My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Graveyard
Giant Snowball
Spear Goblins Skeleton Army Witch Graveyard
Zap
Spear Goblins Skeleton Army Witch Graveyard
Barbarian Barrel
Spear Goblins Skeleton Army Witch Ice Wizard Graveyard
The Log
Spear Goblins Skeleton Army Witch Graveyard
Earthquake
Spear Goblins Skeleton Army Witch Graveyard
Arrows
Spear Goblins Skeleton Army Witch Graveyard
Royal Delivery
Spear Goblins Skeleton Army Witch Ice Wizard Graveyard
Fireball
Skeleton Army Witch Ice Wizard
Poison
Spear Goblins Skeleton Army Witch Ice Wizard Graveyard
Lightning
Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Skeleton Army Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Skeleton Army Ice Wizard Fireball Freeze Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Skeleton Army Ice Wizard

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Graveyard
Arrows
Fireball Graveyard Freeze
Fireball
Arrows Graveyard Freeze
Skeleton Army
Freeze
Graveyard Arrows Fireball
Witch
Graveyard
Ice Wizard
Graveyard
Graveyard
Arrows Fireball Freeze Spear Goblins Witch Ice Wizard

Defense Synergies 0 10

Spear Goblins
Arrows Skeleton Army Ice Wizard
Arrows
Spear Goblins Fireball Ice Wizard
Fireball
Arrows Freeze Ice Wizard
Skeleton Army
Spear Goblins Freeze Ice Wizard
Freeze
Fireball Skeleton Army
Witch
Ice Wizard
Ice Wizard
Spear Goblins Arrows Fireball Skeleton Army Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball
Skeleton Army Witch Ice Wizard
Skeleton Army Witch Freeze Ice Wizard
Skeleton Army Witch Ice Wizard
Arrows Fireball Skeleton Army
Arrows Fireball Skeleton Army Freeze Spear Goblins Ice Wizard
Spear Goblins Arrows Fireball Freeze Witch Ice Wizard
Arrows Fireball
Witch Skeleton Army Ice Wizard
Skeleton Army Spear Goblins Ice Wizard
Skeleton Army Witch Ice Wizard Spear Goblins Arrows Fireball Freeze
Arrows Spear Goblins Fireball Witch Ice Wizard
Skeleton Army Fireball Freeze Witch Ice Wizard
Fireball Skeleton Army Arrows Freeze Witch
Skeleton Army
Skeleton Army Fireball Freeze
Arrows Fireball Skeleton Army Witch
Arrows Fireball Spear Goblins Skeleton Army Witch Ice Wizard
Arrows Freeze Witch Spear Goblins Fireball Ice Wizard
Skeleton Army Spear Goblins Arrows Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Fireball Witch
Fireball Arrows
Skeleton Army Spear Goblins Witch
Skeleton Army Fireball
Skeleton Army Witch
Arrows Fireball Freeze Witch Ice Wizard
Skeleton Army Spear Goblins Fireball Witch Ice Wizard
Skeleton Army
Freeze Spear Goblins Fireball Skeleton Army Witch
Witch Skeleton Army
Witch
Skeleton Army Arrows Fireball
Skeleton Army Fireball Witch
Fireball Skeleton Army Witch
Skeleton Army Witch Spear Goblins Fireball Freeze
Arrows Fireball Freeze Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Freeze
Arrows Fireball Ice Wizard
Arrows Fireball
Arrows Fireball Freeze
Fireball Arrows
Arrows Fireball Spear Goblins Freeze Witch Ice Wizard
Arrows Witch
Arrows Fireball Freeze Ice Wizard
Arrows Fireball
Fireball
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball Freeze
Arrows Fireball
Spear Goblins Arrows Fireball Witch
Arrows Fireball
Arrows Fireball Freeze
Arrows Fireball
Arrows Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Freeze Fireball Witch Ice Wizard
Witch
Arrows Fireball Witch Ice Wizard
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch Ice Wizard
Fireball Freeze Witch
Fireball
Arrows Fireball
Arrows Fireball Freeze
Arrows Fireball
Spear Goblins Fireball Skeleton Army Freeze Witch
Fireball Arrows Witch Ice Wizard
Freeze
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch

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