My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant
Giant Snowball
Spear Goblins Cannon Barbarians
Zap
Spear Goblins Cannon
Barbarian Barrel
Spear Goblins Cannon Barbarians Valkyrie
The Log
Spear Goblins Cannon Barbarians Mini P.E.K.K.A
Earthquake
Spear Goblins Cannon Barbarians
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Barbarians Mini P.E.K.K.A Valkyrie
Fireball
Cannon Barbarians
Poison
Spear Goblins Cannon Barbarians
Lightning
Cannon Mini P.E.K.K.A Valkyrie
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Cannon Fireball Mini P.E.K.K.A Valkyrie Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Cannon Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Mini P.E.K.K.A Giant
Arrows
Fireball Giant Mini P.E.K.K.A
Cannon
Barbarians
Fireball
Arrows Giant
Mini P.E.K.K.A
Giant Spear Goblins Arrows Valkyrie
Valkyrie
Spear Goblins Mini P.E.K.K.A Giant
Giant
Arrows Mini P.E.K.K.A Spear Goblins Fireball Valkyrie

Defense Synergies 0 16

Spear Goblins
Arrows Cannon Barbarians Mini P.E.K.K.A Valkyrie
Arrows
Spear Goblins Cannon Barbarians Fireball Mini P.E.K.K.A Valkyrie
Cannon
Spear Goblins Arrows Fireball Mini P.E.K.K.A Valkyrie
Barbarians
Spear Goblins Arrows
Fireball
Arrows Cannon Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Spear Goblins Arrows Cannon Fireball Valkyrie
Valkyrie
Spear Goblins Arrows Cannon Fireball Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Fireball Valkyrie
Barbarians Mini P.E.K.K.A Cannon Valkyrie
Cannon Barbarians Mini P.E.K.K.A Valkyrie
Cannon Barbarians Mini P.E.K.K.A Valkyrie
Arrows Barbarians Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball Spear Goblins Cannon Valkyrie
Spear Goblins Arrows Cannon Fireball
Arrows Cannon Barbarians Fireball Valkyrie
Cannon Barbarians Mini P.E.K.K.A
Spear Goblins Cannon Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie Spear Goblins Arrows Cannon Fireball
Arrows Spear Goblins Fireball
Cannon Barbarians Mini P.E.K.K.A Fireball Valkyrie
Fireball Valkyrie Arrows Cannon Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Cannon
Barbarians Cannon Fireball Mini P.E.K.K.A
Barbarians Arrows Cannon Fireball Mini P.E.K.K.A Valkyrie
Arrows Cannon Fireball Spear Goblins Barbarians Valkyrie
Arrows Valkyrie Spear Goblins Cannon Barbarians Fireball
Barbarians Mini P.E.K.K.A Cannon
Valkyrie Spear Goblins Arrows Cannon Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Spear Goblins Fireball
Fireball Arrows Mini P.E.K.K.A Valkyrie
Barbarians Spear Goblins Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Barbarians Fireball
Barbarians Cannon Mini P.E.K.K.A Valkyrie
Arrows Fireball
Mini P.E.K.K.A Spear Goblins Barbarians Fireball Valkyrie
Mini P.E.K.K.A Barbarians Valkyrie
Spear Goblins Barbarians Fireball Mini P.E.K.K.A Valkyrie
Cannon Barbarians
Barbarians Mini P.E.K.K.A Valkyrie
Arrows Barbarians Fireball Valkyrie
Barbarians Mini P.E.K.K.A Cannon Fireball Valkyrie
Cannon Barbarians Fireball Valkyrie
Barbarians Spear Goblins Fireball Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Cannon Barbarians Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Barbarians Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Spear Goblins
Arrows
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball Valkyrie
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Arrows Fireball
Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Valkyrie
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fireball Valkyrie
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Barbarians Fireball
Fireball Arrows
Arrows Fireball
Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball
Arrows Fireball
Fireball
Fireball
Fireball

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