baby Dragon Dark Prince
Royal Recruits Zappies
Royal Recruits Zappies Dark Prince
Royal Recruits Zap Dark Prince
Royal Recruits Dark Prince Zappies
Royal Recruits Zappies Baby Dragon
Royal Recruits Zappies Spear Goblins Zap Baby Dragon Dark Prince
Zap Royal Recruits Earthquake Zappies Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Recruits Baby Dragon
Zap Baby Dragon
Earthquake Baby Dragon
Earthquake Royal Recruits Dark Prince
Zap Earthquake Baby Dragon Dark Prince
Spear Goblins Zap Baby Dragon
Earthquake Baby Dragon
Earthquake Zap Baby Dragon
Zap
Zap Royal Recruits Earthquake Dark Prince
Zap Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Zap Baby Dragon
Earthquake Spear Goblins Zap Baby Dragon
Earthquake Royal Recruits Baby Dragon
Earthquake
Zap Earthquake Baby Dragon Dark Prince
Zap Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Zap Royal Recruits Baby Dragon
Zap Earthquake Baby Dragon Dark Prince
Zap Earthquake Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Zappies
Zap Earthquake
Zap Zappies
Earthquake
Zap Earthquake Spear Goblins Royal Recruits Zappies Dark Prince
Zap Zappies Baby Dragon
Baby Dragon Dark Prince
Zap Earthquake Baby Dragon
Zap
Royal Recruits Dark Prince
Zap Royal Recruits Zappies Baby Dragon
Zap Zappies
Zap Royal Recruits Baby Dragon Dark Prince

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