My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Giant Skeleton Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Giant Skeleton Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Goblin Drill Giant Skeleton
Giant Snowball
Spear Goblins Wall Breakers Goblin Drill
Zap
Spear Goblins Firecracker Wall Breakers Goblin Drill
Barbarian Barrel
Spear Goblins Firecracker Wall Breakers Goblin Drill Giant Skeleton
The Log
Spear Goblins Firecracker Wall Breakers Goblin Drill Giant Skeleton
Earthquake
Spear Goblins Firecracker Goblin Drill
Arrows
Spear Goblins Firecracker Wall Breakers Goblin Drill
Royal Delivery
Spear Goblins Firecracker Wall Breakers Goblin Drill Giant Skeleton
Fireball
Firecracker Wall Breakers Goblin Drill
Poison
Spear Goblins Firecracker Goblin Drill
Lightning
Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Poison Goblin Drill Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers The Log Firecracker Poison Goblin Drill Monk Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Wall Breakers The Log Firecracker

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Wall Breakers Goblin Drill Giant Skeleton
Firecracker
Spear Goblins Wall Breakers Goblin Drill Giant Skeleton Monk
Wall Breakers
Goblin Drill Spear Goblins Firecracker The Log
Poison
Goblin Drill Giant Skeleton The Log
Goblin Drill
Wall Breakers Spear Goblins Firecracker Poison The Log
Giant Skeleton
Spear Goblins Firecracker Poison The Log
The Log
Wall Breakers Poison Goblin Drill Giant Skeleton
Monk
Firecracker

Defense Synergies 1 9

Spear Goblins
Firecracker Poison Goblin Drill Giant Skeleton The Log
Firecracker
The Log Spear Goblins Giant Skeleton
Wall Breakers
Poison
Spear Goblins The Log
Goblin Drill
Spear Goblins The Log
Giant Skeleton
Spear Goblins Firecracker The Log
The Log
Firecracker Spear Goblins Poison Goblin Drill Giant Skeleton
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker The Log
Firecracker Goblin Drill The Log Monk
Goblin Drill Giant Skeleton
Firecracker Goblin Drill Monk
Firecracker Poison Giant Skeleton The Log Monk
The Log Spear Goblins Firecracker
Spear Goblins Firecracker Poison
Poison Giant Skeleton The Log Monk
Goblin Drill
Spear Goblins Firecracker Giant Skeleton
Poison Spear Goblins Firecracker Goblin Drill Giant Skeleton The Log
Spear Goblins Firecracker Poison
Goblin Drill Giant Skeleton The Log
Firecracker Poison Goblin Drill The Log
Goblin Drill
Monk Goblin Drill The Log
Firecracker Poison Goblin Drill
Spear Goblins Firecracker Goblin Drill The Log
Poison Goblin Drill The Log Spear Goblins Firecracker Giant Skeleton
Goblin Drill
Spear Goblins Firecracker Poison Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Giant Skeleton
Poison Firecracker The Log Monk
Giant Skeleton Spear Goblins The Log
Giant Skeleton The Log Monk
Giant Skeleton Goblin Drill
Firecracker Poison Monk
Spear Goblins Giant Skeleton
Giant Skeleton
Giant Skeleton Spear Goblins Firecracker Poison The Log Monk
Goblin Drill
Giant Skeleton
Monk Poison Giant Skeleton The Log
Giant Skeleton
Firecracker
Spear Goblins Firecracker Poison Goblin Drill Giant Skeleton The Log Monk
Poison Firecracker Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Goblin Drill Giant Skeleton The Log Monk
Firecracker Poison Monk The Log
Poison Goblin Drill Giant Skeleton The Log
Firecracker Poison Giant Skeleton The Log
Poison Firecracker The Log
Firecracker Poison Spear Goblins Monk
Firecracker Poison The Log
Poison The Log Firecracker
Poison The Log Monk Firecracker
Poison
Firecracker Poison Monk The Log
Poison Monk Firecracker
Poison Firecracker The Log
Firecracker Poison Monk
Firecracker Poison The Log
Spear Goblins Firecracker Poison Goblin Drill The Log
Firecracker Poison The Log
Monk Poison
Firecracker Poison The Log Monk
Firecracker Poison The Log Monk
Poison Giant Skeleton The Log Monk
Poison
The Log Monk
Poison Goblin Drill The Log Monk
Firecracker Poison The Log
Firecracker Poison The Log Monk
Poison The Log Monk
Poison Firecracker The Log
Poison Firecracker
Firecracker Poison
Poison The Log
Firecracker Poison Monk
Giant Skeleton
Firecracker Poison The Log Monk
Spear Goblins
Poison Firecracker Monk
The Log
Poison Firecracker
The Log Firecracker Poison
Monk Poison Giant Skeleton
Firecracker
Firecracker Poison Giant Skeleton The Log
Firecracker Poison
Poison Firecracker Giant Skeleton The Log Monk

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