My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Archers Knight Battle Ram Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Elite Barbarians Battle Ram Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Archers Elite Barbarians Battle Ram
Giant Snowball
Spear Goblins Bats Archers Battle Ram Princess
Zap
Spear Goblins Bats Archers Battle Ram Princess
Barbarian Barrel
Spear Goblins Archers Knight Elite Barbarians Battle Ram Princess
The Log
Spear Goblins Archers Elite Barbarians Battle Ram Princess
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Bats Archers Princess
Royal Delivery
Spear Goblins Bats Archers Knight Elite Barbarians Battle Ram Princess
Fireball
Archers Elite Barbarians Battle Ram Princess
Poison
Spear Goblins Bats Archers Princess
Lightning
Knight Elite Barbarians Battle Ram
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Battle Ram Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Archers Knight Princess Fireball Battle Ram Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Archers Knight

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Elite Barbarians Battle Ram Princess
Bats
Knight Elite Barbarians Battle Ram
Archers
Knight Elite Barbarians Battle Ram
Knight
Spear Goblins Bats Archers Battle Ram Princess Elite Barbarians Fireball
Elite Barbarians
Spear Goblins Bats Archers Knight Fireball Battle Ram
Fireball
Knight Elite Barbarians Battle Ram Princess
Battle Ram
Knight Spear Goblins Bats Archers Elite Barbarians Fireball Princess
Princess
Knight Spear Goblins Fireball Battle Ram

Defense Synergies 4 4

Spear Goblins
Knight Bats Archers
Bats
Knight Spear Goblins
Archers
Knight Spear Goblins
Knight
Spear Goblins Bats Archers Princess Fireball
Elite Barbarians
Fireball
Knight Princess
Battle Ram
Princess
Knight Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball
Elite Barbarians Bats Knight
Bats Archers Knight Elite Barbarians
Elite Barbarians Bats Knight
Elite Barbarians Fireball Princess
Fireball Spear Goblins Bats Archers
Bats Spear Goblins Archers Fireball Princess
Fireball
Elite Barbarians Princess
Knight Elite Barbarians Spear Goblins Archers
Bats Archers Spear Goblins Knight Fireball Princess
Spear Goblins Bats Archers Fireball Princess
Bats Knight Elite Barbarians Fireball
Fireball Bats Princess
Elite Barbarians Knight
Elite Barbarians Fireball
Bats Knight Elite Barbarians Fireball
Fireball Spear Goblins Bats Archers Knight Elite Barbarians
Spear Goblins Bats Archers Knight Fireball Princess
Elite Barbarians
Spear Goblins Bats Archers Knight Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Archers Elite Barbarians Fireball
Fireball Archers Knight Elite Barbarians
Spear Goblins Bats Knight Elite Barbarians
Bats Knight Elite Barbarians Fireball
Knight Elite Barbarians
Fireball Bats Archers Princess
Spear Goblins Bats Archers Knight Elite Barbarians Fireball
Knight Elite Barbarians
Spear Goblins Bats Knight Elite Barbarians Fireball
Bats Knight Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Knight Fireball
Archers Fireball Princess
Elite Barbarians Spear Goblins Bats Archers Knight Fireball
Bats Archers Elite Barbarians Fireball Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight
Fireball Princess
Fireball
Knight Fireball
Fireball
Fireball Spear Goblins Bats Princess
Archers Princess
Fireball Princess
Fireball
Bats Elite Barbarians Fireball
Knight Fireball Princess
Fireball Archers Princess
Knight Elite Barbarians Fireball Princess
Fireball Princess
Princess Elite Barbarians Fireball
Spear Goblins Fireball Princess
Fireball Princess
Fireball
Bats
Archers Fireball Princess
Fireball Princess
Fireball
Fireball Princess
Fireball
Fireball Princess
Fireball Princess
Fireball Princess
Fireball
Elite Barbarians Bats Archers Fireball Princess
Bats Fireball
Elite Barbarians Fireball
Fireball
Fireball Princess
Fireball Princess
Spear Goblins Bats Archers Fireball Princess
Fireball Archers Princess
Fireball
Fireball Knight Princess
Fireball Princess
Fireball
Elite Barbarians
Bats Elite Barbarians Fireball Princess
Bats Fireball Princess
Fireball Princess

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