My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Rascals Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Rascals Musketeer Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Rascals Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Bandit Graveyard
Giant Snowball
Goblins Spear Goblins Archers Musketeer Graveyard
Zap
Goblins Spear Goblins Archers Bandit Graveyard
Barbarian Barrel
Goblins Spear Goblins Archers Rascals Musketeer Bandit Graveyard
The Log
Goblins Spear Goblins Archers Rascals Musketeer Bandit Graveyard
Earthquake
Spear Goblins Archers Graveyard
Arrows
Goblins Spear Goblins Archers Rascals Graveyard
Royal Delivery
Goblins Spear Goblins Archers Rascals Musketeer Bandit Graveyard
Fireball
Archers Rascals Musketeer Bandit
Poison
Spear Goblins Archers Rascals Musketeer Graveyard
Lightning
Musketeer Bandit
Rocket
Rascals Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Archers Earthquake Bandit Musketeer Rascals Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Archers Earthquake

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Spear Goblins
Rascals Earthquake Bandit Graveyard
Archers
Goblins Bandit Graveyard
Rascals
Spear Goblins Musketeer Bandit Graveyard
Earthquake
Spear Goblins Graveyard
Musketeer
Rascals Bandit Graveyard
Bandit
Spear Goblins Archers Rascals Musketeer Graveyard
Graveyard
Spear Goblins Archers Rascals Earthquake Musketeer Bandit

Defense Synergies 0 12

Goblins
Archers Musketeer Bandit
Spear Goblins
Archers Rascals Earthquake Musketeer Bandit
Archers
Goblins Spear Goblins Rascals Bandit
Rascals
Spear Goblins Archers Musketeer
Earthquake
Spear Goblins
Musketeer
Goblins Spear Goblins Rascals Bandit
Bandit
Goblins Spear Goblins Archers Musketeer
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Musketeer
Goblins Rascals Musketeer Bandit
Goblins Archers Rascals Musketeer Bandit
Goblins Rascals Musketeer Bandit
Earthquake
Goblins Spear Goblins Archers Rascals Earthquake Musketeer Bandit
Musketeer Spear Goblins Archers Rascals
Earthquake Rascals Musketeer Bandit
Goblins Rascals Musketeer
Goblins Spear Goblins Archers Rascals Musketeer Bandit
Goblins Archers Spear Goblins Rascals Earthquake Musketeer Bandit
Musketeer Spear Goblins Archers Rascals
Rascals Earthquake Musketeer Bandit
Goblins Rascals Earthquake
Rascals Bandit
Rascals Bandit
Goblins Rascals Musketeer
Goblins Spear Goblins Archers Rascals Musketeer Bandit
Earthquake Spear Goblins Archers Rascals Musketeer Bandit
Musketeer
Rascals Goblins Spear Goblins Archers Earthquake Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Spear Goblins Archers Bandit
Bandit Archers Musketeer
Bandit Goblins Spear Goblins Rascals Musketeer
Rascals Musketeer Bandit
Rascals Musketeer Bandit
Archers Rascals Musketeer
Rascals Goblins Spear Goblins Archers Musketeer Bandit
Rascals
Goblins Spear Goblins Bandit
Musketeer
Rascals Musketeer
Rascals Bandit
Archers Rascals Musketeer
Rascals Goblins Spear Goblins Archers Musketeer
Archers Rascals Earthquake Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Musketeer Bandit
Musketeer Bandit
Earthquake Bandit
Earthquake Rascals Musketeer
Earthquake
Spear Goblins Musketeer
Archers Earthquake Musketeer
Earthquake
Bandit
Goblins Musketeer
Earthquake Musketeer Bandit
Archers Musketeer
Earthquake Musketeer Bandit
Earthquake Musketeer Bandit
Earthquake Musketeer
Earthquake Spear Goblins Musketeer Bandit
Earthquake Musketeer Bandit
Earthquake
Archers Earthquake Musketeer Bandit
Earthquake
Earthquake Musketeer
Musketeer
Earthquake Musketeer
Earthquake
Earthquake Musketeer Bandit
Musketeer Bandit
Musketeer Bandit
Archers Musketeer
Musketeer
Earthquake Musketeer Bandit
Earthquake
Earthquake Spear Goblins Archers Musketeer Bandit
Archers Musketeer
Rascals Musketeer
Earthquake Musketeer
Musketeer
Rascals Musketeer
Musketeer
Musketeer Bandit

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