My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Archers Goblin Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Archers Goblin Gang
Giant Snowball
Spear Goblins Bats Archers Goblin Gang Goblin Hut
Zap
Spear Goblins Bats Archers Goblin Gang Goblin Hut
Barbarian Barrel
Spear Goblins Archers Goblin Gang Goblin Hut
The Log
Spear Goblins Archers Goblin Gang Goblin Hut
Earthquake
Spear Goblins Archers Goblin Gang Goblin Hut
Arrows
Spear Goblins Bats Archers Goblin Gang Goblin Hut
Royal Delivery
Spear Goblins Bats Archers Goblin Gang Goblin Hut
Fireball
Archers Goblin Gang Goblin Hut
Poison
Spear Goblins Bats Archers Goblin Gang Goblin Hut
Lightning
Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Archers Goblin Gang Goblin Hut Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Archers

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Goblin Hut Mega Knight
Bats
Mega Knight
Archers
Goblin Hut Mega Knight
Goblin Gang
Spear Goblins Goblin Hut
Goblin Hut
Spear Goblins Archers Goblin Gang The Log Mega Knight
Lightning
The Log
Goblin Hut Mega Knight
Mega Knight
Bats Spear Goblins Archers Goblin Hut The Log

Defense Synergies 0 16

Spear Goblins
Bats Archers Goblin Gang Goblin Hut The Log Mega Knight
Bats
Spear Goblins The Log Mega Knight
Archers
Spear Goblins Goblin Gang Goblin Hut The Log Mega Knight
Goblin Gang
Spear Goblins Archers Goblin Hut The Log
Goblin Hut
Spear Goblins Archers Goblin Gang
Lightning
The Log
The Log
Spear Goblins Bats Archers Goblin Gang Lightning Mega Knight
Mega Knight
Spear Goblins Bats Archers The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Goblin Hut The Log
Bats Goblin Gang Goblin Hut The Log Mega Knight
Goblin Gang Goblin Hut Mega Knight Bats Archers Lightning
Goblin Hut Bats Goblin Gang Mega Knight
Lightning The Log Mega Knight
Goblin Gang The Log Spear Goblins Bats Archers Mega Knight
Bats Lightning Spear Goblins Archers Goblin Gang Goblin Hut
Lightning The Log Mega Knight
Goblin Gang Goblin Hut
Goblin Gang Spear Goblins Archers Mega Knight
Bats Archers Goblin Gang Spear Goblins Goblin Hut The Log Mega Knight
Spear Goblins Bats Archers Goblin Gang Goblin Hut
Goblin Hut Mega Knight Bats Goblin Gang Lightning The Log
Mega Knight Bats Goblin Gang Goblin Hut The Log
Goblin Gang Goblin Hut Mega Knight
Goblin Gang Goblin Hut Lightning The Log Mega Knight
Mega Knight Bats Goblin Gang Goblin Hut
Mega Knight Spear Goblins Bats Archers Goblin Gang Goblin Hut The Log
The Log Spear Goblins Bats Archers Goblin Hut Mega Knight
Goblin Hut
Goblin Gang Mega Knight Spear Goblins Bats Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Spear Goblins Archers Goblin Hut
Archers Goblin Gang Lightning The Log Mega Knight
Goblin Gang Mega Knight Spear Goblins Bats Goblin Hut Lightning The Log
Goblin Gang Lightning Mega Knight Bats The Log
Goblin Gang Goblin Hut Mega Knight
Bats Archers Goblin Gang Goblin Hut
Goblin Gang Spear Goblins Bats Archers Goblin Hut Lightning
Mega Knight
Lightning Mega Knight Spear Goblins Bats Goblin Hut The Log
Goblin Gang Goblin Hut
Mega Knight Bats Goblin Hut
Lightning Mega Knight The Log
Lightning Mega Knight Goblin Gang
Archers Mega Knight
Goblin Gang Goblin Hut Spear Goblins Bats Archers Lightning The Log
Bats Mega Knight Archers Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
The Log
Lightning Goblin Hut The Log
Lightning The Log
The Log Mega Knight
Spear Goblins Bats
Archers The Log
The Log Lightning
The Log Lightning
Lightning Bats Goblin Gang
Lightning The Log
Lightning Archers
Lightning Goblin Hut The Log
Lightning
Lightning Goblin Hut The Log
Lightning Spear Goblins Goblin Hut The Log
Lightning Goblin Hut The Log Mega Knight
Lightning
Bats Lightning
Lightning Archers The Log Mega Knight
Lightning The Log Mega Knight
Lightning The Log Mega Knight
Lightning
Lightning The Log
Lightning The Log
The Log Mega Knight
The Log Lightning
Lightning The Log Mega Knight
Lightning The Log
Lightning Bats Archers
Lightning Bats Goblin Hut
Lightning
Lightning The Log Mega Knight
Lightning
Mega Knight
Lightning The Log
Lightning Spear Goblins Bats Archers Goblin Gang Goblin Hut
Lightning Archers
The Log
Lightning Goblin Gang Mega Knight
The Log Lightning
Lightning
Mega Knight
Bats Goblin Gang Lightning The Log
Bats Lightning
Lightning The Log Mega Knight

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