My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Royal Giant Valkyrie P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Royal Giant
Giant Snowball
Spear Goblins Bomber
Zap
Spear Goblins Bomber Royal Giant
Barbarian Barrel
Spear Goblins Bomber Valkyrie Ice Wizard
The Log
Spear Goblins Bomber Royal Giant
Earthquake
Spear Goblins Bomber
Arrows
Spear Goblins Bomber
Royal Delivery
Spear Goblins Bomber Valkyrie P.E.K.K.A Ice Wizard
Fireball
Bomber Ice Wizard
Poison
Spear Goblins Bomber Ice Wizard
Lightning
Valkyrie Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Valkyrie P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Arrows Ice Wizard Fireball Valkyrie Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Arrows Ice Wizard

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Royal Giant
Bomber
Royal Giant Valkyrie P.E.K.K.A
Arrows
Royal Giant Fireball P.E.K.K.A
Royal Giant
Bomber Arrows Fireball Ice Wizard Spear Goblins
Fireball
Arrows Royal Giant
Valkyrie
Spear Goblins Bomber P.E.K.K.A
P.E.K.K.A
Arrows Bomber Valkyrie Ice Wizard
Ice Wizard
Royal Giant P.E.K.K.A

Defense Synergies 0 15

Spear Goblins
Arrows Valkyrie P.E.K.K.A Ice Wizard
Bomber
Valkyrie P.E.K.K.A
Arrows
Spear Goblins Fireball Valkyrie P.E.K.K.A Ice Wizard
Royal Giant
Fireball
Arrows Valkyrie Ice Wizard
Valkyrie
Spear Goblins Bomber Arrows Fireball P.E.K.K.A Ice Wizard
P.E.K.K.A
Spear Goblins Bomber Arrows Valkyrie Ice Wizard
Ice Wizard
Spear Goblins Arrows Fireball Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Fireball Valkyrie
P.E.K.K.A Bomber Valkyrie Ice Wizard
P.E.K.K.A Bomber Valkyrie Ice Wizard
P.E.K.K.A Bomber Valkyrie Ice Wizard
Bomber Arrows Fireball Valkyrie P.E.K.K.A
Arrows Fireball Spear Goblins Bomber Valkyrie Ice Wizard
Spear Goblins Arrows Fireball Ice Wizard
Arrows Fireball Valkyrie P.E.K.K.A
P.E.K.K.A Ice Wizard
Spear Goblins Bomber Valkyrie Ice Wizard
Valkyrie Ice Wizard Spear Goblins Bomber Arrows Fireball
Arrows Spear Goblins Fireball Ice Wizard
P.E.K.K.A Bomber Fireball Valkyrie Ice Wizard
Bomber Fireball Valkyrie Arrows P.E.K.K.A
P.E.K.K.A
Fireball P.E.K.K.A
Bomber Arrows Fireball Valkyrie P.E.K.K.A
Arrows Fireball Spear Goblins Bomber Valkyrie Ice Wizard
Arrows Valkyrie Spear Goblins Bomber Fireball Ice Wizard
P.E.K.K.A
Bomber Valkyrie Spear Goblins Arrows Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Fireball P.E.K.K.A
Fireball Bomber Arrows Valkyrie
P.E.K.K.A Spear Goblins Valkyrie
Valkyrie P.E.K.K.A Fireball
P.E.K.K.A Valkyrie
Arrows Fireball Ice Wizard
P.E.K.K.A Spear Goblins Fireball Valkyrie Ice Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Spear Goblins Fireball Valkyrie
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Arrows Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie
Bomber Fireball Valkyrie
Spear Goblins Bomber Fireball Valkyrie P.E.K.K.A
Arrows Valkyrie Bomber Fireball P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Ice Wizard
Arrows Fireball
Arrows Fireball Valkyrie
Bomber Fireball Arrows Valkyrie
Arrows Fireball Spear Goblins Ice Wizard
Bomber Arrows
Arrows Fireball Ice Wizard
Arrows Fireball
Fireball
Arrows Fireball Valkyrie
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber
Bomber Arrows Fireball
Bomber Arrows Fireball Valkyrie
Fireball
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball Valkyrie Ice Wizard
Arrows Fireball Ice Wizard
Fireball Arrows
Fireball Arrows
Arrows Fireball Ice Wizard
Fireball
Fireball
Bomber Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Spear Goblins Fireball
Fireball Arrows Ice Wizard
Arrows Fireball
Fireball Valkyrie
Arrows Bomber Fireball
Arrows Fireball
P.E.K.K.A
Fireball
Fireball
Fireball

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