My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Tombstone Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Hog Rider
Giant Snowball
Spear Goblins Bomber Tombstone Hog Rider
Zap
Spear Goblins Bomber Tombstone
Barbarian Barrel
Spear Goblins Bomber Tombstone Valkyrie Electro Wizard
The Log
Spear Goblins Bomber Tombstone Hog Rider
Earthquake
Spear Goblins Bomber Tombstone Hog Rider
Arrows
Spear Goblins Bomber Tombstone
Royal Delivery
Spear Goblins Bomber Valkyrie Hog Rider Electro Wizard
Fireball
Bomber Tombstone Hog Rider Electro Wizard
Poison
Spear Goblins Bomber Tombstone Electro Wizard
Lightning
Tombstone Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Earthquake Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tombstone Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber The Log Tombstone Earthquake Valkyrie Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber The Log Tombstone

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Hog Rider Earthquake
Bomber
Valkyrie Hog Rider
Tombstone
Earthquake
Hog Rider Spear Goblins The Log
Valkyrie
Spear Goblins Hog Rider Bomber Electro Wizard
Hog Rider
Spear Goblins Earthquake Valkyrie The Log Bomber Electro Wizard
The Log
Hog Rider Earthquake
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 0 15

Spear Goblins
Tombstone Earthquake Valkyrie The Log Electro Wizard
Bomber
Tombstone Valkyrie The Log Electro Wizard
Tombstone
Spear Goblins Bomber Earthquake Electro Wizard
Earthquake
Spear Goblins Tombstone The Log
Valkyrie
Spear Goblins Bomber The Log Electro Wizard
Hog Rider
The Log
Spear Goblins Bomber Earthquake Valkyrie Electro Wizard
Electro Wizard
Spear Goblins Bomber Tombstone Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Bomber Tombstone Valkyrie The Log Electro Wizard
Bomber Tombstone Valkyrie The Log Electro Wizard
Bomber Tombstone Valkyrie Electro Wizard
Bomber Tombstone Valkyrie Electro Wizard
Bomber Tombstone Earthquake Valkyrie The Log
The Log Spear Goblins Bomber Earthquake Valkyrie Electro Wizard
Electro Wizard Spear Goblins Tombstone
Earthquake Valkyrie The Log Electro Wizard
Tombstone
Spear Goblins Bomber Valkyrie Electro Wizard
Valkyrie Electro Wizard Spear Goblins Bomber Tombstone Earthquake The Log
Spear Goblins Electro Wizard
Tombstone Bomber Earthquake Valkyrie The Log Electro Wizard
Bomber Valkyrie Tombstone Earthquake The Log Electro Wizard
Tombstone Electro Wizard
The Log Electro Wizard
Bomber Tombstone Valkyrie Electro Wizard
Tombstone Spear Goblins Bomber Valkyrie The Log Electro Wizard
Earthquake Valkyrie The Log Spear Goblins Bomber Tombstone Electro Wizard
Electro Wizard
Bomber Valkyrie Spear Goblins Earthquake The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Tombstone Electro Wizard
Electro Wizard Bomber Valkyrie The Log
Tombstone Spear Goblins Valkyrie The Log Electro Wizard
Valkyrie The Log Electro Wizard
Tombstone Valkyrie
Electro Wizard
Spear Goblins Tombstone Valkyrie Electro Wizard
Valkyrie
Electro Wizard Spear Goblins Tombstone Valkyrie The Log
Tombstone
Tombstone Valkyrie
Valkyrie The Log Electro Wizard
Tombstone Valkyrie
Bomber Valkyrie
Tombstone Electro Wizard Spear Goblins Bomber Valkyrie The Log
Valkyrie Bomber Earthquake The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie The Log
The Log Electro Wizard
Earthquake The Log
Earthquake Valkyrie The Log
Bomber Earthquake Valkyrie The Log
Spear Goblins
Bomber Earthquake The Log
Earthquake The Log
The Log
Electro Wizard
Earthquake Valkyrie The Log Electro Wizard
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake Spear Goblins Bomber The Log
Earthquake The Log
Earthquake
Bomber
Bomber Earthquake The Log Electro Wizard
Bomber Earthquake Valkyrie The Log
Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log Bomber Valkyrie
The Log Earthquake Electro Wizard
The Log
The Log
Electro Wizard
Electro Wizard
Bomber Earthquake The Log
Electro Wizard
Earthquake The Log
Earthquake Electro Wizard Spear Goblins Tombstone
Electro Wizard
The Log
Valkyrie Electro Wizard
The Log Bomber Earthquake
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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