My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Executioner Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Executioner Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Guards Ram Rider
Giant Snowball
Spear Goblins Bomber Guards Ram Rider
Zap
Spear Goblins Bomber Guards Ram Rider
Barbarian Barrel
Spear Goblins Bomber Guards Executioner Electro Wizard
The Log
Spear Goblins Bomber Guards Ram Rider
Earthquake
Spear Goblins Bomber Guards
Arrows
Spear Goblins Bomber Guards
Royal Delivery
Spear Goblins Bomber Guards Executioner Electro Wizard Ram Rider
Fireball
Bomber Executioner Electro Wizard Ram Rider
Poison
Spear Goblins Bomber Guards Executioner Electro Wizard
Lightning
Executioner Electro Wizard Ram Rider
Rocket
Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Freeze Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Freeze Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Guards Freeze Electro Wizard Executioner Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bomber Guards Freeze

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ram Rider Mega Knight
Bomber
Ram Rider Mega Knight
Guards
Ram Rider
Freeze
Executioner
Mega Knight
Electro Wizard
Ram Rider Mega Knight
Ram Rider
Spear Goblins Bomber Guards Electro Wizard Mega Knight
Mega Knight
Spear Goblins Bomber Executioner Electro Wizard Ram Rider

Defense Synergies 0 12

Spear Goblins
Guards Electro Wizard Mega Knight
Bomber
Guards Electro Wizard
Guards
Spear Goblins Bomber Executioner Electro Wizard
Freeze
Electro Wizard Mega Knight
Executioner
Guards Mega Knight
Electro Wizard
Spear Goblins Bomber Guards Freeze Ram Rider Mega Knight
Ram Rider
Electro Wizard
Mega Knight
Spear Goblins Freeze Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Executioner Electro Wizard Ram Rider
Bomber Executioner Electro Wizard Ram Rider Mega Knight
Ram Rider Mega Knight Bomber Freeze Executioner Electro Wizard
Bomber Guards Electro Wizard Ram Rider Mega Knight
Bomber Mega Knight
Freeze Spear Goblins Bomber Guards Executioner Electro Wizard Mega Knight
Electro Wizard Ram Rider Spear Goblins Freeze Executioner
Electro Wizard Ram Rider Mega Knight
Guards Spear Goblins Bomber Electro Wizard Mega Knight
Guards Executioner Electro Wizard Spear Goblins Bomber Freeze Ram Rider Mega Knight
Executioner Spear Goblins Electro Wizard Ram Rider
Mega Knight Bomber Guards Freeze Electro Wizard Ram Rider
Bomber Executioner Mega Knight Guards Freeze Electro Wizard
Electro Wizard Ram Rider Mega Knight
Freeze Electro Wizard Ram Rider Mega Knight
Mega Knight Bomber Executioner Electro Wizard
Mega Knight Spear Goblins Bomber Guards Executioner Electro Wizard Ram Rider
Freeze Executioner Spear Goblins Bomber Guards Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider
Bomber Mega Knight Spear Goblins Guards Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Spear Goblins Electro Wizard
Electro Wizard Bomber Executioner Mega Knight
Guards Mega Knight Spear Goblins Electro Wizard Ram Rider
Guards Mega Knight Electro Wizard Ram Rider
Guards Executioner Ram Rider Mega Knight
Executioner Freeze Electro Wizard Ram Rider
Guards Spear Goblins Electro Wizard Ram Rider
Mega Knight
Freeze Electro Wizard Mega Knight Spear Goblins
Guards
Mega Knight Guards
Mega Knight Guards Electro Wizard
Mega Knight Guards Executioner Ram Rider
Bomber Executioner Mega Knight
Guards Electro Wizard Spear Goblins Bomber Freeze Executioner
Executioner Mega Knight Bomber Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze
Executioner Electro Wizard Ram Rider
Guards Freeze
Bomber Executioner Mega Knight
Executioner Spear Goblins Freeze Ram Rider
Bomber Executioner
Freeze Executioner Ram Rider
Ram Rider
Guards Electro Wizard
Electro Wizard Ram Rider
Executioner
Executioner
Freeze
Spear Goblins Bomber Executioner
Executioner Mega Knight
Freeze
Bomber
Bomber Executioner Electro Wizard Mega Knight
Bomber Mega Knight
Mega Knight
Freeze Bomber Executioner Mega Knight
Executioner Electro Wizard Ram Rider
Ram Rider Mega Knight
Executioner Electro Wizard
Electro Wizard Guards Freeze
Bomber Mega Knight
Freeze Electro Wizard
Mega Knight
Electro Wizard Spear Goblins Guards Freeze
Executioner Electro Wizard Ram Rider
Freeze
Executioner Electro Wizard Mega Knight
Bomber Executioner
Executioner Mega Knight
Guards Freeze Electro Wizard
Executioner Electro Wizard
Freeze Executioner Electro Wizard Mega Knight

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