My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Witch Cannon Cart Electro Giant Golem Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Cannon Cart Electro Giant Golem Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Cannon Cart Mighty Miner
Giant Snowball
Spear Goblins Witch Mighty Miner
Zap
Spear Goblins Witch Cannon Cart Mighty Miner
Barbarian Barrel
Spear Goblins Witch Cannon Cart
The Log
Spear Goblins Witch Cannon Cart
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Witch
Royal Delivery
Spear Goblins Witch Cannon Cart
Fireball
Witch Cannon Cart Mighty Miner
Poison
Spear Goblins Witch
Lightning
Witch Cannon Cart Mighty Miner
Rocket
Witch Cannon Cart Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tornado Electro Giant Golem Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Tornado Fireball Mighty Miner Witch Cannon Cart Electro Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Tornado Fireball Mighty Miner

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Cannon Cart Golem
Fireball
Tornado Golem
Tornado
Fireball Electro Giant Witch Cannon Cart Golem
Witch
Tornado Cannon Cart Golem
Cannon Cart
Golem Spear Goblins Tornado Witch
Electro Giant
Tornado
Golem
Fireball Cannon Cart Spear Goblins Tornado Witch
Mighty Miner

Defense Synergies 1 5

Spear Goblins
Cannon Cart
Fireball
Tornado
Tornado
Fireball Witch Cannon Cart Electro Giant
Witch
Tornado Cannon Cart
Cannon Cart
Spear Goblins Tornado Witch
Electro Giant
Tornado
Golem
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Fireball
Witch Cannon Cart
Tornado Witch Cannon Cart
Witch Cannon Cart
Fireball Tornado
Fireball Tornado Spear Goblins Cannon Cart
Tornado Spear Goblins Fireball Witch
Fireball Cannon Cart Electro Giant
Witch Mighty Miner Tornado
Tornado Spear Goblins Cannon Cart
Witch Spear Goblins Fireball Tornado Cannon Cart Electro Giant
Spear Goblins Fireball Tornado Witch
Fireball Witch Cannon Cart
Fireball Tornado Witch Cannon Cart
Cannon Cart
Tornado Fireball Electro Giant
Fireball Tornado Witch Cannon Cart
Fireball Spear Goblins Tornado Witch Cannon Cart
Tornado Witch Spear Goblins Fireball Cannon Cart
Tornado Cannon Cart
Spear Goblins Fireball Witch Cannon Cart Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Witch Cannon Cart Electro Giant
Fireball Cannon Cart
Spear Goblins Witch Cannon Cart
Fireball Tornado Cannon Cart
Witch Cannon Cart Mighty Miner
Fireball Electro Giant Tornado Witch
Spear Goblins Fireball Witch Cannon Cart
Mighty Miner Cannon Cart
Spear Goblins Fireball Tornado Witch Cannon Cart
Witch
Witch Cannon Cart
Fireball Tornado Electro Giant
Cannon Cart Fireball Witch
Fireball Witch Cannon Cart Electro Giant
Witch Electro Giant Spear Goblins Fireball Tornado Cannon Cart Mighty Miner
Fireball Witch Cannon Cart Electro Giant Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado
Fireball Cannon Cart
Cannon Cart Fireball
Fireball
Fireball Electro Giant Spear Goblins Tornado Witch
Tornado Witch
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado Cannon Cart
Fireball Tornado
Fireball Cannon Cart
Fireball Cannon Cart
Fireball Cannon Cart
Spear Goblins Fireball Witch Cannon Cart
Fireball Cannon Cart
Fireball Tornado
Fireball
Fireball Tornado Witch Electro Giant
Fireball
Fireball Tornado
Tornado
Fireball Cannon Cart
Tornado Electro Giant Fireball Witch
Witch
Fireball Tornado Witch
Fireball Tornado Witch
Fireball Tornado
Fireball Tornado Witch Electro Giant
Fireball Witch Electro Giant
Fireball
Fireball
Fireball
Mighty Miner
Fireball
Spear Goblins Fireball Witch Cannon Cart
Fireball Tornado Witch
Fireball
Fireball Cannon Cart
Fireball
Fireball Tornado Electro Giant
Cannon Cart
Electro Giant Fireball Tornado Witch
Fireball Tornado Witch
Fireball Tornado Witch Cannon Cart Electro Giant

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