My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Flying Machine Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Flying Machine Goblin Hut Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Flying Machine Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Flying Machine Goblin Hut
Zap
Spear Goblins Firecracker Flying Machine Goblin Hut
Barbarian Barrel
Spear Goblins Firecracker Goblin Hut Magic Archer
The Log
Spear Goblins Firecracker Goblin Hut
Earthquake
Spear Goblins Firecracker Goblin Hut
Arrows
Spear Goblins Firecracker Flying Machine Goblin Hut
Royal Delivery
Spear Goblins Firecracker Flying Machine Goblin Hut Magic Archer
Fireball
Firecracker Flying Machine Goblin Hut Magic Archer
Poison
Spear Goblins Firecracker Flying Machine Goblin Hut Magic Archer
Lightning
Goblin Hut Magic Archer
Rocket
Goblin Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Giant The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Firecracker Fireball Flying Machine Magic Archer Goblin Hut Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Firecracker Fireball

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Flying Machine Goblin Hut
Firecracker
Spear Goblins Flying Machine Goblin Hut
Fireball
The Log Magic Archer
Flying Machine
Spear Goblins Firecracker Goblin Hut
Goblin Hut
Spear Goblins Firecracker Flying Machine The Log Magic Archer
Electro Giant
The Log
Fireball Goblin Hut Magic Archer
Magic Archer
Fireball Goblin Hut The Log

Defense Synergies 2 10

Spear Goblins
Firecracker Flying Machine Goblin Hut The Log
Firecracker
The Log Spear Goblins Flying Machine Goblin Hut
Fireball
The Log Goblin Hut
Flying Machine
Spear Goblins Firecracker Goblin Hut The Log
Goblin Hut
Spear Goblins Firecracker Fireball Flying Machine
Electro Giant
The Log
Firecracker Fireball Spear Goblins Flying Machine Magic Archer
Magic Archer
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Fireball Flying Machine Goblin Hut The Log Magic Archer
Firecracker Flying Machine Goblin Hut The Log
Goblin Hut
Goblin Hut Firecracker
Firecracker Fireball The Log
Fireball The Log Spear Goblins Firecracker Flying Machine Magic Archer
Spear Goblins Firecracker Fireball Flying Machine Goblin Hut Magic Archer
Fireball Flying Machine Electro Giant The Log Magic Archer
Goblin Hut
Spear Goblins Firecracker
Spear Goblins Firecracker Fireball Flying Machine Goblin Hut Electro Giant The Log Magic Archer
Spear Goblins Firecracker Fireball Flying Machine Goblin Hut Magic Archer
Goblin Hut Fireball Flying Machine The Log
Fireball Firecracker Goblin Hut The Log Magic Archer
Goblin Hut
Fireball Goblin Hut Electro Giant The Log
Firecracker Fireball Goblin Hut
Fireball Spear Goblins Firecracker Flying Machine Goblin Hut The Log Magic Archer
The Log Spear Goblins Firecracker Fireball Flying Machine Goblin Hut Magic Archer
Goblin Hut
Spear Goblins Firecracker Fireball Flying Machine Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Goblin Hut Electro Giant
Fireball Firecracker Flying Machine The Log Magic Archer
Spear Goblins Goblin Hut The Log
Fireball The Log
Goblin Hut
Firecracker Fireball Electro Giant Flying Machine Goblin Hut Magic Archer
Spear Goblins Fireball Flying Machine Goblin Hut
Spear Goblins Firecracker Fireball Flying Machine Goblin Hut The Log Magic Archer
Goblin Hut
Flying Machine Goblin Hut
Fireball Electro Giant The Log
Fireball
Firecracker Fireball Flying Machine Electro Giant Magic Archer
Goblin Hut Electro Giant Spear Goblins Firecracker Fireball Flying Machine The Log Magic Archer
Firecracker Fireball Flying Machine Goblin Hut Electro Giant The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker Flying Machine The Log
Firecracker Fireball Flying Machine The Log Magic Archer
Fireball Flying Machine Goblin Hut The Log Magic Archer
Firecracker Fireball Flying Machine The Log
Fireball Firecracker The Log Magic Archer
Firecracker Fireball Electro Giant Spear Goblins Flying Machine Magic Archer
Firecracker Flying Machine The Log Magic Archer
Fireball The Log Firecracker Flying Machine Magic Archer
Fireball The Log Firecracker Flying Machine
Fireball
Firecracker Fireball Flying Machine The Log Magic Archer
Fireball Firecracker Flying Machine Magic Archer
Flying Machine Firecracker Fireball Goblin Hut The Log Magic Archer
Firecracker Fireball Flying Machine Magic Archer
Firecracker Fireball Flying Machine Goblin Hut The Log Magic Archer
Spear Goblins Firecracker Fireball Flying Machine Goblin Hut The Log Magic Archer
Magic Archer Firecracker Fireball Flying Machine Goblin Hut The Log
Fireball
Firecracker Fireball Flying Machine The Log Magic Archer
Firecracker Fireball Flying Machine Electro Giant The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball Flying Machine The Log
Firecracker Electro Giant The Log Fireball Magic Archer
Firecracker Fireball The Log Flying Machine Magic Archer
Fireball Flying Machine The Log Magic Archer
Fireball Firecracker The Log Magic Archer
Firecracker Fireball Flying Machine Electro Giant Magic Archer
Firecracker Fireball Flying Machine Goblin Hut Electro Giant
Fireball
Fireball The Log Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball The Log Magic Archer
Spear Goblins Fireball Flying Machine Goblin Hut Magic Archer
Fireball Firecracker Flying Machine Magic Archer
The Log Fireball
Fireball Firecracker Flying Machine Magic Archer
The Log Firecracker Fireball Flying Machine Magic Archer
Fireball Electro Giant
Firecracker Flying Machine
Electro Giant Firecracker Fireball Flying Machine The Log Magic Archer
Firecracker Fireball Flying Machine Magic Archer
Firecracker Fireball Flying Machine Electro Giant The Log Magic Archer

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