My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant P.E.K.K.A Ice Wizard Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Royal Hogs P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Royal Hogs Bandit
Giant Snowball
Spear Goblins Royal Hogs
Zap
Spear Goblins Royal Hogs Bandit
Barbarian Barrel
Spear Goblins Royal Hogs Ice Wizard Bandit Magic Archer
The Log
Spear Goblins Royal Hogs Bandit
Earthquake
Spear Goblins Royal Hogs
Arrows
Spear Goblins Royal Hogs
Royal Delivery
Spear Goblins Royal Hogs P.E.K.K.A Ice Wizard Bandit Magic Archer
Fireball
Royal Hogs Ice Wizard Bandit Magic Archer
Poison
Spear Goblins Royal Hogs Ice Wizard Magic Archer
Lightning
Ice Wizard Bandit Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Wizard Bandit Fireball Magic Archer Giant Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Ice Wizard Bandit Fireball

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Royal Hogs Bandit
Fireball
Giant Royal Hogs Magic Archer
Giant
Spear Goblins Fireball Ice Wizard Bandit Magic Archer
Royal Hogs
Spear Goblins Fireball Bandit Magic Archer
P.E.K.K.A
Magic Archer Ice Wizard
Ice Wizard
Giant P.E.K.K.A Bandit
Bandit
Spear Goblins Giant Royal Hogs Ice Wizard Magic Archer
Magic Archer
P.E.K.K.A Fireball Giant Royal Hogs Bandit

Defense Synergies 0 8

Spear Goblins
P.E.K.K.A Ice Wizard Bandit
Fireball
Ice Wizard Bandit
Giant
Royal Hogs
P.E.K.K.A
Spear Goblins Ice Wizard
Ice Wizard
Spear Goblins Fireball P.E.K.K.A Bandit
Bandit
Spear Goblins Fireball Ice Wizard Magic Archer
Magic Archer
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Magic Archer
P.E.K.K.A Ice Wizard Bandit
P.E.K.K.A Ice Wizard Bandit
P.E.K.K.A Ice Wizard Bandit
Fireball P.E.K.K.A
Fireball Spear Goblins Ice Wizard Bandit Magic Archer
Spear Goblins Fireball Ice Wizard Magic Archer
Fireball P.E.K.K.A Bandit Magic Archer
P.E.K.K.A Ice Wizard
Spear Goblins Ice Wizard Bandit
Ice Wizard Spear Goblins Fireball Bandit Magic Archer
Spear Goblins Fireball Ice Wizard Magic Archer
P.E.K.K.A Fireball Ice Wizard Bandit
Fireball P.E.K.K.A Magic Archer
P.E.K.K.A Bandit
Fireball P.E.K.K.A Bandit
Fireball P.E.K.K.A
Fireball Spear Goblins Ice Wizard Bandit Magic Archer
Spear Goblins Fireball Ice Wizard Bandit Magic Archer
P.E.K.K.A
Spear Goblins Fireball P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball P.E.K.K.A Bandit
Fireball Bandit Magic Archer
P.E.K.K.A Bandit Spear Goblins
P.E.K.K.A Fireball Bandit
P.E.K.K.A Bandit
Fireball Ice Wizard Magic Archer
P.E.K.K.A Spear Goblins Fireball Ice Wizard Bandit
P.E.K.K.A
P.E.K.K.A Spear Goblins Fireball Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fireball
P.E.K.K.A Fireball Bandit
Fireball Magic Archer
Spear Goblins Fireball P.E.K.K.A Magic Archer
Fireball P.E.K.K.A Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Bandit
Fireball Ice Wizard Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball
Fireball Magic Archer
Fireball Spear Goblins Ice Wizard Magic Archer
Magic Archer
Fireball Ice Wizard Magic Archer
Fireball Bandit
Fireball
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Magic Archer
Spear Goblins Fireball Bandit Magic Archer
Magic Archer Fireball Bandit
Fireball
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball Ice Wizard Magic Archer
Fireball Ice Wizard Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Ice Wizard Magic Archer
Fireball
Fireball
Fireball Bandit Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Spear Goblins Fireball Bandit Magic Archer
Fireball Ice Wizard Magic Archer
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball
P.E.K.K.A
Fireball Magic Archer
Fireball Magic Archer
Fireball Bandit Magic Archer

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