My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Guards
Giant Snowball
Spear Goblins Bomber Cannon Guards Princess
Zap
Spear Goblins Bomber Cannon Guards Princess
Barbarian Barrel
Spear Goblins Bomber Cannon Guards Princess
The Log
Spear Goblins Bomber Cannon Mini P.E.K.K.A Guards Princess
Earthquake
Spear Goblins Bomber Cannon Guards
Arrows
Spear Goblins Bomber Guards Princess
Royal Delivery
Spear Goblins Bomber Mini P.E.K.K.A Guards Princess
Fireball
Bomber Cannon Princess
Poison
Spear Goblins Bomber Cannon Guards Princess
Lightning
Cannon Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Zap Cannon Guards Princess Fireball Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Zap Cannon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Mini P.E.K.K.A Princess
Bomber
Zap Mini P.E.K.K.A
Zap
Fireball Spear Goblins Bomber Mini P.E.K.K.A Guards Princess
Cannon
Fireball
Zap Princess
Mini P.E.K.K.A
Spear Goblins Bomber Zap Princess
Guards
Zap
Princess
Spear Goblins Zap Fireball Mini P.E.K.K.A

Defense Synergies 3 19

Spear Goblins
Zap Cannon Mini P.E.K.K.A Guards
Bomber
Zap Cannon Mini P.E.K.K.A Guards
Zap
Cannon Fireball Mini P.E.K.K.A Spear Goblins Bomber Guards Princess
Cannon
Zap Spear Goblins Bomber Fireball Mini P.E.K.K.A Guards Princess
Fireball
Zap Cannon Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Zap Spear Goblins Bomber Cannon Fireball Guards Princess
Guards
Spear Goblins Bomber Zap Cannon Mini P.E.K.K.A Princess
Princess
Zap Cannon Fireball Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Cannon Fireball
Mini P.E.K.K.A Bomber Zap Cannon
Cannon Mini P.E.K.K.A Bomber
Cannon Mini P.E.K.K.A Bomber Guards
Bomber Fireball Mini P.E.K.K.A Princess
Fireball Spear Goblins Bomber Zap Cannon Guards
Spear Goblins Zap Cannon Fireball Princess
Zap Cannon Fireball
Cannon Mini P.E.K.K.A Princess
Guards Spear Goblins Bomber Cannon Mini P.E.K.K.A
Guards Spear Goblins Bomber Zap Cannon Fireball Princess
Spear Goblins Zap Fireball Princess
Cannon Mini P.E.K.K.A Bomber Zap Fireball Guards
Bomber Fireball Zap Cannon Mini P.E.K.K.A Guards Princess
Mini P.E.K.K.A Cannon
Zap Cannon Fireball Mini P.E.K.K.A
Bomber Cannon Fireball Mini P.E.K.K.A
Cannon Fireball Spear Goblins Bomber Zap Guards
Zap Spear Goblins Bomber Cannon Fireball Guards Princess
Mini P.E.K.K.A Cannon
Bomber Spear Goblins Cannon Fireball Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Spear Goblins Zap Fireball
Fireball Bomber Zap Mini P.E.K.K.A
Guards Spear Goblins Zap Mini P.E.K.K.A
Mini P.E.K.K.A Guards Zap Fireball
Cannon Mini P.E.K.K.A Guards
Fireball Zap Princess
Mini P.E.K.K.A Guards Spear Goblins Fireball
Mini P.E.K.K.A
Zap Spear Goblins Fireball Mini P.E.K.K.A
Cannon Guards
Mini P.E.K.K.A Guards
Zap Fireball Guards
Mini P.E.K.K.A Cannon Fireball Guards
Bomber Cannon Fireball Princess
Guards Spear Goblins Bomber Zap Fireball Mini P.E.K.K.A
Bomber Zap Cannon Fireball Mini P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Guards
Fireball Zap Princess
Fireball
Fireball Guards
Bomber Fireball Zap
Fireball Spear Goblins Zap Princess
Bomber Princess
Fireball Zap Princess
Fireball Zap
Fireball Mini P.E.K.K.A Guards
Zap Fireball Princess
Fireball Zap Princess
Fireball Princess
Fireball Princess
Princess Zap Fireball
Spear Goblins Bomber Zap Fireball Princess
Fireball Princess
Fireball
Bomber Mini P.E.K.K.A
Bomber Zap Fireball Mini P.E.K.K.A Princess
Bomber Zap Fireball Princess
Fireball
Fireball Princess
Zap Fireball
Zap Bomber Fireball Princess
Fireball Zap Princess
Fireball Zap Princess
Fireball Zap
Zap Fireball Princess
Zap Fireball Guards
Fireball Mini P.E.K.K.A
Bomber Zap Fireball
Zap Fireball Princess
Fireball Princess
Zap Spear Goblins Fireball Guards Princess
Fireball Zap Princess
Fireball
Fireball Mini P.E.K.K.A Princess
Bomber Zap Fireball Princess
Zap Fireball
Zap Fireball Guards Princess
Zap Fireball Princess
Zap Fireball Princess

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