My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Ice Golem Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Ice Golem Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Lava Hound
Giant Snowball
Spear Goblins Bats Goblin Gang Lava Hound
Zap
Spear Goblins Bats Goblin Gang Inferno Tower Lava Hound
Barbarian Barrel
Spear Goblins Goblin Gang Inferno Tower
The Log
Spear Goblins Goblin Gang
Earthquake
Spear Goblins Goblin Gang Inferno Tower
Arrows
Spear Goblins Bats Goblin Gang Lava Hound
Royal Delivery
Spear Goblins Bats Goblin Gang Lava Hound
Fireball
Goblin Gang Inferno Tower Lava Hound
Poison
Spear Goblins Bats Goblin Gang Inferno Tower Lava Hound
Lightning
Ice Golem Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Ice Golem Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Ice Golem Arrows Goblin Gang Fireball Inferno Tower Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Ice Golem Arrows

Attack Synergies 7 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Goblin Gang
Bats
Ice Golem Lava Hound
Arrows
Fireball Lava Hound
Goblin Gang
Ice Golem Spear Goblins Lava Hound
Ice Golem
Spear Goblins Bats Goblin Gang
Fireball
Arrows Lava Hound
Inferno Tower
Lava Hound
Bats Arrows Fireball Goblin Gang

Defense Synergies 3 12

Spear Goblins
Ice Golem Bats Arrows Goblin Gang Inferno Tower
Bats
Spear Goblins Ice Golem Inferno Tower
Arrows
Spear Goblins Ice Golem Fireball Inferno Tower
Goblin Gang
Inferno Tower Spear Goblins Ice Golem
Ice Golem
Spear Goblins Inferno Tower Bats Arrows Goblin Gang Fireball
Fireball
Arrows Ice Golem Inferno Tower
Inferno Tower
Goblin Gang Ice Golem Spear Goblins Bats Arrows Fireball
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Ice Golem Fireball Inferno Tower
Inferno Tower Bats Goblin Gang
Goblin Gang Inferno Tower Bats
Inferno Tower Bats Goblin Gang
Arrows Fireball
Arrows Goblin Gang Fireball Spear Goblins Bats
Bats Inferno Tower Spear Goblins Arrows Goblin Gang Fireball
Arrows Ice Golem Fireball Inferno Tower
Inferno Tower Goblin Gang
Goblin Gang Spear Goblins Ice Golem Inferno Tower
Bats Goblin Gang Spear Goblins Arrows Ice Golem Fireball
Arrows Inferno Tower Spear Goblins Bats Goblin Gang Fireball
Inferno Tower Bats Goblin Gang Fireball
Fireball Bats Arrows Goblin Gang
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball
Bats Arrows Goblin Gang Fireball Inferno Tower
Arrows Fireball Spear Goblins Bats Goblin Gang
Arrows Spear Goblins Bats Ice Golem Fireball
Inferno Tower
Goblin Gang Spear Goblins Bats Arrows Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Ice Golem Fireball Inferno Tower
Fireball Arrows Goblin Gang Ice Golem
Goblin Gang Spear Goblins Bats Ice Golem Inferno Tower
Goblin Gang Bats Ice Golem Fireball Inferno Tower
Inferno Tower Goblin Gang
Arrows Fireball Bats Goblin Gang Ice Golem
Goblin Gang Spear Goblins Bats Ice Golem Fireball Inferno Tower
Inferno Tower
Spear Goblins Bats Ice Golem Fireball Inferno Tower
Inferno Tower Goblin Gang
Bats Inferno Tower
Arrows Fireball
Goblin Gang Ice Golem Fireball Inferno Tower
Fireball
Goblin Gang Inferno Tower Spear Goblins Bats Ice Golem Fireball
Bats Arrows Ice Golem Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Ice Golem
Arrows Fireball
Arrows Fireball
Arrows Ice Golem Fireball
Fireball Arrows
Arrows Fireball Spear Goblins Bats Ice Golem
Arrows
Arrows Fireball Ice Golem
Arrows Fireball
Bats Goblin Gang Fireball
Arrows Fireball
Fireball Arrows
Ice Golem Fireball
Arrows Fireball
Arrows Ice Golem Fireball
Spear Goblins Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Ice Golem Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Bats Arrows Ice Golem Fireball
Bats Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Bats Goblin Gang Fireball
Fireball Arrows
Arrows Fireball
Fireball Goblin Gang
Arrows Ice Golem Fireball
Arrows Fireball
Bats Goblin Gang Fireball
Bats Fireball
Fireball

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