My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Wall Breakers Goblin Barrel
Giant Snowball
Spear Goblins Bats Wall Breakers Goblin Barrel Princess
Zap
Spear Goblins Bats Firecracker Wall Breakers Goblin Barrel Princess
Barbarian Barrel
Spear Goblins Firecracker Wall Breakers Goblin Barrel Princess
The Log
Spear Goblins Firecracker Wall Breakers Goblin Barrel Princess
Earthquake
Spear Goblins Firecracker Goblin Barrel
Arrows
Spear Goblins Bats Firecracker Wall Breakers Goblin Barrel Princess
Royal Delivery
Spear Goblins Bats Firecracker Wall Breakers Goblin Barrel Princess
Fireball
Firecracker Wall Breakers Goblin Barrel Princess
Poison
Spear Goblins Bats Firecracker Princess
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Wall Breakers Arrows Firecracker Goblin Barrel Princess Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Wall Breakers Arrows

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Firecracker Wall Breakers Princess
Bats
Firecracker Wall Breakers Goblin Barrel
Arrows
Wall Breakers Goblin Barrel Freeze
Firecracker
Spear Goblins Bats Wall Breakers Goblin Barrel Princess
Wall Breakers
Spear Goblins Bats Arrows Firecracker Princess
Goblin Barrel
Spear Goblins Bats Arrows Firecracker Princess
Freeze
Arrows
Princess
Spear Goblins Firecracker Wall Breakers Goblin Barrel

Defense Synergies 0 6

Spear Goblins
Bats Arrows Firecracker
Bats
Spear Goblins Firecracker Freeze
Arrows
Spear Goblins
Firecracker
Spear Goblins Bats Princess
Wall Breakers
Goblin Barrel
Freeze
Bats
Princess
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker
Bats Firecracker
Bats Freeze
Bats Firecracker
Arrows Firecracker Princess
Arrows Freeze Spear Goblins Bats Firecracker
Bats Spear Goblins Arrows Firecracker Freeze Princess
Arrows
Princess
Spear Goblins Firecracker
Bats Spear Goblins Arrows Firecracker Freeze Princess
Arrows Spear Goblins Bats Firecracker Princess
Bats Freeze
Bats Arrows Firecracker Freeze Princess
Freeze
Bats Arrows Firecracker
Arrows Spear Goblins Bats Firecracker
Arrows Freeze Spear Goblins Bats Firecracker Princess
Spear Goblins Bats Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins
Arrows Firecracker
Spear Goblins Bats
Bats
Arrows Firecracker Bats Freeze Princess
Spear Goblins Bats
Freeze Spear Goblins Bats Firecracker
Bats
Arrows
Firecracker Princess
Spear Goblins Bats Firecracker Freeze
Bats Arrows Firecracker Freeze Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Freeze
Arrows Firecracker Princess
Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Spear Goblins Bats Freeze Princess
Arrows Firecracker Princess
Arrows Firecracker Freeze Princess
Arrows Firecracker
Bats
Firecracker Arrows Princess
Arrows Firecracker Princess
Firecracker Princess
Arrows Firecracker Freeze Princess
Princess Arrows Firecracker
Spear Goblins Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows Freeze
Bats
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows Princess
Arrows
Arrows Firecracker Freeze Princess
Arrows Firecracker Princess
Arrows Princess
Arrows Firecracker
Bats Arrows Firecracker Princess
Bats Firecracker Freeze
Arrows
Arrows Firecracker Freeze Princess
Arrows Firecracker Princess
Spear Goblins Bats Freeze Princess
Arrows Firecracker Princess
Freeze
Arrows
Firecracker Princess
Arrows Firecracker Princess
Arrows
Firecracker
Bats Firecracker Freeze Princess
Firecracker Bats Princess
Firecracker Freeze Princess

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